Mega Man 3 (NES) Playthrough - Part 10: Needle Man Redux (Doc Robot: Air Man/Crash Man)
Another round of half-recycled elements (not that I really mind), with one completely new enemy; Giant Metall. Shame these minibosses don't get to do much, not that they actually would do much anyway.
This is probably regarded as 'that one level' by many players for the mandatory Rush Jet section. Okay, this is certainly a legitimate concern if you're *not* cheesing the fuck out of energy usage (by jumping constantly), or if for whatever reason you manage to get yourself blown up by whatever minions encountered. But really..? It's like so many OMGWTF moments in videogames, with a reputation that makes it out to be far more difficult than it actually is.
(Alright so playing this game on-and-off for decades probably makes it easy to get by too. Shut up.)
As for the boss fights, they barely register. 'Air Man' is as much of an irritating shit as ever with those goddamn mini-tornadoes blocking so many attacks, but has long periods of being extremely vulnerable to Magnet Missile (a weapon which trivialises the fight almost entirely). 'Crash Man' is just as simple as in MM2, eagerly jumping head-first into Hard Knuckle. Slightly more difficult to bait the bastard this time around due to Hard Knuckle's slow start, but still nothing troublesome.
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