2016-07-15 | Workshop - Transformational Experiences | 18:27 | 74 | |
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2016-07-15 | From Fantasy to Empathy: Changing Game Dialogue For the Real World | 31:49 | 270 | Vlog | Star Wars: The Old Republic
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2016-07-15 | A Global Community for Global Change | 17:17 | 216 | |
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2016-07-15 | How We Bridged the Gap Between Science Fiction and Reality | 38:28 | 46 | |
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2016-07-15 | Heal Thyself: What Makes Health Games Work? | 38:09 | 61 | |
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2016-07-15 | Gaming for Good: A Disruptive Innovation | 16:32 | 112 | |
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2016-07-15 | Video Games as Meditation | 36:06 | 1,874 | |
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2016-07-15 | Comedy, Games, and Social Change | 14:08 | 1,974 | |
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2016-07-15 | Show, Don't Tell: Making Personal Games | 11:04 | 807 | |
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2016-07-15 | Case Study: The Meaning of BEEP | 18:41 | 518 | |
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2016-07-15 | Edu-Larps: Live Roleplay in the Classroom | 19:35 | 888 | | The Classrooms
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2016-07-15 | 21st-Century Armageddon: Why Nuclear Weapons are Too Important NOT to Play With | 22:06 | 99 | |
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2016-07-15 | Panel - Community of Interest: Comics for Impact | 59:10 | 49 | |
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2016-07-15 | Pro Tips for Breaking into the Education Market | 15:15 | 283 | |
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2016-07-15 | Virtual Worlds, Real Results | 29:19 | 135 | |
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2016-07-15 | Is Hacking the Brain The Future of Gaming? | 15:09 | 93 | |
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2016-07-15 | Rewiring the Brain: Anxiety Treatment Through Gameplay | 45:04 | 539 | |
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2016-07-15 | Games and Governance: Designing Games with International Organizations | 27:33 | 99 | |
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2016-07-15 | Increasing Social Impact: Tools to Design Across Sectors | 32:05 | 78 | |
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2016-07-15 | The White House Call: Games for Grand Challenges | 32:41 | 134 | |
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2016-07-15 | Panel - Community of Interest: Violence and Games | 45:13 | 301 | |
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2016-07-15 | Playing Medical Minecraft with IBM Watson | 23:25 | 257 | | Minecraft
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2016-07-15 | Panel - More Than Child's Play: Games for Early Learners | 44:28 | 84 | |
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2016-07-15 | Panel - From Player to Developer: Girls in Gaming | 33:35 | 93 | |
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2016-07-15 | Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet | 39:14 | 118 | |
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2016-07-15 | Failing to Change | 21:55 | 249 | |
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2016-07-12 | 2016 G4C Student Challenge | 3:16 | 823 | |
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2016-05-10 | [ 2016 ] G4C Industry Circle: Amplify Games | 45:07 | 159 | |
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2016-04-12 | Playing for Change: Games for Change's first charity game-a-thon | 0:45 | 1,928 | |
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2016-03-14 | Games for Change Climate Challenge trailer | 0:30 | 2,684 | |
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2016-03-01 | Save the Park | 1:07 | 7,272 | |
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2016-02-25 | [ 2016 ] G4C Industry Circle: Schell Games | 49:31 | 303 | |
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2016-02-09 | [ 2016 ] G4C Industry Circle: Global Gaming Initiative's Jukko | 22:16 | 465 | |
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2015-11-23 | G4C Industry Circle: GlassLab Games | 36:01 | 110 | |
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2015-10-02 | [ 2016 ] G4C Industry Circle: BrainPOP | 46:57 | 318 | | Changes
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2015-09-17 | [ 2016 ] G4C Industry Circle: Filament Games | 47:11 | 441 | |
