Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 24th - Vicious Cycle

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 0

Harbinger - Medium-Hard (1 v 2; Allies (Giles Price); Fogged map) [Vicious Cycle]
Yes, we're seriously getting the powerful allied plane that early.
You might be scared because, well, 2 bases, and all 2 are far away... but don't worry, the mission is built the following way:
Top Right base will be using most of Allies pre-expansion units up to tier 2 except for air and water. While the bottom right base will use only air units (except Vindicators, Cryocopters and Century Bombers), and that one in particular will be sending Harbingers.
We'll be picking Empire once again, but this time we'll go a bit different way. First of all we need to deal with the bottom right base. Yuriko inside a sudden transport is our best Idea because the base is protected with Spectrum Towers and Multigunner Turrets. There are 2 weak spots of that base however: Other than airports it has nothing in terms of production so the MCV won't be rebuilt in case if Yuriko dies somehow; and that Most of power plants are located near each other, letting our girl destroy basically the entire power of the bottom right base. Top right will not send any reinforcements, so don't worry and just cause mass destruction.
On the other hand, the top base now is aware of Yuriko and will be defending itself. So for the top base we'll go with Tsunami Tanks and Wave-force Artilleries (finally, we're producing a ground artillery unit). Tsunami tanks we'll also use for water expansion in the middle right part of the map. Because of how agile these tanks and their nano-shield, they can be used to crush infantries quickly as well. Use tanks to focus on defending army, while artillery will be taking care of main buildings. Then clean what's left and we're done.
Key units - Tsunami Tank, Wave-force Artillery and Yuriko Omega. Tsunami Tanks are honestly a good choice here if we're not going for air; Wave-force Artillery can help in the fight with their piercing shots if we focus them on taking care of buildings; And Yuriko will be eating the bottom right base like her daily dinner.
Harbinger is, as you already know, an expansion tier 3 plane that you can spam. Not just like Cryocopters, but if we need to clean what's left of a disabled AI or just destroy them in generally. There will be a few missions where we're gonna utilize that tactic.

Used Music:
Red Alert 3 - Red Tide
Red Alert 3 - The Rising Sun is Setting
Red Alert 3 - For The Emperor!
Red Alert 3 - Mecha Storm
Red Alert 3 Uprising - Empire Credits theme




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