Killzone 3 - incidental glitches

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Published on ● Video Link: https://www.youtube.com/watch?v=zwHw8q3JR9A



Game:
Killzone 3 (2011)
Duration: 4:09
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7


How come I'm only playing games with the number 3 on them lately? Eh, in any case, here are the incidental glitches from my playthrough of Killzone 3.

0:00 - ragdoll oddity.

0:18 - honestly, Killzone 3 seemed graphically a bit more rough around the edges than Killzone 2. For instance, there were a lot of pop-ins, and also some weird stuff like a water line obviously ending in nothingness if you just look around a bit.

0:28 - the Helghast soldier amuses himself by doing a toned down dance while guarding the area.

0:47 - a slight mechanics oddity. If you switch weapons as you start rising up with the jetpack, the jetpack animation cuts off suddenly. You can now use some ground actions in air, like melee or reload. Couldn't do double jumps or other potentially useful things with it, though.

1:08 - getting killed while your partner is reviving you. As a result the screen stays monochromatic as Sev rises up, then glitchily falls down again. Your partner is also seemingly unwilling to actually revive you twice in a row, so you get a game over.

1:34 - another instance, with Rico getting stuck behind some cover too.

1:56 - slightly disturbing ragdoll oddity.

2:04 - enemy stuck fidgeting behind some cover.

2:18 - Rico is having an uncomfortable time kneeling on top of some metal stairs.

2:28 - yet another slight ragdoll oddity.

2:42 - not sure how the enemy ended up squeezed underneath the stairs.

3:02 - jetpack enemy corpse stuck to a wall.

3:17 - the best ragdoll oddity of them all, but that's not saying much.

3:42 - a softlock I had while playing the game. In the Stahl Arms Infiltration level, after reaching the inner yard the game never let me proceed past the locked door Rico was supposed to open. Instead I could see two objective markers. Restarting level fixed this bug.







Tags:
killzone 3
glitch
trick
bug