Max Payne 3 - "Checkpoint 0" glitch in Chapter 12 pt. 1

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Duration: 5:27
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A.k.a. a very quiet day at the illegal organ trade HQ. Hey, it's probably a good thing it's a quiet day, maybe the business has shut down?

0:00 - as usual, when loading the game Max falls into nothingness. However, by trying to move during respawning, Max can end up in bounds again.

0:19 - or like in this instance, Max ended up on top of the corridor where the level starts. Sometimes areas load in quicker, sometimes slower, giving different results like this.

The roof is unstable, and it isn't long until Max falls down in bounds. Now you can explore the first area of this level without any triggers or enemies. Eventually you reach some elevator / doors which doesn't lead anywhere, and you're stuck.

2:27 - with a different kind of movement I could spawn Max on the 2nd floor, and then could explore that area as well.

4:11 - the lighting changes all of a sudden in this room (which is normally cutscene-only?)

4:37 - at the end of the second floor you come upon double doors which don't lead anywhere. There's also an empty elevator chasm nearby, walking into which unloads things and sends Max into a painful looking twitchy death.







Tags:
max payne 3
glitch
trick
odd



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