2021-08-26 | Crossing Borders In/With Play | 10:53 | 54 | |
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2021-08-26 | Applications of Immersive Technologies in Pediatric Medicine | 45:33 | 148 | Vlog |
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2021-08-26 | A Creative Social Experience for Music Creation in VR | 8:36 | 92 | |
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2021-08-26 | APIA Narratives to the Front Emerging Technology & POV | 1:05:45 | 116 | Vlog |
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2021-08-26 | #Immersive Jua Kali: Close Encounters of the 5th Kind | 21:25 | 3,625 | |
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2021-08-26 | It's Time to "Reboot Earth" | 8:49 | 175 | |
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2021-08-26 | G4C Welcome with President Susanna Pollack - Day 3 | 9:27 | 55 | |
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2021-08-26 | Exploring Immersive Technologies for Serious Games | 1:02:11 | 90 | Vlog |
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2021-08-26 | Chain ReAction Education, RPGs, and Nuclear Policy | 29:03 | 31 | | Chain Reaction
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2021-08-26 | Fighting Disinformation with Harmony Square | 2:23 | 156 | Guide |
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2021-08-26 | Crossing Boundaries: Lessons from Lemonade Day to Change the World | 52:03 | 32 | |
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2021-08-26 | Do No Harm: Ethically Designing Emotionally Heavy Games | 23:55 | 211 | |
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2021-08-26 | Developing Indigenous Developers | 55:33 | 75 | |
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2021-08-26 | Connecting Sustainability, Design, and Play Through Minecraft | 19:00 | 37 | | Minecraft
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2021-08-26 | Arab Voices in Games | 44:39 | 169 | |
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2021-08-26 | The Wagadu Chronicles: Building the First Afrofantasy MMORPG | 10:24 | 902 | | The Wagadu Chronicles
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2021-08-26 | Crossfire Dynamic Tension Between Games and Healthcare | 19:24 | 12 | |
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2021-08-26 | Digital Infrastructure and Sustainability for the Metaverse | 19:12 | 278 | |
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2021-08-26 | Building a More Equitable Games Industry | 1:01:29 | 96 | |
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2021-08-26 | Empowering Others with Fun through Say No! More | 8:18 | 34 | | Say No! More
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2021-08-26 | Changing the Game for the Neurodiverse | 22:09 | 76 | |
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2021-08-26 | Designing Healthier Games for Humans | 17:41 | 54 | |
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2021-08-26 | Community Co-Op: Blaseball's Collaboration with Our Fans | 9:13 | 20 | | Blaseball
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2021-08-26 | Disinformation Games | 51:19 | 280 | Guide |
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2021-08-26 | dVEM An Interactive Nonverbal Assessment Tool for Emotion | 9:17 | 81 | |
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2021-08-26 | Discovery Tour: A Good Tour Is Nothing Without a Good Guide! | 48:35 | 40 | Guide |
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2021-08-26 | Can Voice Technology Help Kids Feel Heard? | 18:53 | 37 | Let's Play |
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2021-08-26 | Beyond Representation: Cultural Responsiveness in Games | 19:19 | 83 | |
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2021-08-26 | Closing the Loop: Delivering on the Promise of BCI | 28:34 | 80 | |
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2021-08-26 | Combating Implicit Biases in Technology Through Impact Storytelling | 19:51 | 31 | Vlog |
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2021-08-26 | Core Games: Create, Play, and Share | 6:06 | 113 | | Fortnite
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2021-08-26 | ESA Presents their 2021 Essential Facts About the Video Games Industry | 4:36 | 17 | |
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2021-08-26 | Experiential and Gamified Cognitive Behavioral Therapies | 30:20 | 47 | |
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2021-08-26 | Expanding Educational Programs with G4C Learn | 50:36 | 48 | |
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2021-08-26 | Can Governments Help Grow the Gaming Community? | 29:04 | 34 | |
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2021-08-26 | Keynote: Fireside Chat with Adam Elsesser and Walter Greenleaf | 31:02 | 155 | |
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2021-08-26 | Living in the Polarization Times | 9:10 | 18 | |
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2021-08-26 | Forward Games: A Year of Playful Civic Learning In Wisconsin | 8:40 | 25 | |
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2021-08-26 | Hour of Code with Fortnite Creative and Unreal Engine | 9:17 | 134 | | Fortnite
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2021-08-26 | G4C Book Corner with Matt Farber and Kat Schrier | 5:09 | 40 | |
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2021-08-26 | Gaming Helps Disabled People, and the Fight For Accessibility | 9:18 | 81 | Let's Play |
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2021-08-26 | Keynote: Fireside Chat with Jeremy Bailenson and Walter Greenleaf | 28:44 | 126 | |
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2021-08-26 | Fostering Computational Thinking with an Open World Game | 9:04 | 36 | |
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2021-08-26 | Games for Change in the Classroom: Pandemic Edition | 48:36 | 39 | | The Classrooms
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2021-08-26 | G4C Welcome with President Susanna Pollack | 7:55 | 14 | |
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2021-08-26 | GamingMalta: Building a Video Game Ecosystem | 1:58 | 10 | |
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2021-08-26 | Meet the Funder: Archie Stonehill (Makers Fund) | 30:44 | 184 | |
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2021-08-26 | From ER to VR: How Immersive Therapeutics Will Level Up Care | 18:30 | 58 | |
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2021-08-26 | Inclusivity in the Production of Digital Content for Kids | 21:46 | 46 | |
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2021-08-26 | Keynote - World Building: Prototyping the Future to Provoke Change | 29:04 | 138 | |
