2021-08-26 | XR & Play: Mapping the New Play Space | 53:27 | 95 | |
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2021-08-26 | Raising Good Gamers: Youth, Safety, and Diversity | 49:04 | 44 | |
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2021-08-26 | Time Tails: Gender Equity in Game Development | 19:36 | 59 | |
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2021-08-26 | Well-Played/Raising Good Gamers: A Behind-the-Scenes Look at 3 Families’ Experience in Minecraft | 51:55 | 40 | | Minecraft
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2021-08-26 | Emerging Technologies in Healthcare | 44:55 | 108 | Vlog |
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2021-08-26 | Tilt Five: AR for Gamers, Teachers, Collaborators, and Designers | 6:24 | 2,232 | |
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2021-08-26 | Well-Played: Spiritfarer, Age, Death, Peace, and a Pandemic | 50:34 | 62 | | Spiritfarer
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2021-08-26 | The Learning Game Investment Opportunity | 22:46 | 24 | |
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2021-08-26 | The Value of Creating Art When the World is Collapsing | 20:49 | 32 | |
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2021-08-26 | The Kids Are Mostly All Right: A Chat Between Developers & Youth | 55:26 | 32 | |
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2021-08-26 | The Role of Play in Multimodal Learning on US Immigration | 8:24 | 63 | |
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2021-08-26 | Serious Games Developer Program Driving DEEP Impact Design | 56:51 | 57 | |
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2021-08-26 | Wild Futures: Immersive Art in the 2020s and Beyond | 45:17 | 54 | |
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2021-08-26 | Unreal Futures: Preparing Students for Careers in Interactive 3D | 10:07 | 138 | | Unreal
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2021-08-26 | World Bank VR: Water and Sustainable Development Initiatives | 18:38 | 80 | |
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2021-08-26 | The Technically Brilliant Show | 20:20 | 15 | Show |
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2021-08-26 | Using AR to Imagine and Empower New Forms of Activism | 20:52 | 38 | |
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2021-08-26 | Video Game Diplomacy: Video Games for STEAM and Entrepreneurship | 53:28 | 62 | |
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2021-08-26 | Video Games and Literature: Stories That Engage | 52:15 | 53 | |
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2021-08-26 | Tools to Unleash the Imagination | 9:33 | 23 | | Unreal
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2021-08-26 | Uni. of Silicon Valley and RoToArk X Core Games: Real World Experience and Opportunity for Students | 1:02:19 | 15 | |
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2021-07-14 | 2021 Games for Change Festival - Day 3 | 9:41:36 | 2,776 | |
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2021-07-13 | 2021 Games for Change Festival - Day 2 | 9:46:25 | 3,242 | |
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2021-07-13 | 2021 Games for Change Festival - Day 1 | 11:00:16 | 5,903 | |
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2021-04-27 | Cross-Cultural Impact Jam Student Presentations: Reportedly Biased | 4:55 | 133 | |
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2021-04-27 | Cross-Cultural Impact Jam Student Presentations: Sky High | 5:38 | 55 | |
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2021-04-27 | Cross-Cultural Impact Jam Student Presentations: We Will Be Heard | 5:13 | 19 | |
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2021-04-27 | Cross-Cultural Impact Jam Student Presentations: Save The Bones | 4:06 | 37 | |
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2021-04-27 | Cross-Cultural Impact Jam Student Presentations: Healing Heart | 5:00 | 45 | |
