Devastation with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=fEFVxy1oZVM



Game:
Duration: 11:28
216 views
5


Use headphones only with any virtual surround features turned off. Best HRTF effect at 4:15.

Here's Devastation, a game so obscure that it was featured in MarphitimusBlackimus' Obscure First-Person Shooters series 8 years ago. Even though this is using the same OpenAL Soft HRTF tables as the other UE2 games I've recorded, the quality of the binaural audio is terrible. I would say that Digitalo got lazy and didn't bother programming in 3D positional sound, but AFAIK Unreal Engine 2 handles that by default (hence Road to Fiddler's Green having great sound for garbage shovelware). The utter lack of any kind of ambient sounds doesn't help.

This has to be one of the worst FPS games I've ever played. Setting aside the completely incomprehensible dystopian storyline, the gameplay is abysmal in every way. The campaign is basically a series of Base Assault botmatches complete with in-story respawning (no joke). If you're the kind of person that can have fun with TF2 bots for hours, this might sound appealing to you at first. However, the A.I. for both your teammates and your enemies are without a doubt some of the worst I have ever encountered. You can be standing in front of an enemy with a clear line of sight, yet they'll just stand still and let you shoot them. The second an enemy spawns with a laser rifle, though, they just go aimbot on you and your entire team. Oh, did I mention the fact that you're forced to play at the too-low 90FOV because both your gun and the HUD will disappear on anything higher?

HRTF grade:
B- (D+ with CMSS-3D and default OpenAL)

Settings:
Windows Control Panel: Stereo
FullscreenViewportX=1920
FullscreenViewportY=1080
UseDefaultDriver=False
Channels=256
LevelOfAnisotropy=16
IRC_1058 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1005_44100
hrtf=true
resampler=bsinc24

Links:
http://www.wsgf.org/dr/devastation/en (this might fix the HUD problem, but I didn't bother testing it)
https://pcgamingwiki.com/wiki/Unreal_Tournament_2004#Use_OpenAL_Soft
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb/
http://recherche.ircam.fr/equipes/salles/listen/
http://kcat.strangesoft.net/openal.html



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Tags:
Devastation
Arush Entertainment
Digitalo Studios
Groove Games
PC
Video
Game
2003
FPS
Action
Dystopian
Sci-Fi
Unreal Engine 2
UE2
OpenAL Soft
HRTF
Headphone Virtualization
Virtual Surround
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava
Obscure FPS games