Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





All Videos by Games for Change



PublishedVideo TitleDurationViewsCategoryGame
2017-09-22Making Games for Good: Kickstarter as a Platform for Games with Impact15:5623
2017-09-2210 Years, 100 Countries - The Programmatic Growth of Global Game Jam, Inc.13:4384
2017-09-22Keynote - Into The Future: A World Without Edges with Graeme Devine29:304,553
2017-09-22Panel - How G4C’s Migration Challenge led Developers to Think about a Global Problem42:5532
2017-09-20Roll for Learning – Games in the Core Classrooms12:2519
2017-09-20Keynote - Portals - Walk Through The Internet with Amar C. Bakshi18:09117Walkthrough
2017-09-20MISSING - Beyond Awareness10:4219
2017-09-20Tools for Teams to Create Better Design, Development, and Evaluation of Games for Change31:5771
2017-09-20Hacking VR for High School Computer Science18:46236
2017-09-20Panel - A Conversation with Federal Funders and Artists46:5088
2017-09-20Government Grants for Health & Science Games15:2637
2017-09-20Designing with Purpose: Creating Games for Global Competency10:0259
2017-09-20Playtesting and Prototyping Games for the Classroom48:0396The Classrooms
2017-09-20Panel - Teleporting Audiences to Distant Horizons49:5174
2017-09-20Axon - A Social Media Showdown in Space, A Live VR Game32:2554
2017-09-20Beyond the Holocaust: Embodying Jewish Values in WWII Games14:59125
2017-09-20Panel - All of the Above: Building Learning Games for Both Home and School44:3546Changes
2017-09-20Panel - From Player to Maker: Lessons Learned from Young Creators35:0053
2017-09-20Narrating Chronic Pain - Using Video Games to Tell Aspirational Stories20:1381
2017-09-20Minecraft Edu Hackjam Outcomes Presentations30:4542Minecraft
2017-09-20Panel - Brain Training Games - Fact, Fiction, or Somewhere in Between?44:31185
2017-09-20Panel - Building a Bigger Tent: How to Make Media that Includes All Kids45:53171
2017-09-20iCivics - From Concept to Scale - 9 Years in the Baking. Why Good Ingredients Matter.23:0884
2017-09-20Playing for Change - Ten Years of Kids Helping Kids in the Virtual World of Club Penguin21:05195Club Penguin
2017-09-20VR for Change - Can VR Experiences Reduce Prejudice and Promote Empathy?28:24206
2017-09-20Panel - Pick Me! Win More Fans With These Lessons from Platform Providers55:4132
2017-09-20What do 'Fake News' and Video Games Have in Common?15:32121
2017-09-20Mini-Talk Series - Developing Games for Informal Learning Spaces1:05:0343
2017-09-20Beyond Representation: Designing Games With Sociocultural Context9:5994
2017-09-20How to Use Comic Books and Augmented Reality to Challenge Sexual Violence12:14250
2017-09-20G4C Live Pitch Event51:1259
2017-09-20Yesterday’s Tomorrow - Motivating Millennials to Save Money through Gaming14:5651
2017-09-20The Promise of Brain Training Games29:5494
2017-09-20Panel - VR in the Classroom - Practices, Challenges and Opportunities44:28301The Classrooms
2017-09-19Youth Voices in Virtual Reality30:29104
2017-09-19Hacking the Magic Circle: USSR's Mixed Reality15:20317The Magic Circle
2017-09-13G4C Industry Circle: Yogome0:000
2017-09-11Industry Circle Town Hall55:50112
2017-09-11Can Gaming Play Nicely with Pharma?29:4666Monster Burner
2017-09-11English Learning via Alphabear21:13342Let's PlayAlphabear
2017-09-11Keynote - with Michael D. Gallagher33:46144
2017-09-11Keynote - Ten Important Findings From The Research On Games For Impact33:06715Changes
2017-09-11Keynote - Gaming the System: The Political Potential of Play with Colleen Macklin35:31666
2017-09-11Keynote - The Case for Evidence-Based Design with Mary Flanagan28:28631
2017-09-11Keynote - Unity Education: Democratizing Learning, Creativity, and Impact with Jessica Lindl26:28401
2017-09-11Keynote - Technology Can Transform the Way People Access Reproductive Health Care and Information27:5077Vlog
