Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





All Videos by Games for Change



PublishedVideo TitleDurationViewsCategoryGame
2018-08-16Storyworlds in Virtual Reality18:5448
2018-08-16XR and Science: Immersive technologies as a Blank Canvas to augment our minds18:06283Vlog
2018-08-16Strategies for Advancing Mental Health in Games20:00117
2018-08-16Panel - Designing for the Playful Classroom45:0847The Classrooms
2018-08-16Keynote - How Virtual and Augmented Reality Technology Will Impact and Transform Healthcare29:022,030Vlog
2018-08-16Neurogaming and Mental Health in the Era of Techlash31:09105
2018-08-16Keynote - XR and Humanity33:22278
2018-08-16#EsportsEDU: Building the K-12 to College #Esports Pipeline24:2544
2018-08-16Panel - Xbox Adaptive Controller: Industrial Design for Inclusivity54:171,262
2018-08-16Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training13:20177
2018-08-16Factitious News Game - Polling Fact from Fake21:46153
2018-08-16Designing Games to Improve Health Behaviors: Evidence-based Principles and Strategies26:42100
2018-08-16Science in VR - An immersive future in design for social impact17:34132
2018-08-16Panel - Teaching Games and Civics through the G4C Student Challenge46:05207
2018-08-16To Mars We Go: Designing the Future of Humanity16:0139
2018-08-16Keynote - Going Global: Using Games To Eradicate Illiteracy World Wide with Robert Torres21:3287
2018-08-16September 12th - A Well Played Retrospective23:0974
2018-08-16Virtual Reality for Nuclear Arms Control and Disarmament11:11132Arms
2018-08-16Panel - Real Talk: What VC's Look For in XR Startups45:39179
2018-08-16Sesame Street: Coping with Traumatic Experiences16:00188
2018-08-16Project Briefs: Games for Learning36:1473
2018-08-16Hololab Champions VR: The Making of a VR Chemistry Lab23:00827HoloLAB Champions
2018-08-16EaseVR - A Mobile VR Application for Chronic Pain Management30:58268
2018-08-16Games and Concussions: The Next Frontier in Neurological Testing23:1062Vlog
2018-08-16Virtual Reality, Actual Divide.18:4864
2018-08-16Hopelab: Designing for Impact19:0980
2018-08-16Building Social and Communication Skills using VR for Children with Autism12:43467
2018-08-16Panel - Future of Work: The role of tech and what you should know49:24214
2018-08-16Panel - VR is Complicated: The Potential for VR in Education from Student and Teacher Perspectives48:51198
2018-08-16XR Brain Jam: Project Pitches36:22109
2018-05-29[2018] G4C Industry Circle: 'Navigating Game Based Learning in EU' with Triseum1:00:20145
2018-04-19[2018] G4C Industry Circle: 'Ed-Tech & Digital Learning Tools' with Yogome52:42145
2018-04-04Test Yogome0:000
2018-03-20[2018] G4C Industry Circle: 'Ed-Tech & Creative Learning' with Classcraft58:21142
2018-03-20Test Triseum0:000
2018-03-12#GameOn - 88 Seconds of Video Games1:48569,564
2017-12-13[2018] G4C Industry Circle: 'VR for Learning' with Filament Games1:00:41270Filament
2017-10-02VR Brain Jam: Shima (Risk Propensity)3:05238
2017-10-02VR Brain Jam: Roomination Zuul3:2533
2017-10-02VR Brain Jam: Cynosure2:2748
2017-10-02VR Brain Jam: Rehab3:0726
2017-10-02VR Brain Jam: Marco2:3649
2017-10-02VR Brain Jam: Unidentified Virtual Universe3:3720
2017-10-02VR Brain Jam: Embodiment3:0994
2017-10-02VR Brain Jam: Spark a Memory3:0291
2017-10-02VR Brain Jam: Two Players, One Zebra3:2055
2017-10-02VR Brain Jam: Digits in the Noise VR3:0631
2017-09-22How Uncertainty can be Used to Improve Learning8:11133
2017-09-22Linking Rhythm Processing and Reading Development in Young Children7:45209
2017-09-22Fit Brains: A Summary of Eight Years in Brain Training7:45444
2017-09-22Exploring the Feasibility of Video Games for Cognitive Assessment6:02171
