Pokemon Let's Go, Eevee! - No Exp Part 17: Trainer Green

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The last video of this challenge run is here. I initially planned to do Red as well, but he outstats me so heavily that, considering the scarcity of strategic tools available in Let's Go, no strategies seem to work under the constraints of a 0 exp playthrough.

Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c0MqJVL3krwAIJDGLmKdidd

Getting access to seductress Poketrainer Green takes some effort, as there's a sidequest you need to do involving beating Mewtwo in Cerulean Cave and subsequently capturing it. The former is easy enough; Chansey can stall it decently enough after using Toxic (it will spend most of its turns using Recover before succumbing to damage) and you can have Chansey die/switch Gyarados in on a predicted Recover turn to mega evolve it and block Psychic entirely while threatening with STAB SE Crunch. Catching Mewtwo may take time, but it doesn't seem to run away, so I'm glad I spent the Master Ball on the much more elusive Charizard instead, seeing as how regular Ultra Balls do the trick.

Green leads with Clefable, whose weakness to steel and poison makes her rather jarring to take on. Coverage of Moonblast and Tri Attack makes the likes of Magneton and Weezing dreadful counters, taking the level disadvantage into account, so I outstall it with Chansey yet again. Our universal special sponge envenomates the target, healing off the damage and attacking with Seismic Toss when it's possible, and I do make absolute sure Reflect is set up before Clefable goes down.

Reflect being up makes the following matchup against Kangaskhan a lot more bearable (normal-type foes are generally hard to deal with when at a level disadvantage, it seems). Poliwrath can beat it in 3 turns and would do an even better job if it could land two Superpowers without debuffing its two most important stats. Prematurely using it here before the KO could spell out death for us, as Kangaskhan using Brick Break will "accidentally" also render us vulnerable to a Thunderpunch KO the next turn, as we lose Reflect and debuff our defence in a single turn.

Victreebel is the next target, again overpowered with ease by any of the new flying-types we have. Mega Charizard X or Y would be our way of OHKOing, but I decide to show off my other lv. 57 mega in Pidgeot. Air Slash isn't quite as powerful as Flare Blitz or Fire Blast from one of the Charizard variants, but it 2HKOs and can flinch. Mega Pidgeot is also fast enough to finish off Kangaskhan should Poliwrath somehow falter.

Ninetales, switching in next, isn't exactly known for great offence. If it had Solarbeam, we'd just Protect on the 2nd turn, but it doesn't have that, and neither Foul Play nor one of its special moves (NVE) is enough to 2HKO Rhydon. Earthquake doesn't quite 2HKO, so somebody like Golduck could have identical performance in this matchup in spite of targeting the higher of Ninetales' defensive stat with a lower offensive stat of its own.

Gengar's next, and this time we seem to be able to withstand a OHKO from Shadow Ball (which was the status quo when facing Agatha's Gengars). Will-o-Wisp could turn Golem's (who boasts a higher special defence than Rhydon) EQ OHKO into a 2HKO, but WoW's damage isn't enough to bring Golem down.

Mega Blastoise is the last threat we have to face. Fake Out is its only physical move, crippling Chansey's non-existent defence in spite of not packing any STAB or effective bonuses to power it up. I switch Golem in for the Fake Out turn, after Chansey can outstall Blastoise easily. It not even trying to use its strongest move most of the time makes the fight a piece of cake.

I faced six master trainers in order to unlock Red after this. They were Chansey, Fearow, Pidgey, Poliwag, Lickitung and Lapras. The latter three put up a good fight, causing a good number of resets for the right RNG with misses and/or appropriate move choices.

Red, however, is impossible under the same ruleset. His Pokemon seem to stat more highly than their already high levels may indicate. If Pikachu misses its Iron Tail (which OHKOs both weak and neutral targets with high defence, like Rhydon or Golem), the Earthquake it will receive will barely scratch it, especially if it applies Reflect.

The strat I tried to implement against Red was phazing Pikachu out with Dragon Tail (bait Thunderbolt with Charizard to resist and survive it with MCX's evo) and setting up on Snorlax (only one attacking move) with Shell Smash Cloyster. Even at +6 sp. atk, Cloyster only 3HKOs Snorlax with Surf, and that's after Snorlax suffers a special defence cut from somebody like Slowbro beforehand. Cloyster then has no chance sweeping any of the following switch-ins, not even 3HKOing Machamp with Ice Beam for example. The defeat of Red is just not possible, and with that, I declare this run finished and thank everyone who's followed through with it in spite of a few long interruptions caused by my IRL debacles.







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