Mega Man 3 (NES) Playthrough - Part 16: Wily Fortress 4 (Robot Master Refights)
Oh, now that's desperate. Cobble together some hulking heap of shit to just drop out of nowhere and practically cheat their way into doing damage. Repeat process for a series of cheap yet largely ineffective ambushes.
Fucking Junk Golems. There is a way to avoid these things and their attacks (slide away as they throw their cube), it's just that I've just never bothered because the damage they do really doesn't matter. The Junk Block they usually lob still mysteriously gets hurled across the room even when the bastards are destroyed beforehand. Wily Physics.
As for the refights, this is just a case of going through the motions. They're weak to their own weapons one way or another (not necessarily their greatest/easiest vulnerability), but out of habit & stubbornness I use the same weapon as I would during the initial encounter. Including the Mega Buster on Top Man.
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