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2021-04-27 | Cross-Cultural Impact Jam Student Presentations: Alie's Journey | 4:10 | 25 | |
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2021-04-27 | Cross-Cultural Impact Jam Student Presentations: Paving The Way | 5:43 | 48 | |
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2021-04-27 | Cross-Cultural Impact Jam Student Presentations: Nation Shapes | 5:20 | 24 | |
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2021-04-27 | Cross-Cultural Impact Jam: Student Interviews | 0:57 | 19 | |
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2021-04-27 | Cross-Cultural Impact Jam: Student Interviews | 1:00 | 111 | |
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2021-04-27 | Cross-Cultural Impact Jam: Student Interviews | 1:00 | 28 | |
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2021-04-27 | The Cross-Cultural Impact Jam | 3:29 | 205 | |
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2021-03-03 | Talk and Play - Black Visions/Black Voices: Fostering Equity through Immersive Storytelling | 1:06:15 | 307 | |
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2020-11-09 | STEM Your Game Challenge | 0:34 | 519 | |
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2020-08-13 | ANNOUNCEMENT - G4C Asia Pacific Chapter Launch | 3:45 | 157 | |
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2020-08-13 | KEYNOTE - Games Can Heal The World with Leo Olebe | 16:48 | 399 | |
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2020-08-13 | Sensing the Risks of XR | 19:28 | 210 | |
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2020-08-13 | ANNOUNCEMENT - Introducing Raising Good Gamers | 20:29 | 160 | |
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2020-08-13 | KEYNOTE - The Unifying Power of Video Games with Stan Pierre-Louis | 15:57 | 121 | |
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2020-08-13 | PANEL - Simple Accessibility Practices to Expand Games’ Reach | 31:48 | 202 | |
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2020-08-13 | KEYNOTE: Mental Health in Games with Anita Sarkeesian and Eve Crevoshay | 29:27 | 475 | |
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2020-08-13 | Gamestorming Curricula | 16:17 | 186 | |
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2020-08-13 | Educational VR Games: Lessons Learned | 20:57 | 1,423 | |
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2020-08-13 | KEYNOTE - The World Now Understands AbleGamers' Mission with Mark Barlet | 16:56 | 111 | |
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2020-08-13 | Immersive Tech for School Preparedness | 21:21 | 46 | |
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2020-08-13 | KEYNOTE - Play for Change: Ten Games to Play Right Now with Colleen Macklin | 24:25 | 960 | |
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2020-08-13 | KEYNOTE - At the Table: Finding Community at Games for Change with Gordon Bellamy | 18:42 | 195 | |
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2020-08-13 | KEYNOTE - Anti Racism + XR with Dr. Courtney Cogburn | 18:06 | 572 | |
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2020-08-13 | PANEL - Games to Train the Healthcare Force | 45:49 | 74 | |
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2020-08-13 | Upskilling and Reskilling in the Fashion Supply Chain | 19:13 | 175 | |
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2020-08-13 | You Are Here: Using Game Design to Empower Underserved Youth | 19:06 | 128 | |
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2020-08-13 | Gamifying Social Distancing | 19:04 | 52 | |
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2020-08-13 | PlayTest: Evaluating VR in 5 Simple Steps | 18:49 | 50 | |
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2020-08-13 | Transforming Zombies, Run! for the Lockdown | 18:38 | 293 | | Zombies, Run!