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2015-08-24 | [ 2016 ] Industry Circle: Hangout with Kognito | 46:06 | 1,069 | |
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2015-06-03 | G4L15: Games for Learning Summit recap | 4:19 | 570 | | Changes
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2015-05-27 | G4C15: N Square Game Challenge | 25:25 | 135 | |
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2015-05-27 | G4C15: Industry Circle | 1:20:35 | 276 | |
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2015-05-22 | G4C15: Funders Panel: Adjusting to a Moving Target | 41:15 | 205 | |
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2015-05-22 | G4C15: Speaking Each Other's Language | 30:52 | 222 | |
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2015-05-22 | G4C15: Choose Your Own: New Hybrid Platforms | 49:21 | 78 | |
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2015-05-22 | G4C15: Jim Munroe / Machinima Across a Decade: the Pros and Cons of Games as Linear Story Spaces | 25:28 | 72 | |
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2015-05-22 | G4C15: Cross-Platform Integration to Scale: The Spiral | 17:26 | 87 | |
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2015-05-22 | G4C15: Documentary Interactions | 31:31 | 132 | | Fort McMoney
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2015-05-22 | G4C15: Lance Weiler / Story Driven Innovation | 26:35 | 237 | |
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2015-05-22 | G4C15: Nick Fortugno / Opening Keynote | 29:48 | 432 | |
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2015-05-22 | G4C15 Mini-Talk: A Federal Perspective on Incorporating Social Emotional Learning in Game Dev. | 16:59 | 290 | | Changes
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2015-05-22 | G4C15 Mini-Talk: Social-Emotional Learning Games | 10:16 | 220 | | Changes
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2015-05-22 | G4C15 Mini-Talk: Building Games for Schools | 10:47 | 113 | |
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2015-05-22 | G4C15 Mini-Talk: Learning by Design | 8:59 | 182 | |
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2015-05-22 | G4C15 Mini-Talk: Building Community for LGBTQ Gamers | 11:34 | 69 | |
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2015-05-22 | G4C15 Mini-Talk: Press XY Presents: Transgender Issues In Gaming | 10:04 | 192 | |
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2015-05-22 | G4C15 Mini-Talk: Refugees Learning through Gameplay | 11:20 | 112 | |
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2015-05-22 | G4C15 Mini-Talk: Partners Not Clients | 11:32 | 122 | |
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2015-05-22 | G4C15 Mini-Talk: Transmedia = Creativity, Reach, Impact | 11:08 | 198 | |
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2015-05-22 | G4C15 Mini-Talk: Social impact Through Exhibition | 9:52 | 234 | |
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2015-05-22 | G4C15 Mini-Talk: Dungeons & Drama: Gamifying Theater | 9:44 | 142 | |
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2015-05-22 | G4C15 Mini-Talk: Nevermind Case Study | 10:46 | 115 | | Nevermind
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2015-05-22 | G4C15 Mini-Talk: Designing Games with Scientists | 11:39 | 160 | |
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2015-05-22 | G4C15 Mini-Talk: PoLAR: Climate Change | 9:52 | 121 | |
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2015-05-22 | G4C15 Mini-Talk: Scientific Exploration with NOVA Labs | 10:32 | 120 | |
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2015-05-20 | G4C15: Optimizing for Impact and Creativity | 47:06 | 149 | |
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2015-05-13 | G4C15: Colleen Macklin / Creating Games With and for The Red Cross | 30:02 | 80 | |
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2015-05-13 | G4C15: 2015 Games for Change Award Ceremony | 31:26 | 357 | |
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2015-05-13 | G4C15: Michael D. Gallagher / President & CEO, The Entertainment Software Association | 31:13 | 209 | |
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2015-05-13 | G4C15: Jesse Schell / Attack from All Directions; Building Games With Multiple Paths | 26:53 | 623 | | World of WarCraft
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2015-05-13 | G4C15: Doris Rusch / Well Played Series: Zoo U | 28:13 | 104 | |
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2015-05-13 | G4C15: Frank Lantz / eSports | 29:01 | 929 | |
