Houdini

Houdini

Views:
21,757,138
Subscribers:
140,000
Videos:
2,284
Duration:
35:13:09:30
Canada
Canada

Houdini is a Canadian content creator on YouTube with approximately 140 thousand subscribers. He published approximately 2.28 thousand videos which altogether total more than 21.76 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCegWLyW4CYzph4dYW-gYy0g





Top 300 Videos With The Most Comments by Houdini


Video TitleCommentsCategoryGame
201.03 | Vellum Nodes | Hair21
202.2010 Houdini Reel21
203.Coffee Time with ХАРКОННЕН + Alexey Vanzhula | Worldwide HUG | Toronto21
204.Houdini 16.5 Sneak Peek21
205.Character Adventures - Rigging, Animation and Crowds | Louis Dunlevy (Cutting Edge) | SIGGRAPH 201821
206.Does your modelling department suck? | Oliver Markowski (RISE FX) | SIGGRAPH 201821
207.Houdini Digital Assets | 1. Introduction to HDAs20
208.Sci Fi Level Builder | Part 1 | The Corridor System20
209.Character Animation in Houdini | Worldwide HUG | Los Angeles20
210.The One Stop Shop for the Generalist | Fraser Shiers | SIGGRAPH HIVE 202220
211.Houdini HIVE GameDev - Day One (Wed, March 25)20
212.Vellum Fluids OpenCL-accelerated Minimal Solver20
213.Post Apocalyptic Ruins | Part 3 | Create Blockout Tool for Terrain20
214.PivotPainter in Houdini | Version 1.0 and 2.020
215.RenderMan for Houdini | Wayne Wooten | SIGGRAPH 201920
216.SESI-Snacks 02 - Awesome Animatic20
217.City Building with OSM Data | Part 3 | Create Road System20
218.Intro to Houdini 18 | Part 2 | Procedural Modeling20
219.Approaching Houdini: Effective Learning Techniques | Mark Spevick | Houdini HIVE Utrecht20
220.Algorithmic Design with Houdini | Junichiro Horikawa | SIGGRAPH Asia 2018 (Tokyo)19
221.Mardini 2024 | Day 2 | Topobuild Node19
222.Intro to Procedural Modeling: Not Just Another Rock Generator | John Moncrief | GDC 201919
223.Post Apocalyptic Ruins | Part 5 | Open the Path and Railway in UE419
224.MOPS: Beyond Motion Graphics | Henry Foster | Houdini HIVE Worldwide19
225.Mardini 2024 | Day 1 | Spiral Node19
226.The Secret Language of Solaris | Robert Magee | Solaris Workshop19
227.Populus Run | FIFTYTWO | Houdini Connect19Populus Run
228.VEX Isn't Scary | Part 3 | Functions19
229.Houdini HIVE Worldwide | Wednesday, May 20 | Full Day19
230.Houdini MLOPs - Data, Training and Generative AI | Moritz Schwind & Paul Ambrosiussen | SIGGRAPH...19
231.Scattering Rocks in Houdini 18.5 | Emily Fung19
232.What is USD: A Primer | Rob Stauffer | SIGGRAPH 201919
233.Will MacNeil: Found the Perfect Mixture of Houdini, Generative Design or AI | Forward Festival19
234.A Pipeline in Thirteen Lines of Python | Sean Lewkiw | Lost Boys school of VFX | Montreal19
235.Houdini Engine for Unreal | Instancing & Variation19
236.What's Happening in SideFX Labs | Danicka Oglesby | GDC HIVE 202319
237.Houdini Indie for Game Dev19
238.Vehicle Destruction & Dynamic Rigging with RBDs | Keith Kamholz | Houdini HIVE Worldwide19
239.Microsolvers and DOPs Data | Fuat Yüksel | SIGGRAPH HIVE 202319
240.06 | Vellum Nodes | Grains18
241.Jeff’s Top 10 Features of H17 | Jeff Wagner | Houdini Illume Webinar18
242.Houdini Game Jam Basics18
243.2023 Houdini Student Reel18
244."Game" Development Tools | Luiz Kruel | SIGGRAPH 201918
245.Rise FX - Doctor Strange // Houdini Connect18
246.SideFX Labs | Triplanar18
247.KineFX - APEX Rigging and Skinning with ML Deformer | Wave VFX | FMX HIVE 202418
248.Motion Design | Worldwide HUG | Beijing18
249.It's All in the Name | Jeff Wagner | Houdini Illume18
250.Side FX Labs | Mesh Sharpen18
251.VEX in Motion Graphics | Entagma | Procedural in Motion18
252.Motion Design: The Hidden Gems in Houdini 19.5 | Moritz Schwind | SIGGRAPH HIVE 202218
253.VEX Isn't Scary | Part 5 | Loops18
254.The Art of Burning | Fabian Nowak | Paris HIVE 202318
255.Paul Esteves | Houdini Connect18
256.Solaris Workshop18
257.Reindeer Ready | Framestore | Houdini Connect18
258.Speedier Trees in Houdini: Botanically inspired production - does it work? | George Hulm | Paris...17
259.Houdini Games Reel 202317
260.Character Animation in H20.5 | Cristin Barghiel and Warren Leathem | Annecy HIVE 202417
261.It's Not All About Vellum in Cloth Simulation | Worldwide HUG | Madrid17
262.BGHUG | Bogdan Amidžić and Igor Žanić17
263.Ubisoft | Far Cry 5 | Houdini Connect17Far Cry 5
264.Flower Garden | Carl Krause | Paris HIVE 202317
265.Spider-Man’s Webs: His most Valuable Superpower | Pouyan Navid | SIGGRAPH 201917
266.Automated Photogrammetry To Game Res Pipeline | Luiz Kruel | GDC 201817
267.Houly Highlights | Week 5 | Materials17
268.Slices | Matt Ebb | SIGGRAPH HIVE 202317
269.Houdini to Niagara | Pt1 | Particles17
270.Every Node, Every Where, all in LOPS | Rob Pieké | Houdini 20.5 HIVE Paris17
271.Houdini Game Tools | Luiz Kruel, