2017-09-22 | Making Games for Good: Kickstarter as a Platform for Games with Impact | 15:56 | 23 | |
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2017-09-22 | 10 Years, 100 Countries - The Programmatic Growth of Global Game Jam, Inc. | 13:43 | 84 | |
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2017-09-22 | Keynote - Into The Future: A World Without Edges with Graeme Devine | 29:30 | 4,553 | |
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2017-09-22 | Panel - How G4C’s Migration Challenge led Developers to Think about a Global Problem | 42:55 | 32 | |
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2017-09-20 | Roll for Learning – Games in the Core Classrooms | 12:25 | 19 | |
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2017-09-20 | Keynote - Portals - Walk Through The Internet with Amar C. Bakshi | 18:09 | 117 | Walkthrough |
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2017-09-20 | MISSING - Beyond Awareness | 10:42 | 19 | |
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2017-09-20 | Tools for Teams to Create Better Design, Development, and Evaluation of Games for Change | 31:57 | 71 | |
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2017-09-20 | Hacking VR for High School Computer Science | 18:46 | 236 | |
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2017-09-20 | Panel - A Conversation with Federal Funders and Artists | 46:50 | 88 | |
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2017-09-20 | Government Grants for Health & Science Games | 15:26 | 37 | |
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2017-09-20 | Designing with Purpose: Creating Games for Global Competency | 10:02 | 59 | |
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2017-09-20 | Playtesting and Prototyping Games for the Classroom | 48:03 | 96 | | The Classrooms
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2017-09-20 | Panel - Teleporting Audiences to Distant Horizons | 49:51 | 74 | |
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2017-09-20 | Axon - A Social Media Showdown in Space, A Live VR Game | 32:25 | 54 | |
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2017-09-20 | Beyond the Holocaust: Embodying Jewish Values in WWII Games | 14:59 | 125 | |
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2017-09-20 | Panel - All of the Above: Building Learning Games for Both Home and School | 44:35 | 46 | | Changes
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2017-09-20 | Panel - From Player to Maker: Lessons Learned from Young Creators | 35:00 | 53 | |
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2017-09-20 | Narrating Chronic Pain - Using Video Games to Tell Aspirational Stories | 20:13 | 81 | |
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2017-09-20 | Minecraft Edu Hackjam Outcomes Presentations | 30:45 | 42 | | Minecraft
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2017-09-20 | Panel - Brain Training Games - Fact, Fiction, or Somewhere in Between? | 44:31 | 185 | |
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2017-09-20 | Panel - Building a Bigger Tent: How to Make Media that Includes All Kids | 45:53 | 171 | |
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2017-09-20 | iCivics - From Concept to Scale - 9 Years in the Baking. Why Good Ingredients Matter. | 23:08 | 84 | |
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2017-09-20 | Playing for Change - Ten Years of Kids Helping Kids in the Virtual World of Club Penguin | 21:05 | 195 | | Club Penguin
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2017-09-20 | VR for Change - Can VR Experiences Reduce Prejudice and Promote Empathy? | 28:24 | 206 | |
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2017-09-20 | Panel - Pick Me! Win More Fans With These Lessons from Platform Providers | 55:41 | 32 | |
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2017-09-20 | What do 'Fake News' and Video Games Have in Common? | 15:32 | 121 | |
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2017-09-20 | Mini-Talk Series - Developing Games for Informal Learning Spaces | 1:05:03 | 43 | |
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2017-09-20 | Beyond Representation: Designing Games With Sociocultural Context | 9:59 | 94 | |
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2017-09-20 | How to Use Comic Books and Augmented Reality to Challenge Sexual Violence | 12:14 | 250 | |
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2017-09-20 | G4C Live Pitch Event | 51:12 | 59 | |
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2017-09-20 | Yesterday’s Tomorrow - Motivating Millennials to Save Money through Gaming | 14:56 | 51 | |
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2017-09-20 | The Promise of Brain Training Games | 29:54 | 94 | |
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2017-09-20 | Panel - VR in the Classroom - Practices, Challenges and Opportunities | 44:28 | 301 | | The Classrooms
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2017-09-19 | Youth Voices in Virtual Reality | 30:29 | 104 | |
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2017-09-19 | Hacking the Magic Circle: USSR's Mixed Reality | 15:20 | 317 | | The Magic Circle
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2017-09-13 | G4C Industry Circle: Yogome | 0:00 | 0 | |
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2017-09-11 | Industry Circle Town Hall | 55:50 | 112 | |
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2017-09-11 | Can Gaming Play Nicely with Pharma? | 29:46 | 66 | | Monster Burner
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2017-09-11 | English Learning via Alphabear | 21:13 | 342 | Let's Play | Alphabear
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2017-09-11 | Keynote - with Michael D. Gallagher | 33:46 | 144 | |
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2017-09-11 | Keynote - Ten Important Findings From The Research On Games For Impact | 33:06 | 715 | | Changes
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2017-09-11 | Keynote - Gaming the System: The Political Potential of Play with Colleen Macklin | 35:31 | 666 | |
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2017-09-11 | Keynote - The Case for Evidence-Based Design with Mary Flanagan | 28:28 | 631 | |
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2017-09-11 | Keynote - Unity Education: Democratizing Learning, Creativity, and Impact with Jessica Lindl | 26:28 | 401 | |
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2017-09-11 | Keynote - Technology Can Transform the Way People Access Reproductive Health Care and Information | 27:50 | 77 | Vlog |
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2017-09-11 | Panel - Industry Insights: A Conversation with Craig Hagen, EA and Alan Lewis, Take-Two Interactive | 31:46 | 199 | |
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2017-09-11 | Live Pitch Session: VR Brain Jam Showdown | 44:39 | 250 | |
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2017-09-11 | Panel - The Women of Overwatch: The Journey of Bringing Strong Female Characters to Life | 1:06:56 | 34,794 | | Overwatch 2
