2018-08-16 | Storyworlds in Virtual Reality | 18:54 | 48 | |
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2018-08-16 | XR and Science: Immersive technologies as a Blank Canvas to augment our minds | 18:06 | 283 | Vlog |
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2018-08-16 | Strategies for Advancing Mental Health in Games | 20:00 | 117 | |
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2018-08-16 | Panel - Designing for the Playful Classroom | 45:08 | 47 | | The Classrooms
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2018-08-16 | Keynote - How Virtual and Augmented Reality Technology Will Impact and Transform Healthcare | 29:02 | 2,030 | Vlog |
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2018-08-16 | Neurogaming and Mental Health in the Era of Techlash | 31:09 | 105 | |
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2018-08-16 | Keynote - XR and Humanity | 33:22 | 278 | |
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2018-08-16 | #EsportsEDU: Building the K-12 to College #Esports Pipeline | 24:25 | 44 | |
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2018-08-16 | Panel - Xbox Adaptive Controller: Industrial Design for Inclusivity | 54:17 | 1,262 | |
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2018-08-16 | Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training | 13:20 | 177 | |
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2018-08-16 | Factitious News Game - Polling Fact from Fake | 21:46 | 153 | |
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2018-08-16 | Designing Games to Improve Health Behaviors: Evidence-based Principles and Strategies | 26:42 | 100 | |
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2018-08-16 | Science in VR - An immersive future in design for social impact | 17:34 | 132 | |
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2018-08-16 | Panel - Teaching Games and Civics through the G4C Student Challenge | 46:05 | 207 | |
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2018-08-16 | To Mars We Go: Designing the Future of Humanity | 16:01 | 39 | |
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2018-08-16 | Keynote - Going Global: Using Games To Eradicate Illiteracy World Wide with Robert Torres | 21:32 | 87 | |
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2018-08-16 | September 12th - A Well Played Retrospective | 23:09 | 74 | |
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2018-08-16 | Virtual Reality for Nuclear Arms Control and Disarmament | 11:11 | 132 | | Arms
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2018-08-16 | Panel - Real Talk: What VC's Look For in XR Startups | 45:39 | 179 | |
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2018-08-16 | Sesame Street: Coping with Traumatic Experiences | 16:00 | 188 | |
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2018-08-16 | Project Briefs: Games for Learning | 36:14 | 73 | |
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2018-08-16 | Hololab Champions VR: The Making of a VR Chemistry Lab | 23:00 | 827 | | HoloLAB Champions
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2018-08-16 | EaseVR - A Mobile VR Application for Chronic Pain Management | 30:58 | 268 | |
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2018-08-16 | Games and Concussions: The Next Frontier in Neurological Testing | 23:10 | 62 | Vlog |
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2018-08-16 | Virtual Reality, Actual Divide. | 18:48 | 64 | |
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2018-08-16 | Hopelab: Designing for Impact | 19:09 | 80 | |
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2018-08-16 | Building Social and Communication Skills using VR for Children with Autism | 12:43 | 467 | |
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2018-08-16 | Panel - Future of Work: The role of tech and what you should know | 49:24 | 214 | |
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2018-08-16 | Panel - VR is Complicated: The Potential for VR in Education from Student and Teacher Perspectives | 48:51 | 198 | |
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2018-08-16 | XR Brain Jam: Project Pitches | 36:22 | 109 | |
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2018-05-29 | [2018] G4C Industry Circle: 'Navigating Game Based Learning in EU' with Triseum | 1:00:20 | 145 | |
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2018-04-19 | [2018] G4C Industry Circle: 'Ed-Tech & Digital Learning Tools' with Yogome | 52:42 | 145 | |
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2018-04-04 | Test Yogome | 0:00 | 0 | |
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2018-03-20 | [2018] G4C Industry Circle: 'Ed-Tech & Creative Learning' with Classcraft | 58:21 | 142 | |
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2018-03-20 | Test Triseum | 0:00 | 0 | |
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2018-03-12 | #GameOn - 88 Seconds of Video Games | 1:48 | 569,564 | |
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2017-12-13 | [2018] G4C Industry Circle: 'VR for Learning' with Filament Games | 1:00:41 | 270 | | Filament
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2017-10-02 | VR Brain Jam: Shima (Risk Propensity) | 3:05 | 238 | |
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2017-10-02 | VR Brain Jam: Roomination Zuul | 3:25 | 33 | |
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2017-10-02 | VR Brain Jam: Cynosure | 2:27 | 48 | |
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2017-10-02 | VR Brain Jam: Rehab | 3:07 | 26 | |
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2017-10-02 | VR Brain Jam: Marco | 2:36 | 49 | |
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2017-10-02 | VR Brain Jam: Unidentified Virtual Universe | 3:37 | 20 | |
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2017-10-02 | VR Brain Jam: Embodiment | 3:09 | 94 | |
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2017-10-02 | VR Brain Jam: Spark a Memory | 3:02 | 91 | |
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2017-10-02 | VR Brain Jam: Two Players, One Zebra | 3:20 | 55 | |
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2017-10-02 | VR Brain Jam: Digits in the Noise VR | 3:06 | 31 | |
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2017-09-22 | How Uncertainty can be Used to Improve Learning | 8:11 | 133 | |
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2017-09-22 | Linking Rhythm Processing and Reading Development in Young Children | 7:45 | 209 | |
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2017-09-22 | Fit Brains: A Summary of Eight Years in Brain Training | 7:45 | 444 | |
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2017-09-22 | Exploring the Feasibility of Video Games for Cognitive Assessment | 6:02 | 171 | |
