2019-08-02 | Putting Games to Work in City Government | 24:01 | 57 | |
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2019-08-02 | How to Make Things Fun: From Disaster Preparedness to Transportation Infrastructure and Voter Edu. | 25:05 | 190 | |
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2019-08-02 | Panel - (Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts | 36:25 | 82 | |
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2019-08-02 | Keynote - Change Begins with Me with Leslie Pirritano | 34:37 | 117 | |
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2019-08-02 | Keynote - Endless: Creating Digital Agency Through Gaming with Matt Dalio | 20:05 | 243 | | The Endless Mission
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2019-08-02 | Project Briefs - Students and Educators as Game Designers | 58:16 | 255 | |
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2019-08-02 | Panel - Beyond STEM: SEL Skills In Game Design Curriculum | 43:29 | 70 | |
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2019-08-02 | Neuro Champions: Improving Child and Adolescent Knowledge of the Brain Neuroscience and MentalHealth | 21:50 | 114 | |
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2019-08-02 | Keynote - Designing Future Realities with Robin Hunicke | 35:38 | 452 | |
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2019-08-02 | Panel - Museum of Me: Exploring Identity with What Remains of Edith Finch | 21:41 | 163 | | What Remains of Edith Finch
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2019-08-02 | Keynote - Games for Countering Climate Change with Christine Harada | 15:32 | 122 | |
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2019-08-02 | smokeSCREEN VR: A Partnership for Social Change with Dr. Kimberly Hieftje | 22:31 | 204 | | Changes
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2019-08-02 | Stopping Harassment Through Design with Brittan Heller | 22:04 | 364 | |
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2019-08-02 | Panel - Esports: Competitive Play and Social Good | 45:45 | 70 | |
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2019-08-02 | Project Briefs: Impacting Impact: Maximizing Your Game's Reach, Stickiness, and Sustainability | 48:36 | 81 | |
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2019-08-02 | Fireside Chat with Stan Pierre-Louis and Yannis Mallat | 33:03 | 890 | | Prince of Persia: The Sands of Time
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2019-08-02 | Keynote - This is Not a Game: Creating Civic Engagement on Full Frontal with Samantha Bee | 13:39 | 148 | |
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2019-08-02 | Your Game Could Be a PSA with Anastasia Goodstein | 20:20 | 40 | | Kingdom Hearts III
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2019-08-02 | Panel - VR for Reentry: Designing Immersion with Incarcerated and Returning Citizens | 47:39 | 389 | |
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2019-08-02 | Accessible Player Experiences: A New Approach to Accessible Game Design | 22:17 | 120 | |
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2019-08-02 | Project Briefs - New Approaches | 48:17 | 50 | |
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2019-08-02 | VR for Binocular Vision: Using the Brain's Neuroplasticity to Treat Lazy Eye | 22:05 | 2,601 | |
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2019-08-02 | Project Briefs - Your Game is Our Textbook | 51:58 | 147 | |
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2019-08-02 | Deep Learning Through Games | 33:42 | 137 | |
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2019-08-02 | The Benefits of Playing Minecraft Together for Children with Autism with Stuart Duncan | 21:07 | 566 | | Minecraft
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2019-08-02 | No Shame in Reproductive Health Games | 23:47 | 148 | |
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2019-08-02 | Gamification as a Life-saving Medicine with Dr. Ting Jiang | 26:26 | 182 | |
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2019-08-02 | Playing for the Planet: How Video Games can Deliver for People and the Environment | 24:02 | 220 | |
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2019-08-02 | Panel - Transforming the Experience of Physical Activity Through Fitness Gaming | 50:19 | 153 | |
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2019-08-02 | VR Neurotherapy in Rehabilitation for Improved Mobility, Chronic Pain Management, and Independence | 23:55 | 108 | |
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2019-08-02 | Panel - Agencies of Play: Science Games in the Federal Government | 27:40 | 347 | |
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2019-08-02 | Well Played: Ndemic Creations | 1:00:11 | 255 | | Plague Inc.
