
Pokemon Let's Go, Eevee! - No Exp Part 4: Rival (Pokemon Tower) & Giovanni 1
Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c0MqJVL3krwAIJDGLmKdidd
Out of the four videos uploaded so far, three have featured the rival battle, and that's not factoring the first two battles against him (one omitted, the other missed due to me progressing too far). You really do face the rival a lot eh.
This one's the Pokemon Tower fight. Previous versions made it really action-packed through inclusion of the likes of Gyarados (with its best moves!) on Gary's party. In contrast, Trace (Let's Go rival's name) is meek in comparison.
I'd caught some nice Pokemon by this point, but at the pace the game progresses there's little room to use even the best ones before they get powercrept and absolutely no time to use the questionable ones. Rock Tunnel's Kangaskhan never gets used at all, nor does Onyx. That said, check out who I'm leading against Trace's Pidgeotto.
I have a Golem at this point but if you've been following this series you should have a very good idea why I hesitate to challenge Pidgeotto. SAND ATTACK. It still knows the rotten move! Running out of Rock Slide PP (10 max without PP Up) is almost inevitable after the accuracy falls snowball. You CAN do things like switch the actual Golem out, then bring it back in, but Sand Attacks will only continue.
So here's a novelty strat, I present to thee: Thunderbolt!Raticate. It's the only time this Raticate has used Thunderbolt (and I think one of the few times I used this Raticate too), but it does exactly what I want it to do here - outspeed and 2HKO attacking with a move it doesn't have the special attack for.
Raichu is provoked to enter next, for whatever reason, and this is the perfect time to use Golem. The quickly increasing levels of the wild Pokemon don't make Golem as much of a staple in our midgame party as you'd believe. He may wall a lot of opponents, but being low-levelled renders his own attacks too puny. Here, Dig OHKOs, but it's all downhill from here.
Against the rival's Gloom, I have two Pokemon ready - Ninetales (Flamethrower) and Pidgeotto (Wind Attack). The former hits too hard and triggers Super Potion use, potentially while getting slept by Sleep Powder. So Pidgeotto tries to do it himself and doesn't get slept, making Ninetales' help unnecessary.
Interesting how Trace just evolves his Pikachu (or Eevee) at this point. Eevee would evolve into Jolteon, filling the electric spot on the team and making the rest of rival's Pokemon the same regardless of version. Kinda boring if you ask me, but they did save themselves a few minutes of coding there? I guess. Getting the same boosted-stats super-coverage Pikachu/Eevee would be a lot more interesting.
Then we face Giovanni for the first time. He's got two mons but they're strong and high-levelled. By this point, I've explored Celadon and visited Saffron, picking up Substitute and Psychic TM, a Hitmonlee and an Alolan-Raichu (latter useless here, but an actually better psychic than Alakazam who I haven't had a chance to show off yet).
Lead Persian hits really hard with Slash even when not critting, and its premiere counter Hitmonlee is kinda frail defensively on the physical side. It using Fake Our on the first time actually causes Hitmonlee to fail its task of securing a victory, so I have a random weakling take the Fake Out instead. Jump Kick OHKOs Persian (Hitmonchan's Brick Break wouldn't, and its higher phys defence wouldn't let it survive two Slashes, so I call this a sensible choice).
Rhyhorn is the last one. Normally, you don't worry about what to do about a rock/ground type but it's been a while since we grabbed ourselves a grass or water-type attacker - the ones we have in the box are obsolete. Using those won't do against a lv. 35 monster with Megahorn in its coverage.
We do have a nice ice-type in Alolan-Ninetales however, with a great initial moveset to boot (Ice Beam/Dazzling Gleam/Dark Pulse; never used Datk Pulse before it got underlevelled to be used, but in a full run of the game it would have some use against psychics and ghosts). It should take a Rock Throw and 2HKO with Ice Beam, easily outspeeding. This one doesn't, dying to a crit, but Hitmonlee is still alive and delivers us from evil. Kanto isn't nice to fighters with poison-types everywhere (perhaps not as pervasive as previously, but you still notice it), but at least they're not relying on stupid ass Submission for optimal offence. Brick Break's available early and can be taught to whoever you want multiple times.
There's one more thing to settle in Celadon before we depart...
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Currently, MoogleBoss has 8,828 views for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! across 17 videos. His channel currently has around 1 hour worth of content for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, making up less than 0.69% of the total overall content on MoogleBoss's YouTube channel.