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2017-09-22 | Player Centered Design: Reframing the World through Play | 10:24 | 261 | |
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2017-09-22 | Improving Scientific Discovery Games with Data | 14:15 | 59 | |
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2017-09-22 | Well Played - Walden, a Game | 46:02 | 296 | | Walden, a game
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2017-09-22 | The Videogame Pioneers Archive at the Smithsonian - Preserving the Legacy | 11:41 | 59 | |
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2017-09-22 | Leveling Up Demographics - A Data Dive into Who Plays What Games | 13:44 | 33 | |
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2017-09-22 | Design Lessons from 3 Years at GlassLab | 29:20 | 186 | |
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2017-09-22 | Mini-Talk Series - Highlights from the Latest Game-Based Learning Research | 53:15 | 75 | |
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2017-09-22 | Intimacy over Empathy - The Future of VR | 21:52 | 130 | | That Dragon, Cancer
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2017-09-22 | VR & Body Image - Living Life As An Eggplant | 12:04 | 115 | |
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2017-09-22 | Games on a Budget - Change for Change | 39:53 | 36 | |
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2017-09-22 | From Proteins to Planets - The First Year of Project Discovery | 27:47 | 63 | | EVE Online
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2017-09-22 | Biometric VR: 21st-Century Therapeutics | 14:29 | 139 | |
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2017-09-22 | How High School Students Are Learning to Build VR Content for the Web | 30:04 | 322 | |
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2017-09-22 | Engagement for Change - Improving News Media through Game Design | 14:05 | 128 | |
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2017-09-22 | The Importance of Screwing Up - Improving Health Through Failure | 22:19 | 15 | |
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2017-09-22 | Welcome and Opening Remarks | 10:39 | 44 | |
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2017-09-22 | The Power, Cost and Limits of Adaptivity in Neurogaming | 17:42 | 46 | |
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2017-09-22 | Measuring Impact | 15:18 | 25 | |
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2017-09-22 | Panel - Forging the Cyberfeminist Multireality | 45:39 | 986 | |
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2017-09-22 | Panel - The Youth-to-Industry Pipeline - How Challenges & Game Jams Create Career Pathways | 1:04:46 | 54 | |
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2017-09-22 | Unpacking Unconscious Gender Bias in Media | 13:59 | 2,567 | |
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2017-09-22 | The Secret Process for Making Games that Matter | 14:41 | 731 | | Changes
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2017-09-22 | Keynote - How Unique are We? The New Neuroscience of Decision-making and Free Will with Moran Cerf | 32:34 | 4,815 | |
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2017-09-22 | Keynote - A Call to Action for VR for Change with Megan Smith | 23:22 | 37 | | The Elder Scrolls Online
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2017-09-22 | A Call for Collaboration in Education with Seth Andrew | 6:26 | 160 | |
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2017-09-22 | Why VR and Machine Learning are Good for Science | 28:29 | 196 | |
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2017-09-22 | Is Immersive Storytelling Journalism's Future? | 10:22 | 46 | |
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2017-09-22 | Well Played: BLINDFOLD, by iNK Stories. | 45:13 | 432 | | Blindfold
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2017-09-22 | After 'Reality' - Can a Game About Media-Making Save Democracy? | 15:06 | 17 | |
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2017-09-22 | Games for Change Awards | 38:44 | 242 | | Minecraft
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2017-09-22 | Panel - The Way Ahead for VR in Education | 47:53 | 111 | |
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2017-09-22 | Lessons Learned From Making 'Injustice' | 29:10 | 48 | |
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2017-09-22 | Xbox Fitness - How One Psychiatrist Used this Game to Maintain Significant Weight Loss | 7:31 | 231 | | Xbox Fitness
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2017-09-22 | Games and Game-based Simulations in Medical Professional Training | 19:21 | 1,517 | |
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2017-09-22 | Keynote - An Investor's View of Educational Games with Jason Horne | 28:10 | 47 | | Changes
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2017-09-22 | Revitalizing Education with Hands-on-Learning in VR | 15:55 | 150 | Preview | Changes
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2017-09-22 | Come Out and Vote: How Play and Fun Improves Voter Participation | 13:32 | 34 | |
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2017-09-22 | Keynote - Chris Graves - How Humans Decide, How to Change Minds, and How to Craft Narratives | 33:46 | 1,833 | |
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2017-09-22 | Keynote - The Promise of Virtual Reality and the Brain with Adam Gazzaley | 15:16 | 585 | |
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2017-09-22 | Playing Outwards - Critical Games in Context | 26:56 | 424 | |
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2017-09-22 | VR Hacking - From Innovation to Preservation | 16:51 | 29 | |
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2017-09-22 | Welcome to the VR for Change Summit | 7:53 | 27 | |
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2017-09-22 | Keynote - Representing the Pain of Others with Gabo Arora | 32:46 | 96 | |
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2017-09-22 | Gaming in the Real World | 1:07 | 36 | |
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2017-09-22 | How Gaming is Bringing Education to Children in Conflict Zones | 11:47 | 220 | |
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2017-09-22 | Civics & Social Issues Microtalk Salon | 1:02:49 | 137 | |
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2017-09-22 | Keynote - Immersive Journalism using VR and AR with James Pallot | 31:50 | 114 | |
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2017-09-22 | Mini-Talk Series - How Teachers Use Games in the Classroom | 1:00:12 | 317 | | The Classrooms
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2017-09-22 | An Active Learning Game for Better Sound Localization Using Augmented Reality (AR) | 13:54 | 89 | | Changes
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