Vagrant Story - Spears Only Minimalist Run - Part 22: In Which Ashley Kills his Stalker
HP Cutoff: 66 (must not go below this number)
See Part 1 for run rules: https://www.youtube.com/watch?v=f31xB4mwLlM
As I mentioned in my last video, this was a really annoying segment. If I get Cursed by a Harpy (3:20), I can't cure it until Limestone Quarry. That would be manageable this late in the run, but it's a fate I'd rather avoid.
4:33 The Nightstalker is pretty trivial, as long as you enter his room with full MP and only use buffs to counter his debuffs.
2:04 The placement of the Dark Elemental is probably the single most annoying thing. He's not really a threat, but he requires a lot of MP to deal with effectively, which adds a lot of wait time throughout the segment, as you have to go through him twice.
8:53 The only real threat in the entire zone is actually the lich. He casts Radial Surge, and it will ruin me. Using my Sledgehammer I can get a setup going that allows me for an easy two-shot on him, but I miss on my approach here and let him get his turn meter full. There's a chance he could have cast Tarnish here, but in every previous attempt he's killed me with Radial Surge, so I took the coward's way out and left the room to reset his meter.
0:20 The Blood Lizards are also annoying because they seem to critical constantly, and I have to go through them twice. I use the Affinity to kill them instead of my Stormy Spear, because one of them gives Physical affinity, which can wreck my Air I've been racking (actually this is only true depending on which body parts you attack, but I didn't want to take the time to figure out which was which per each enemy).
10:20 The chest here gives significant rewards. The Ahlspies is arguably the best Edged grip for spears, giving 14 Edged but only 1 gem slot. Anything with more gem slots gives at most 6 Edged. More gems is always worth it, but with few grips to go around, I'll likely try to use the better grips for Blunt or Piercing weapons where they're worth far more.
Pushpaka is a great accessory, giving +5 Strength and +10 Blunt. If you happen to be attacking a Beast, it hits even harder, giving +30 Beast affinity. It will be replacing my Salamander Ring in most scenarios, although it is -12 Undead.
Grimoire Tardiff grants Leadbones, which is a nice alternative to Degenerate for enemies where I'm struggling with accuracy. And finally the Stock Sigil, which just opens up the path to the Minotaur Zombie and his Rune Earrings.
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