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2020-08-13 | Exploring Digital Rights: Data Sovereignty in XR | 18:18 | 49 | |
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2020-08-13 | KEYNOTE: Dr. Brennan Spiegel | 20:55 | 323 | |
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2020-08-13 | SEL, Neurodiversity, Self Advocacy... and Space Pirates | 14:27 | 146 | |
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2020-08-13 | PANEL: Building for Inclusivity: How Games Have the Power to Transform People | 43:28 | 239 | |
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2020-08-13 | KEYNOTE - Fireside Chat with Jenova Chen and Tracy Fullerton | 28:29 | 449 | | Sky: Children of the Light
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2020-08-13 | Well-Played: Sims 4 Co-play with a Kindergartner | 25:25 | 165 | | The Sims 4
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2020-08-13 | Remote Learning with Mixed Reality - Case Western | 17:11 | 47 | |
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2020-08-13 | How Does Turning into a Potato Get People to Run? | 10:11 | 28 | |
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2020-08-13 | Sleep Mystery: From Escape Room to Point and Click Adventure | 10:03 | 125 | |
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2020-08-13 | Bringing the Natural World Into Your Living Room | 19:47 | 194 | |
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2020-08-13 | Outbreak Squad: Keeping your Community Safe | 10:23 | 48 | |
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2020-08-13 | Role-Playing Our Way Through History | 14:56 | 240 | |
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2020-08-13 | PANEL - Access for the Future of XR | 44:27 | 59 | |
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2020-08-13 | Seizing the Awkward with Guild Wars 2 | 13:27 | 54 | | Guild Wars 2
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2020-08-13 | PANEL - Creating Caring and Care-full Online Play Communities | 45:02 | 50 | |
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2020-08-13 | KEYNOTE - Fireside Chat with Chris Milk and Jesse Damiani | 29:35 | 338 | |
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2020-08-13 | Newsgame Flyby State of the Practice 2020 | 16:06 | 192 | |
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2020-08-13 | ANNOUNCEMENT - Designing One Button Games for Accessibility with Ryan Green and Mike Perrotto | 21:39 | 130 | | That Dragon, Cancer
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2020-08-13 | KEYNOTE - Learning Through Digital Play with Rob Lowe | 19:09 | 299 | |
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2020-08-13 | What Teens Tell Us About the Role of Games During COVID 19 | 18:52 | 177 | |
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2020-08-13 | ANNOUNCEMENT - New Game! You're President Can You Prevent Nuclear War | 10:55 | 140 | | Nuclear War
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2020-08-13 | KEYNOTE - A New Era of Experimental Medicine with Dr. Adam Gazzaley | 29:45 | 842 | |
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2020-08-13 | Learning To Be Better Digital Citizens | 19:35 | 18 | |
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2020-08-13 | The Brink of Nuclear War: Gaming in the Modern Museum | 10:15 | 40 | | Nuclear War
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2020-08-13 | ANNOUNCEMENT - Announcing the "Change the Game Challenge" Powered by Endless | 10:42 | 30 | |
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2020-08-13 | SpacEscape Learning Science on Your Mobile Device | 8:41 | 55 | |
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2020-08-13 | Learning Remotely Using Virtual Reality | 10:15 | 46 | |
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2020-08-13 | BE EARTH: A VR Activation on Climate Change in Times of Crisis | 10:11 | 629 | |
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2020-08-13 | Exploring Indigenous History in WHEN RIVERS WERE TRAILS | 20:12 | 360 | | When Rivers Were Trails
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2020-08-13 | The Making of Lutaw: A 3D Virtual Reality Film | 10:14 | 160 | |
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2020-08-13 | Listening and Staying Agile during COVID-19 | 14:53 | 23 | |
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2020-08-13 | VR for Inclusion | 6:48 | 79 | |
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2020-08-13 | Story/Background/Insights of Daughters of Chibok | 8:07 | 15 | |
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2020-08-13 | ANNOUNCEMENT - Announcing HEVGA's 2020 Fellows | 8:34 | 30 | | Changes
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2020-08-13 | VR Brain Training for Mental Fitness | 9:15 | 1,022 | |
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2020-08-13 | Kind Words: Why Be Nice? | 17:56 | 53 | | Kind Words
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2020-08-13 | Meet the Funder: Dr. David Miller (NIH) | 34:16 | 173 | |
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2020-08-13 | ROUNDTABLE - Games to Address National Health Crises | 1:03:56 | 71 | |
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2020-08-13 | ROUNDTABLE - Winning Against Pandemics: Games as Essential Tools for Planning and Response | 59:54 | 99 | |
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2020-08-13 | Meet the Funder: Harry Hamer (LVP) | 32:28 | 100 | |
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2020-08-13 | Korean Games Stage: Health Session | 28:04 | 18 | |
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2020-08-13 | Worldgames: Transferring In-game Benefits to Real Life | 43:35 | 129 | |
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