Red Alert 3 Uprising Commanders Challenges Par Time only Mission 31st - Your Gold Mine Has Collapsed

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 1

Mirage Tank - Hard (1 v 1; Allies (Lydia Winters); Fogged map) [Your Gold Mine Has Collapsed]
Oh hey, another map from original RA3. And the name of this mission is a reference to Warcraft III!
And the name is not only a reference, but actually a change of gameplay: There is only one mine per player ON THE ENTIRE MAP, and even it has only 250 gold. So... where's the rest of gold? Each player starts with 100k gold, so that's the answer to you.
The problem is not even the advantage given to the opponent, how hard it is or any other map obstacles. Our main enemy here - Par Time, which requires us to beat the enemy... in 3 minutes.
Yap, 3 Minutes. We must be as quick as possible! And what kind of strategy can win it in 3 minutes? Dojo Rush!... ugh... y-yeah... that's... t-the... only working... s-strategy... h-here...
Khm, let's stop stuttering and move to the gameplay: We build 2 Dojos and place them near the lake from enemy's side. Additionally produce a instant generator and leave it in the beginning base. Since our economy will run out much much later than me running out of ideas of what to write here, we don't need to sell our MCV, and instead we'll use it as an attack unit.
Remember the "No Match For The Guardian" mission? Yeah, our beeg fella will have the same role: Our infantry will be destroying buildings while he'll be taking care of enemy army. That's why he'll go first and then infantry will go later after him, in a few seconds.
1st Dojo will produce some Imperial Warriors and lots of Tank Busters, while the other will produce only Tank Busters. Set everyone's tactic to be "Aggressive" so those nameless soldiers would not stand still doing nothing. The first Imperial Warrior's objective - capture the civilian building nearby so it won't be taken by the enemy. This will distract the enemy a bit and buy us time before the fight.
Since it's not a fight against Allies but a fight against time, we must do everything as quickly as possible. If you've done this right - the Par Time is yours.
Obviously, Key units are Imperial Warriors, Tank Busters, and additionally - MCV. First 2 are obvious, and MCV - as an unit that is used in attack it's a very tanky and deadly melee vehicle. AI doesn't tend to micro-control its units to not get them crushed in comparison to a real player, so that shouldn't be a problem.
Mirage Tank... as i've expressed before - some of high tier units aren't used much because of the Par Time thingy. Despite this fact, this tank is a good one: High damage cannon, miraging with scenery and miraging your army.

Used music:
Warcraft III Reign of Chaos - Night Elf 2
Warcraft III Reign of Chaos - Night Elf Victory




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