2022-01-05 | Making The Blender Box a Jbeam/Mod - Part 1 - BeamNG | 2:50 | 86 | |
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2022-01-05 | crazy walk | 0:05 | 80 | |
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2022-01-04 | Lava Melt Fake | 11:55 | 117 | |
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2022-01-03 | Large Log/ Small Log option for "Logs" Mod | 4:54 | 60 | Vlog |
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2022-01-03 | Update on run animation... | 1:07 | 64 | |
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2022-01-03 | Making the Log Mod - Mostly everything that was done - BeamNG | 1:40:13 | 119 | |
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2022-01-03 | Setting up Log Mod - BeamNG | 8:05 | 614 | |
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2022-01-03 | Logs Rolling Down Hill - Mod - BeamNG | 1:29 | 148 | Vlog |
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2022-01-02 | Introduction into Jbeams for BeamNG in Spoken German - Part 1 - Introduction | 0:40 | 80 | |
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2022-01-02 | Logs - Mod - work in progress - BeamNG | 1:31 | 125 | Vlog |
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2022-01-01 | Tree Log #15 - Track Asset/DAE/Model - BeamNG | 3:26 | 206 | Vlog |
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2022-01-01 | 6 Ex Wives | 8:58 | 136 | |
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2022-01-01 | New Year's Boom - Version 2 | 0:10 | 42 | |
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2022-01-01 | How much performance gains will adding LOD management to my track assets/models give me - BeamNG | 12:22 | 173 | |
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2022-01-01 | Happy New Year ! | 0:10 | 32 | |
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2021-12-31 | Lighthouse - Track Asset - BeamNG | 1:07 | 79 | |
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2021-12-31 | Been getting a lot of these kind of crashes lately | 0:20 | 64 | |
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2021-12-31 | My painting to 3d Model for BeamNG - Almost done | 0:30 | 33 | |
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2021-12-31 | Creature Run - added red eyes, 2 speeds 30fps and 60fps | 1:09 | 155 | |
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2021-12-30 | I have to redo the animation somewhere along the way it warped pretty bad in the arms/shoulders | 1:38 | 57 | |
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2021-12-30 | Pot Hole Collection - Various sizes shapes - Track Asset - BeamNG | 3:25 | 100 | |
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2021-12-30 | 2 Textures in Blender ? Long Answer for importing object into BeamNG | 13:10 | 314 | |
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2021-12-30 | 2 Textures in Blender ? Comments question - Short Answer | 0:43 | 27 | |
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2021-12-30 | Another Pothole - BeamNG - Track Asset | 0:23 | 81 | |
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2021-12-29 | Creature Test Run 60fps | 0:04 | 58 | |
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2021-12-29 | Creature Test Run 24fps | 0:09 | 73 | |
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2021-12-29 | Manually Animating Creature, No Motion Capture :/ | 11:53 | 94 | |
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2021-12-29 | Worked a little more on the run animation | 0:03 | 85 | |
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2021-12-29 | More Pothole Testing - BeamNG | 0:32 | 88 | |
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2021-12-29 | Nowhere near looking right | 0:17 | 109 | |
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2021-12-28 | Pothole photo scanned with Meshroom for BeamNG | 0:22 | 88 | |
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2021-12-28 | How to make a Lighthouse in Blender for BeamNG - Part 1 - 4x Speed Video | 21:15 | 72 | |
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2021-12-28 | Hunting Island, South Carolina Lighthouse - Track Asset | 0:37 | 20 | |
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2021-12-28 | Making Gridtrain mod a track asset/object in asset browser - Easier to follow video. | 4:00 | 124 | |
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2021-12-28 | Simple White Saw - Mod | 3:16 | 135 | |
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2021-12-28 | How to make a Log Roller Coaster in Blender for BeamNG - x4 speed video - | 16:02 | 101 | |
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2021-12-28 | Log Ride - Track Asset - BeamNG | 2:58 | 162 | |
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2021-12-27 | Early Avalanche Mod - Added more particles | 2:35 | 150 | |
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2021-12-27 | Very early Avalanche mod testing | 0:39 | 64 | |
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2021-12-27 | Making armature(bones) for a monster model in Blender to run in BeamNG - Part 2 - The Fix | 4:10 | 197 | |
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2021-12-27 | Making armature(bones) for a monster model in Blender to run in BeamNG - Part 1 | 53:58 | 168 | |
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2021-12-26 | How to change Gravel to Money :D Particle Editor - BeamNG | 10:52 | 157 | |
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2021-12-25 | My best take on a Water Speed Bump - From a request a while back - BeamNG | 27:52 | 64 | |
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2021-12-25 | Don't be discouraged making mods, things don't always work first time | 0:22 | 43 | |
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2021-12-25 | Emailed question - Collisions broke on a TerryMartinART Log, what went wrong, and my fix | 8:46 | 88 | |
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2021-12-25 | How I get my game footage in video editor - question I missed in the comments - This is late | 4:26 | 47 | |
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2021-12-25 | One Way Ticket... - Mod- BeamNG | 8:20 | 70 | |
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2021-12-24 | Lift for BeamNG | 0:42 | 55 | |
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2021-12-24 | Making a Lava Speedbump in Blender for BeamNG - Track Asset | 48:05 | 172 | |
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2021-12-24 | Atom Bomb | 1:10 | 83 | |
