Vagrant Story - Spears Only Minimalist Run - Part 29: In Which Ashley Pushes Boxes
HP Cutoff: 79 (must not go below this number)
See Part 1 for run rules: https://www.youtube.com/watch?v=f31xB4mwLlM
Kiltia has always been an interesting penultimate dungeon to me. There are very few enemies in it, most of them are basically sub-bosses, and the rest of the dungeon is all box puzzles. Curious design, but I really like the change of pace it offers at this point in the game.
The first half of this video is probably some of my best work yet. I want to get full PP on my new Gold Nail before the Cathedral, but it's a high Risk weapon, as is the Sledgehammer. Using the two of them exclusively creates Risk problems like I haven't seen yet in this entire run.
I try to compensate with Braveheart and Invigorate as much as possible, but by the time I get to the Air Elemental at the end here, I'm basically just praying to the RNG gods for a favorable outcome. Still, I had to choose my approaches carefully.
1:36 In the first room, I take down the Water Elemental first because his damage output is higher. The Nightstalker can still Solid Shock for hefty damage, but he's more likely to waste turns on buffs and debuffs. I could have come up with a better weapon setup for him, but continuing to roll with the Gold Nail allowed me to keep my current buffs, preserving some MP in case he got nasty.
4:37 I focus on killing the Gremlin who has all debuffs. This way if the other Gremlin Silences me (which he usually does), I can keep my damage output at optimal levels. I could have went for the Silence Gremlin first, but even if I kill him I can't afford to get into a buff battle against the other Gremlin or the Air Elemental would have likely killed me while I was ignoring him.
8:40 Kali is kind of a joke of a boss. No matter what weapon combinations you have, she'll likely be weak to it somewhere. Wind is, of course, the most easily stackable because the game gives you two guaranteed Djinn Ambers. As I show here, that's enough to ruin her. 100 damage a hit to a boss with only 500 HP, she barely gets a chance to blink. The only debuff that works on her is Leadbones, but honestly it's the one you'd want to use anyway.
After Kali I finish up some final cleanup steps.
11:20 The chest I grab here, with the Klondike, contains a Silver Round Shield. This is the second of two shields I'll be using for the game's final boss.
11:55 I want the Khukuri (Ribsplitter) in this chest so I can finally make my ultimate Shiny Nail. I actually forgot that I could have upgraded it a while back, as when I picked up the Angel Face in Limestone I could have made it a Trident. I don't think it's been an issue since, though. Regardless, the Awl Pike I now have should be helpful in the Cathedral, I just need to figure out a good way to fill its PP up before the Lich Lord.
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