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2021-08-26 | Growing Games for Change Globally | 48:34 | 9 | |
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2021-08-26 | Lady Sapiens: Breaking Paleolithic Stereotypes | 12:25 | 518 | |
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2021-08-26 | Girls Who Game as a Catalyst to Close Gap in STEM Fields | 51:50 | 18 | |
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2021-08-26 | Keynote: Building Real World Communities with Niantic | 22:35 | 353 | |
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2021-08-26 | Keynote: Games MIGHT Change Health | 19:39 | 42 | |
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2021-08-26 | Keynote: Games Can Inspire Youth to Solve the World’s Challenges | 19:19 | 137 | |
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2021-08-26 | G4C Chapters: Announcing the Launch of G4C Africa | 6:33 | 6 | |
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2021-08-26 | Meet the Funder: David Ball (Headstream) | 31:26 | 13 | |
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2021-08-26 | Keynote: What We Get Wrong About Kids Behaving Badly Online | 24:38 | 113 | |
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2021-08-26 | Gaming the System | 18:24 | 74 | |
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2021-08-26 | Keynote: Facebook Gaming for Change | 16:24 | 101 | |
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2021-08-26 | Keynote: Advancing the Practice of Medicine Through Play | 19:54 | 890 | |
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2021-08-26 | Keynote - Game-Changing Moments: A Fireside Chat with the Founders of HiDef | 28:46 | 141 | |
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2021-08-26 | Keynote Building a World We Want to Spend Time In | 18:38 | 431 | |
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2021-08-26 | Opening Remarks with Stan Pierre Louis | 8:31 | 14 | |
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2021-08-26 | New Approaches To Mentorship In A Pandemic | 1:06:10 | 177 | |
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2021-08-26 | Prison X: The Devil and The Sun | 9:37 | 29 | |
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2021-08-26 | Meet the Funder: Sandro Olivieri (Project FoundED) | 31:24 | 31 | |
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2021-08-26 | Meet the Funder: Humble Black Game Developer Fund | 33:12 | 124 | |
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2021-08-26 | Raising Good Gamers: TED Ed Student Talks Program | 1:00:35 | 103 | |
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2021-08-26 | Save Points: Critical Funding for Social Causes | 19:20 | 11 | |
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2021-08-26 | Mental Health in Gaming AMA with Take This - Day 1 | 1:02:07 | 23 | |
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2021-08-26 | Meet the Funder: Ed Metz (US Department of Education) | 30:30 | 22 | |
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2021-08-26 | STEM Your Game Challenge: Adapting Games for Education | 53:05 | 59 | |
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2021-08-26 | Mindfulness and Gaming | 5:16 | 96 | | Retreat To Enen
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2021-08-26 | Reframing Education Games Through Indigenous Lenses | 46:24 | 110 | |
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2021-08-26 | Serious Games Developer Program: A G4C Case Study | 4:31 | 19 | |
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2021-08-26 | Physical Therapy Can Finally Be Fun with Mobile AR Games | 9:14 | 218 | |
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2021-08-26 | Representing Asian American History in an Educational Game | 19:07 | 194 | |
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2021-08-26 | Together While Apart: The Pandemic Acceleration of VR | 20:37 | 44 | |
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2021-08-26 | One Billion Guns vs One Billion Nucleotides | 57:39 | 26 | |
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2021-08-26 | Meet the Funder: John Spinale (JAZZ Venture Partners) | 33:22 | 64 | |
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2021-08-26 | Play to Say: African XR Gaming for Autism Inclusion | 19:10 | 29 | |
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2021-08-26 | The Grassroots Game: New Media for Voter Engagement | 18:37 | 15 | |
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2021-08-26 | Meet the Funder: Rhonda Moore and David Miller (NIH) | 31:50 | 56 | |
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2021-08-26 | Opening Remarks with Anne del Castillo | 8:40 | 19 | |
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2021-08-26 | STEAM and Video Games: Shaping How We Live, Work, and Play | 41:14 | 26 | |
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2021-08-26 | Psychedelics as Therapeutics: The Contribution of Game Heuristics | 1:12:35 | 52 | |
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2021-08-26 | Secret Garden: Sharing Stories of Resistance | 6:15 | 14 | | Secret Garden
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2021-08-26 | Meet the Funder: Diane Hickey (NSF) | 31:36 | 148 | |
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2021-08-26 | Tinker: Creating Real Memories Within a Virtual Experience | 8:56 | 79 | |
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2021-08-26 | Meet the Funder: Nika Nour (IGDA Foundation) | 31:01 | 38 | |
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2021-08-26 | Using Games to Improve Mental Health Post COVID-19 | 1:07:36 | 60 | |
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2021-08-26 | The Value of Creating Art When the World is Collapsing | 20:49 | 32 | |
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2021-08-26 | VR Games to Support Empathy and Compassion in Nigeria | 57:15 | 74 | |
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2021-08-26 | Meet the Funder: David Ball (Headstream) | 28:54 | 15 | |
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2021-08-26 | XR Brain Jam Showcase | 51:37 | 44 | Show |
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2021-08-26 | Well-Played/Raising Good Gamers: A Behind-the-Scenes Look at 3 Families’ Experience in Minecraft | 51:55 | 40 | | Minecraft
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2021-08-26 | Unity for Humanity Changemakers and the New Frontier | 53:04 | 87 | |
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2021-08-26 | The Kids Are Mostly All Right: A Chat Between Developers & Youth | 55:26 | 32 | |
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