Red Alert 3 Uprising Commander's Challenges"Par Time only" -Mission 29th - No Match For The Guardian

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 0

Spectrum Tower - Medium (1 v 1; Allies (Douglas Hill); Fogged map) [No Match For The Guardian]
If you have never played World of Tanks......... that's the gameplay that you're about to see...
Okay, jokes aside. So let's see... that's a singular island map, a lot of expansions, no way to get to water... oh, cool, what kind of units can we use here?
Woah, only Anti-armor tier 2 tanks! Same goes for our opponent! Alright, now let's see what is our tactic:
We build power plant, refinery, then... depending on who we play - either we train another prospector to turn it into outpost and upgrade it to tier 2 and along with that - build an Armor Facility if we're Allies, or we build Super Reactor and then War Factory if we're Soviets. Either way, after that, start training lots of tanks. With the economy that we're left, we should be able to train 5-6 tanks before the attack. Once we reach that number, unpack the MCV and then go into the attack. Our MCV will be our main "Attack unit", while our tanks will be dealing with buildings. In case of Allies, set one of Guardian Tanks to use the marker instead, for additional damage. As Soviets, utilize their alt-fire mode to steal a bonus cannon from crushed guardians. Then peacefully destroy production buildings while our Giant Dancing Coffin with Truck-dancers crush all incoming vehicles. Then focus down every building that you see. Also don't let any harvesters to escape or else the AI will try to expand, which will definitely eat even more time.
I didn't mention Empire case here because... okay, let's be honest, Tsunami Tanks are horrible in this mission: they have less HP from the entire trio, and their higher fire rate doesn't even pay off for their lowest damage output from all medium tanks.
Key units - MCV, and either Guardian or Hammer Tanks. First is our main attacker, and depending on the picked faction, tanks are our main building destroyers
The Spectrum Tower will be used in one mission where we have to go heavy defense before unleashing the powerful counter attack.

Used Music:
Red Alert 3 - Red Rock for Mother Russia
Armada Tanks - In-game soundtrack
Armada Tanks - Menu




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