2017-09-11Panel - Industry Insights: A Conversation with Craig Hagen, EA and Alan Lewis, Take-Two Interactive31:46199
2017-09-11Live Pitch Session: VR Brain Jam Showdown44:39250
2017-09-11Panel - The Women of Overwatch: The Journey of Bringing Strong Female Characters to Life1:06:5634,794Overwatch 2
2017-09-11Keynote - Games of Life: Exploring the Arts and Humanities Through Play30:00587Walden, a game
2017-08-23G4C17 Lifetime of Play Award: Bernie DeKoven4:56447
2017-05-022017 Games for Change Festival trailer2:373,415Civilization V
2017-03-06[ 2017 ] G4C Industry Circle: Filament Games1:04:51341Filament
2017-01-31[ 2017 ] G4C Industry Circle: Schell Games48:46879
2016-12-15[ 2017 ] G4C Industry Circle: Playmatics39:51474Changes
2016-11-09Epic Orphan - Kickstarter trailer1:22268
2016-10-17Epic Orphan Teaser1:22234
2016-08-25Live Recording of the Games for Learning Podcast hosted by Filament Games22:5183ShowFilament
2016-08-24Big Picture: A Conversation About Neuroscience28:36668
2016-08-24Welcome Remarks from Colleen Macklin7:5655
2016-08-24We All Want to Be in the Room Where it Happens30:34157
2016-08-24Panel - How Technology Empowers: VR in the Classroom46:06251VlogThe Classrooms
2016-08-24Democratizing Bio-Sensing Tools With OpenBCI26:2927,019
2016-08-24Panel - Computer Science for All: Putting Students in the Driver's Seat44:11159
2016-08-24Industry Circle Town Hall57:34142
2016-08-19Panel - Funding Games Within the Public Sector: A Conversation Between Funders and Artists39:02102
2016-08-19Opening Remarks from Seth Andrew16:49122
2016-08-19Applying Game Technologies Across Disciplines with Unity29:2090Vlog
2016-08-18Making Fitness Fun for Three Million People30:4063Zombies, Run!
2016-08-18Climate Challenge: A Live Pitch Event33:46309
2016-08-18The Quest to Save the Human Brain42:28157
2016-08-17How the Science of Game Design Can Inform the Science of Games for Change15:28377
2016-08-17Keynote - The Future of Virtual Reality and Education with Jesse Schell25:564,262
2016-08-17Well Played: Project Syria34:14952
2016-08-17State of the Union23:236,013
2016-08-17Progress Report from Richard Culatta16:5356
2016-08-17Opening Remarks from Erik Huey23:36217
2016-08-17Welcome and Opening Remarks5:2345
2016-08-11Keynote - William Adams and Tracy Fullerton, in Conversation30:19120Walden, a game
2016-07-26Keynote - Games Reveal Decision Biases: Poker, a Lab for Studying Irrationality, with Annie Duke30:30310
2016-07-26Keynote - Into the Future, with Magic Leap's Graeme Devine37:1827,642
2016-07-26Keynote - Digital Medicine: The Quest for the First FDA-Approved Game, with Dr. Adam Gazzaley31:16829
2016-07-26Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver42:361,120
2016-07-26Keynote - Sid Meier and Susanna Pollack, in Conversation27:06182Civilization VI
2016-07-18Workshop - Feats and Flops: Trailblazing the Edtech Market1:05:21185
2016-07-18Exploring Art, Narrative, and Mental Health in Anamorphine12:40145Anamorphine
2016-07-18Workshop - Includification: Designing Accessible Games40:2765
2016-07-18Give Me Your Gun37:09119
2016-07-18Workshop - Gamifying the Classroom: Where the Student Becomes the Hero, with Classcraft39:041,029The Classrooms
2016-07-18What's Next in Minecraft Education?32:46112Minecraft
2016-07-15Co-Designing Museums of the Future18:20198
2016-07-15Case Study: Star Wars and Hour of Code16:14108
2016-07-15UX in Educational Games13:43622Changes
2016-07-15Building School Community With Civic-Themed Hackathons11:5569
2016-07-15Extra Life: Play Games, Heal Kids, and Get Involved in Your Community14:0545
2016-07-15Games Bridging the Israeli-Palestinian Conflict and Beyond18:1160
2016-07-15Reaching New Audiences with Interactive Stories: The Power of Genre24:1076
2016-07-15Well Played: That Dragon Cancer47:07172That Dragon, Cancer
2016-07-15How To Be Better at Sex (in Video Games)32:383,584
2016-07-15Empathy Overload: Choice Matters18:54198