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2017-09-11 | Keynote - Games of Life: Exploring the Arts and Humanities Through Play | 30:00 | 587 | | Walden, a game
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2017-08-23 | G4C17 Lifetime of Play Award: Bernie DeKoven | 4:56 | 447 | |
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2017-05-02 | 2017 Games for Change Festival trailer | 2:37 | 3,415 | | Civilization V
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2017-03-06 | [ 2017 ] G4C Industry Circle: Filament Games | 1:04:51 | 341 | | Filament
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2017-01-31 | [ 2017 ] G4C Industry Circle: Schell Games | 48:46 | 879 | |
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2016-12-15 | [ 2017 ] G4C Industry Circle: Playmatics | 39:51 | 474 | | Changes
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2016-11-09 | Epic Orphan - Kickstarter trailer | 1:22 | 268 | |
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2016-10-17 | Epic Orphan Teaser | 1:22 | 234 | |
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2016-08-25 | Live Recording of the Games for Learning Podcast hosted by Filament Games | 22:51 | 83 | Show | Filament
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2016-08-24 | Big Picture: A Conversation About Neuroscience | 28:36 | 668 | |
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2016-08-24 | Welcome Remarks from Colleen Macklin | 7:56 | 55 | |
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2016-08-24 | We All Want to Be in the Room Where it Happens | 30:34 | 157 | |
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2016-08-24 | Panel - How Technology Empowers: VR in the Classroom | 46:06 | 251 | Vlog | The Classrooms
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2016-08-24 | Democratizing Bio-Sensing Tools With OpenBCI | 26:29 | 27,019 | |
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2016-08-24 | Panel - Computer Science for All: Putting Students in the Driver's Seat | 44:11 | 159 | |
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2016-08-24 | Industry Circle Town Hall | 57:34 | 142 | |
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2016-08-19 | Panel - Funding Games Within the Public Sector: A Conversation Between Funders and Artists | 39:02 | 102 | |
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2016-08-19 | Opening Remarks from Seth Andrew | 16:49 | 122 | |
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2016-08-19 | Applying Game Technologies Across Disciplines with Unity | 29:20 | 90 | Vlog |
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2016-08-18 | Making Fitness Fun for Three Million People | 30:40 | 63 | | Zombies, Run!
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2016-08-18 | Climate Challenge: A Live Pitch Event | 33:46 | 309 | |
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2016-08-18 | The Quest to Save the Human Brain | 42:28 | 157 | |
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2016-08-17 | How the Science of Game Design Can Inform the Science of Games for Change | 15:28 | 377 | |
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2016-08-17 | Keynote - The Future of Virtual Reality and Education with Jesse Schell | 25:56 | 4,262 | |
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2016-08-17 | Well Played: Project Syria | 34:14 | 952 | |
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2016-08-17 | State of the Union | 23:23 | 6,013 | |
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2016-08-17 | Progress Report from Richard Culatta | 16:53 | 56 | |
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2016-08-17 | Opening Remarks from Erik Huey | 23:36 | 217 | |
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2016-08-17 | Welcome and Opening Remarks | 5:23 | 45 | |
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2016-08-11 | Keynote - William Adams and Tracy Fullerton, in Conversation | 30:19 | 120 | | Walden, a game
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2016-07-26 | Keynote - Games Reveal Decision Biases: Poker, a Lab for Studying Irrationality, with Annie Duke | 30:30 | 310 | |
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2016-07-26 | Keynote - Into the Future, with Magic Leap's Graeme Devine | 37:18 | 27,642 | |
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2016-07-26 | Keynote - Digital Medicine: The Quest for the First FDA-Approved Game, with Dr. Adam Gazzaley | 31:16 | 829 | |
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2016-07-26 | Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver | 42:36 | 1,120 | |
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2016-07-26 | Keynote - Sid Meier and Susanna Pollack, in Conversation | 27:06 | 182 | | Civilization VI
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2016-07-18 | Workshop - Feats and Flops: Trailblazing the Edtech Market | 1:05:21 | 185 | |
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2016-07-18 | Exploring Art, Narrative, and Mental Health in Anamorphine | 12:40 | 145 | | Anamorphine
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2016-07-18 | Workshop - Includification: Designing Accessible Games | 40:27 | 65 | |
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2016-07-18 | Give Me Your Gun | 37:09 | 119 | |
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2016-07-18 | Workshop - Gamifying the Classroom: Where the Student Becomes the Hero, with Classcraft | 39:04 | 1,029 | | The Classrooms
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2016-07-18 | What's Next in Minecraft Education? | 32:46 | 112 | | Minecraft
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2016-07-15 | Co-Designing Museums of the Future | 18:20 | 198 | |
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2016-07-15 | Case Study: Star Wars and Hour of Code | 16:14 | 108 | |
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2016-07-15 | UX in Educational Games | 13:43 | 622 | | Changes
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2016-07-15 | Building School Community With Civic-Themed Hackathons | 11:55 | 69 | |
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2016-07-15 | Extra Life: Play Games, Heal Kids, and Get Involved in Your Community | 14:05 | 45 | |
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2016-07-15 | Games Bridging the Israeli-Palestinian Conflict and Beyond | 18:11 | 60 | |
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2016-07-15 | Reaching New Audiences with Interactive Stories: The Power of Genre | 24:10 | 76 | |
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2016-07-15 | Well Played: That Dragon Cancer | 47:07 | 172 | | That Dragon, Cancer
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2016-07-15 | How To Be Better at Sex (in Video Games) | 32:38 | 3,584 | |
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2016-07-15 | Empathy Overload: Choice Matters | 18:54 | 198 | |
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