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2015-05-13 | G4C15: Michael Abrash and Jacquelyn Ford Morie / The Future of VR | 29:33 | 488 | |
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2015-05-13 | G4C15: Adriaan De Jongh / Games and Social Interaction | 24:42 | 565 | | Bounden
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2015-05-13 | G4C15: Odyssé: Nordic LARP for Social Change | 30:22 | 233 | |
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2015-05-13 | G4C15: Rovio Fun Learning / Angry Birds Transforming Education | 31:02 | 351 | | Angry Birds
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2015-05-13 | G4C15: Nicholas Kristof and Sheryl WuDunn: Keynote Conversation | 31:13 | 90 | |
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2015-05-13 | G4C15: Rami Ismail: gamedev.world | 28:53 | 825 | |
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2015-05-13 | G4C15: Manuel Marcano and Brian Upton / Well Played Series: Never Alone | 28:43 | 162 | | Never Alone
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2015-05-13 | G4C15: Twine: A Tool for Changing Games | 30:10 | 1,551 | |
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2015-05-13 | G4C15: Reclaiming Culture Through Game Design | 30:12 | 369 | |
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2015-05-13 | G4C15: Culture War & Video Games: Art During Wartime | 30:55 | 630 | |
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2015-05-12 | G4C15: Morgan Spurlock / Impact Media | 30:18 | 304 | |
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2015-05-12 | G4C15: HH Prince Fahad Al Saud / The Arab World and Its Digital Now / Q&A | 31:31 | 8,331 | |
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2015-05-12 | G4L15: Games for Learning Summit (Afternoon keynotes) | 1:30:10 | 55 | | Changes
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2015-05-01 | G4C15 Games for Learning Summit (Morning Keynotes) | 1:34:23 | 229 | | Changes
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2014-08-21 | 2014 G4C Public Arcade @ Tribeca Family Festival Street Fair | 2:10 | 798 | |
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2014-06-30 | G4C14: Game On? The Parents Perspective (Common Sense Media) | 30:45 | 79 | |
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2014-06-30 | G4C14: Creating Games and Interactive Media for the Precocious Preschooler | 30:07 | 160 | |
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2014-06-30 | G4C14: Biggest Math Class Ever (Jean-Baptiste Huynh) | 10:29 | 101 | |
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2014-06-30 | G4C14: Karl Rohnke, Old-School Game Changer (Pete Vigeant) | 11:21 | 297 | |
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2014-06-13 | G4C14:Minecraft Experience | 25:37 | 83 | | Minecraft
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2014-06-13 | G4C14: Do Parents, Designers, and Researchers Agree on What's "Educational"? / Azadeh Jamalian | 12:30 | 70 | | Changes
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2014-06-13 | G4C14: Raising Innovation Disruptors (Globaloria, The Young Women's Leadership School of Astoria) | 12:12 | 168 | |
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2014-06-13 | G4C14: Driving Behavioral Change Among Teens (Planned Parenthood, Threespot) | 12:30 | 55 | |
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2014-06-13 | G4C14: Minecraft and World Peace: Promoting Conflict Resolution with Multiplayer Games | 11:03 | 131 | | Minecraft
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2014-06-12 | G4C14: Games and Gender-Based Violence (Mary Flanagan, Heidi Boisvert) | 14:29 | 183 | |
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2014-06-12 | G4C14: Walking With Death (Greg Trefry, Mattia Romero, and Marco Williams) | 10:19 | 58 | |
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2014-06-12 | G4C14: Making Child-Driven Learning a Global Reality (Tinsley Galyean and Stephanie Gottwald) | 25:42 | 158 | |
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2014-06-12 | G4C14: Gamers 2.0 -- Girls and the Next Generation of Gaming Culture (Rajal Pitroda) | 11:17 | 105 | |
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2014-06-12 | G4C14: A Serious Game: New Media, Censorship, and the Spectacle (Benjamin Poynter) | 12:19 | 86 | |
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2014-06-12 | G4C14: Can Talking with Virtual Humans Change your Behavior? (Ron Goldman, Glenn Albright) | 13:40 | 228 | |
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