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2021-12-23 | How to Convert Derby, to be your own level. | 22:36 | 97 | |
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2021-12-23 | Making a simple billboard in Blender for BeamNG - Track Asset | 19:51 | 115 | |
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2021-12-23 | PBR Terrain Materials - Reference Picture as I understand it | 0:50 | 66 | |
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2021-12-23 | Making Tire Spin Explained more - Plus how to make it spin faster and have more or less grip | 6:58 | 235 | |
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2021-12-22 | Slate Wall very low poly - Track Asset | 0:57 | 58 | |
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2021-12-22 | Early Demo - Outrun - Track (You Also need a mod for this to work, see below) | 1:36 | 141 | |
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2021-12-21 | How to cut the ground for the Wide Spinning Tire Mod - Tool Included in Description | 48:21 | 169 | Tutorial |
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2021-12-20 | How to make a Hotdog Loop in Blender for BeamNG | 19:25 | 710 | |
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2021-12-20 | "Tiny" Spinning Speed Bump - Mod - BeamNG | 3:12 | 185 | |
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2021-12-20 | Terrible collisions - starting from scratch | 0:36 | 56 | |
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2021-12-19 | Log Loop 3 Sizes - Track Asset - BeamNG | 0:34 | 595 | Vlog |
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2021-12-18 | A Different Loop - Track Asset | 0:08 | 117 | |
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2021-12-18 | Everything I did to make the Wide Spinning Tire Mod | 1:16:01 | 272 | |
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2021-12-18 | Extra Wide Spinning Tire Speedbump - Mod - BeamNG | 1:12 | 371 | |
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2021-12-17 | Spinning Tire Speed Bump - Mod - BeamNG | 1:30 | 478 | |
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2021-12-17 | Hard Lava Crust - Mod | 0:52 | 178 | |
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2021-12-17 | Lava Crust - Non mod version - Track Asset/ DAE | 0:09 | 27 | |
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2021-12-16 | Particles work fine after editing on other levels as long as I save to level and not file. | 3:06 | 52 | |
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2021-12-16 | Outrun - Version 0.1 | 0:30 | 65 | |
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2021-12-16 | OutRun - Very early work in progress - BeamNG | 0:49 | 98 | |
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2021-12-16 | More Lava Testing - BeamNG | 1:40 | 107 | |
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2021-12-16 | Making a Snow-Covered Twig in Blender for BeamNG | 32:26 | 69 | |
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2021-12-15 | PBR snow terrain paint | 0:57 | 71 | |
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2021-12-15 | Snow Particle and Ground Model Testing | 2:20 | 71 | |
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2021-12-14 | More testing Lava Splash | 0:19 | 122 | |
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2021-12-14 | How to change water particles red | 3:47 | 200 | |
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2021-12-14 | testing lava splashes, still got a ways to go | 0:35 | 104 | |
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2021-12-14 | Going over all I know about particles - Tell you in first few minutes how to edit them | 32:37 | 92 | |
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2021-12-14 | Little more testing with particles | 0:31 | 48 | |
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2021-12-14 | Vertex Painting - How to make the wind animate meshes/DAEs/track objects | 26:28 | 32 | |
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2021-12-14 | Lava Splash Testing | 1:04 | 77 | |
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2021-12-13 | Highway Bridge 3 types - Track Object - BeamNG | 0:47 | 87 | |
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2021-12-13 | Log Loop - Track Object - May run like crap warning | 0:17 | 89 | |
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2021-12-13 | New Tree Log - Track Object - BeamNG | 0:38 | 152 | |
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2021-12-13 | Testing the Broken Road Construction Set :D | 21:01 | 93 | |
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2021-12-13 | Starter Map - 4096 X - PBR Small Island Assets | 0:21 | 12 | |
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2021-12-13 | How I made the Dirt Bank | 1:17:40 | 51 | |
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2021-12-12 | Dirt Bank - Track Object - BeamNG | 1:00 | 60 | |
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2021-12-12 | Updated Video for Custom Groundmodels - PBR and Non PBR -Terrains | 7:11 | 49 | |
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2021-12-12 | Dummy Waiting | 0:24 | 87 | |
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2021-12-11 | Small Starter Level - PBR Small Island Assets | 0:26 | 72 | |
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2021-12-11 | Pot Hole for East Coast - Track Object - BeamNG | 10:52 | 261 | |
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2021-12-10 | Pot Hole prototype testing | 1:12 | 144 | |
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2021-12-10 | Rat trap fail | 2:03 | 39 | |
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2021-12-09 | Emailed Question - Can you add collisions to an animated dragon ? | 0:49 | 89 | |
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2021-12-09 | Added Models for carving out perfect terrain holes for the Inverted Speed Bumps - Track Object | 6:19 | 167 | |
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2021-12-09 | Real_Volcano - Track Asset - Work in Progress - BeamNG | 0:18 | 65 | |
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2021-12-09 | Meshroom method of using a turntable to capture the model. | 3:38 | 1,053 | |
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2021-12-09 | Volcano I was working on | 0:33 | 52 | |
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2021-12-08 | Finger Wiggling Speed Bump - Track Object - BeamNG | 0:24 | 75 | |
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