[Warframe] Profit Taker solo, minimal-ish setup
Can't think of a better title and don't wanna overly sale the video when it doesn't deserve it.
This was recorded quite some time ago, and I wasn't sure if I ever want to upload this. Then recent news happen, and I feel like letting off something in my mind.
00:27 - Encounter
02:27 - Shield down
03:27 - Pylons
05:19 - Shield up
08:12 - Shield down
09:19 - More pylons
10:20 - Shield up
13:00 - Shield down
14:07 - End encounter
15:52 - Gate
16:27 - Builds
Not to get overly negative, I find this fight promotes communication and cooperation by means of making me hate playing in a public squad. I can't speak for anyone, but it might be a bit of a tough ask to find a friend who can or are willing to join in this fight, or play on the same system and in the same region and at the same time.
Every component of the fight works fine-ish individually with some minor annoyances. When put together however, it becomes a total clusterfuck; Incessant damage from every direction, stunlocks, knockdowns, lags, oh my!
Setup wise, we have a lot of fun Warframes and weapons to ignore. The absolute minimum required of a frame is for it to tank through the 3 second animation of pulling out the Archgun. Weapons require enough firepower to pass the DPS check with the arsenal we have, lest we start reserving weapon slots for just this one fight.
The limited slot is also why I don't have Chroma. Instead I went with Oberon, which has more use in the overall content in the game. Inaros can probably reach the same amount of tankiness without potato, but without Arcane Grace, I find myself eating dudes more than shooting, eventually failing the DPS check.
I have Rubico Prime to also hunt Eidolons with. Staticor because it's the only secondary I shoved a potato into. Redeemer Prime for a third gun to shoot the spider with. Imperator Vandal because the Balor Fomorian event happened. Djinn because it can die forever. Nothing on the operator is worth talking about except the 2 sets of Magus Elevate for when Oberon can't out-heal the damage.
With news that the Exploiter Orb is about to be made available on consoles, and fully geared players considering 10 minutes as a speedrun... for sth we meant to farm multiple times... I am not looking forward to that.
Sometimes I wonder, when the general consensus for a content in a game is not "let's do it again", but is "thank fuck I'm done with this", it might be worth looking into... but who am I to have these kinda thoughts anyway?
Thank fuck I'm done with this... somewhat.
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