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2019-08-02 | Project Briefs - Reaching Underserved Audiences | 48:22 | 76 | |
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2019-08-02 | Great Cognitive Depression (and The Rise of the Miyagi Movement) | 21:39 | 102 | |
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2019-08-02 | Virtual Reality for Workplace Training with Dr. Michael Casale | 21:28 | 166 | |
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2019-08-02 | Panel - How to Talk About Games, Today | 46:19 | 67 | Discussion |
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2019-08-02 | Panel - The NBA 2K League: Building an Esports Community | 33:14 | 75 | | NBA 2K
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2019-08-02 | Panel - Esports in Education | 49:26 | 147 | | Overwatch 2
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2019-08-02 | Promoting Sex-Positivity Through Analog Games with Sharang Biswas | 19:51 | 522 | Vlog |
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2019-08-02 | Using Virtual Reality for Training Healthcare Providers in High-Stakes Pediatric Resuscitations | 17:58 | 65 | |
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2019-08-02 | Project Briefs: Health & Wellness | 49:53 | 66 | |
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2019-08-02 | Panel - Distribution Strategies: Lessons Learned from the Field | 47:57 | 313 | |
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2019-08-02 | Living the Life of a Refugee: Games and VR for Change with Joost Raessens | 20:39 | 167 | |
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2019-08-02 | Panel - Non-Profits Doing Good for Games | 59:29 | 42 | |
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2019-08-02 | Fireside Chat: The New Childhood | 32:39 | 276 | |
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2019-08-02 | Panel - Games for Impact: Fostering the Games for Change Movement in Poland | 48:19 | 83 | |
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2019-08-02 | Project Briefs - What Can We Learn About... | 50:09 | 127 | |
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2019-08-02 | Making a True, Sad Story Playable Through Character Development with Elin Festøy | 23:34 | 127 | | My Child Lebensborn
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2018-09-24 | 2018 G4C Student Challenge Awards - NYC | 2:10 | 498 | |
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2018-09-24 | 2018 G4C Student Challenge Awards - Detroit | 2:26 | 94 | |
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2018-09-07 | Panel - Games and Empathy | 38:12 | 396 | |
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2018-08-29 | Panel - XR for Good - The Creators' Perspective | 47:30 | 69 | |
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2018-08-29 | Project Briefs: Neurogaming & Health | 34:37 | 185 | |
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2018-08-29 | Panel - Supporting Underserved Communities Through Events | 42:49 | 155 | |
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2018-08-29 | Using VR to Transform Childrens' Medical Procedures into an Adventure | 20:19 | 107 | |
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2018-08-29 | Making A New Reality | 25:05 | 354 | |
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2018-08-29 | Playing With Your Emotions: Games that Build Emotional Regulation | 21:12 | 4,750 | |
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2018-08-29 | The Expanding Role of Libraries in Education | 16:56 | 108 | |
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2018-08-29 | Game On: What We Learned from Launching Our First Location-Based Game @ PAX | 20:48 | 21 | |
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2018-08-16 | Mozak: Turning the world into a neuroscience lab Zoran Popović | 26:47 | 189 | |
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2018-08-16 | Games for Change 2018 Awards hosted by David Polgar | 37:47 | 385 | | What Remains of Edith Finch
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2018-08-16 | Keynote - Beyond Gaming: How Assassin’s Creed Expanded for Learning | 30:41 | 1,129 | | Assassin's Creed Origins
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2018-08-16 | Keynote - Changing Games and Changing an Industry: A Career in Cultural Change Advocacy | 31:40 | 585 | |
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2018-08-16 | Keynote - Good Play with Katie Salen | 20:48 | 598 | | Minecraft
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2018-08-16 | Keynote - Empowering Tech Crazed Kids to Save Lives with Rajesh Anandan | 33:18 | 339 | |
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2018-08-16 | Making a Game on a Topic You're Not Directly Concerned With: A Methodology | 24:44 | 178 | |
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2018-08-16 | Classcraft Quests Workshop: Experience New Personalized Learning Adventures Firsthand | 19:24 | 410 | |
