Splatoon 2: Curious splats in League Tower Control [17(3)-5, Carbon Roller]
Just opening the map to check on the Boozler's kit. Yep, it's a Boompler, stacked with MPU on the weapon that is most broken by MPU. Not much we can do about it, but be aware that their numbers won't reflect their skill level. Enough salt so early, let's go! Some cautious early inking, letting my Chickens do the long-range work for an early splat, keeps me safe, ruined by running towards the Bloblobber. But the green push is stopped and the Tower is pushed the other way to take the lead back again. It's still early doors, though.
I ink and do some threatening flicks, hitting little but watching our backs. I boop the Splattershot Jr when they try to get on the Tower, and a second time, after taking care of the Boompler. I tidy up some green mess behind us before moving back to keep watch on our flank, although my move to get on the top of the bridge goes a bit awry. Could have been worse, and I get a splat whilst trying to recover, so that's good. I move around the flank, as the Tower trundles onwards, and ink a nice patch of turf. Jumping across from the sponge gives me good forward access, but I mistake a Torpedo for an inkling and press for a splat a tad early. I survive and hide for a bit, before getting a bit too lucky in squishing the Bloblobber. After that, getting splatted by the unseen Suction Bomb seems like karma.
Super-jumping back seems like a good idea, if I wanted more of a rest. With that in mind, I make a tactical pause as the green team pop some Ink Armour, dropping down to get a couple of good splats in succession, but also getting a bit too inky in the process to last much longer. My squidmates recover the Tower, so I tidy up, dodge the Boompler, and kick off the wall to splat them, as they wonder where my Ninja Squid has taken me. An Ink Storm and some Chickens help me out again, but I push forwards ahead of the Tower to apply more pressure, bagging two more splats before overcome. I'm surprised I survived the Blobblers, to be honest.
Again, we fall short of the goal, and again I think super-jumping back is a good idea. At least I remember to drop and roll this time, as much as I can, and stay relatively safe on my landing. A bit of dodging keeps the Tower moving forwards, and a bold leap ahead helps the close-range Sting Ray splat the green team away. That leaves us clear to trundle to the goal, where I pull out an Ink Storm for an end-screen pose. Woomy!
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