2017-09-22Player Centered Design: Reframing the World through Play10:24261
2017-09-22Improving Scientific Discovery Games with Data14:1559
2017-09-22Well Played - Walden, a Game46:02296Walden, a game
2017-09-22The Videogame Pioneers Archive at the Smithsonian - Preserving the Legacy11:4159
2017-09-22Leveling Up Demographics - A Data Dive into Who Plays What Games13:4433
2017-09-22Design Lessons from 3 Years at GlassLab29:20186
2017-09-22Mini-Talk Series - Highlights from the Latest Game-Based Learning Research53:1575
2017-09-22Intimacy over Empathy - The Future of VR21:52130That Dragon, Cancer
2017-09-22VR & Body Image - Living Life As An Eggplant12:04115
2017-09-22Games on a Budget - Change for Change39:5336
2017-09-22From Proteins to Planets - The First Year of Project Discovery27:4763EVE Online
2017-09-22Biometric VR: 21st-Century Therapeutics14:29139
2017-09-22How High School Students Are Learning to Build VR Content for the Web30:04322
2017-09-22Engagement for Change - Improving News Media through Game Design14:05128
2017-09-22The Importance of Screwing Up - Improving Health Through Failure22:1915
2017-09-22Welcome and Opening Remarks10:3944
2017-09-22The Power, Cost and Limits of Adaptivity in Neurogaming17:4246
2017-09-22Measuring Impact15:1825
2017-09-22Panel - Forging the Cyberfeminist Multireality45:39986
2017-09-22Panel - The Youth-to-Industry Pipeline - How Challenges & Game Jams Create Career Pathways1:04:4654
2017-09-22Unpacking Unconscious Gender Bias in Media13:592,567
2017-09-22The Secret Process for Making Games that Matter14:41731Changes
2017-09-22Keynote - How Unique are We? The New Neuroscience of Decision-making and Free Will with Moran Cerf32:344,815
2017-09-22Keynote - A Call to Action for VR for Change with Megan Smith23:2237The Elder Scrolls Online
2017-09-22A Call for Collaboration in Education with Seth Andrew6:26160
2017-09-22Why VR and Machine Learning are Good for Science28:29196
2017-09-22Is Immersive Storytelling Journalism's Future?10:2246
2017-09-22Well Played: BLINDFOLD, by iNK Stories.45:13432Blindfold
2017-09-22After 'Reality' - Can a Game About Media-Making Save Democracy?15:0617
2017-09-22Games for Change Awards38:44242Minecraft
2017-09-22Panel - The Way Ahead for VR in Education47:53111
2017-09-22Lessons Learned­­ From Making 'Injustice'29:1048
2017-09-22Xbox Fitness - How One Psychiatrist Used this Game to Maintain Significant Weight Loss7:31231Xbox Fitness
2017-09-22Games and Game-based Simulations in Medical Professional Training19:211,517
2017-09-22Keynote - An Investor's View of Educational Games with Jason Horne28:1047Changes
2017-09-22Revitalizing Education with Hands-on-Learning in VR15:55150PreviewChanges
2017-09-22Come Out and Vote: How Play and Fun Improves Voter Participation13:3234
2017-09-22Keynote - Chris Graves - How Humans Decide, How to Change Minds, and How to Craft Narratives33:461,833
2017-09-22Keynote - The Promise of Virtual Reality and the Brain with Adam Gazzaley15:16585
2017-09-22Playing Outwards - Critical Games in Context26:56424
2017-09-22VR Hacking - From Innovation to Preservation16:5129
2017-09-22Welcome to the VR for Change Summit7:5327
2017-09-22Keynote - Representing the Pain of Others with Gabo Arora32:4696
2017-09-22Gaming in the Real World1:0736
2017-09-22How Gaming is Bringing Education to Children in Conflict Zones11:47220
2017-09-22Civics & Social Issues Microtalk Salon1:02:49137
2017-09-22Keynote - Immersive Journalism using VR and AR with James Pallot31:50114
2017-09-22Mini-Talk Series - How Teachers Use Games in the Classroom1:00:12317The Classrooms
2017-09-22An Active Learning Game for Better Sound Localization Using Augmented Reality (AR)13:5489Changes