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2018-08-16 | Ending Poverty Wisely Through Games: EdTech Gamification Solutions for Global Financial Disparities | 26:48 | 174 | |
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2018-08-16 | Keynote - Thinking Inside the Box: The Changing Landscape of Learning with Adam Bellow Adam Bellow | 31:06 | 352 | | Changes
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2018-08-16 | The Truth in Our Stars: Using Actual Science to Educate and Entertain | 21:12 | 63 | |
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2018-08-16 | Keynote - Maslow's Hierarchy and the Gifts of XR | 27:35 | 205 | |
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2018-08-16 | When Journalists Educate With Games | 22:03 | 72 | |
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2018-08-16 | Keynote - Connected Learning with Mimi Ito | 38:04 | 902 | |
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2018-08-16 | The Game: The Game (A Pick-Up Artist Dating Simulator) | 23:47 | 1,541 | |
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2018-08-16 | Panel - Game to Grow: How Esports Can Shape Student Success | 47:06 | 633 | | League of Legends
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2018-08-16 | A Fireside Chat with Anastasia Staten and Michael D. Gallagher about the State of the Industry | 21:53 | 167 | |
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2018-08-16 | Using Two-player Co-op to Examine the Interaction Between a Psychosis Sufferer and a Bystander | 19:46 | 30 | |
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2018-08-16 | Programming the Illinois Map: Fostering Empathy & Digital Literacy through Collaborative Game Design | 23:54 | 41 | |
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2018-08-16 | The Case of Climate Change: 15 Years of Ecogames | 22:08 | 130 | |
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2018-08-16 | Keynote - Social Impact for all Stakeholders with Jeffrey Burrell | 28:39 | 89 | |
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2018-08-16 | Panel - Cities Remixing PokémonGO | 50:14 | 33 | | Pokémon Go
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2018-08-16 | Can Game-Based Training Programs Support Childhood Development? | 24:18 | 35 | |
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2018-08-16 | Panel - Changing the Game: A Conversation with the Founders and Leaders of G4C | 59:22 | 107 | |
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2018-08-16 | Panel - Beyond Blocks: How Minecraft is Helping Transform STEM Learning | 38:24 | 311 | | Minecraft
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2018-08-16 | Brain Age: A Well Played Retrospective | 28:53 | 87 | | Brain Age: Train Your Brain in Minutes a Day!
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2018-08-16 | Panel - Adventures in WHOville: The Proposed Gaming Disorder's Impact on Games for Change | 45:12 | 72 | |
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2018-08-16 | Thunderbird Strike: Sovereign Game Development Without Borders | 15:33 | 717 | | Thunderbird Strike
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2018-08-16 | Appetite for Change - Interactive Storytelling Inspiring Children in the Pacific Islands | 24:04 | 77 | | Pacific Islands
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2018-08-16 | Panel - e4j@g4cal: Education for Justice at Games for Change América Latina 2018-2020 | 34:45 | 50 | |
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2018-08-16 | Project Briefs: Civics & Social Issues | 46:58 | 170 | |
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2018-08-16 | Show Me The Money - How to Fund VR Projects | 18:14 | 70 | |
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2018-08-16 | Looking Back and Moving Forward - The Past Decade and Future of Social Impact Games | 31:07 | 160 | |
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2018-08-16 | Keynote - Future Reality with Ken Perlin | 29:23 | 1,342 | |
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2018-08-16 | Not Becoming History: The Future of Mission US | 22:06 | 26 | |
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2018-08-16 | Exploring Racism in VR | 21:35 | 337 | |
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2018-08-16 | Using Behavior Change Techniques to Improve Game Outcomes | 21:25 | 136 | |
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2018-08-16 | How Technology Is Changing Our Relationship to the Places We Live | 34:17 | 33 | Vlog |
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2018-08-16 | Hypothesis Tested: Designing Social Impact Games with Theoretical Frameworks | 20:57 | 76 | |
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2018-08-16 | Panel - BBC Earth: Life in VR | 42:43 | 99 | |
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2018-08-16 | From Apps to Nordic schools: DragonBox's math curriculum with games, toys and storytelling | 20:26 | 97 | |
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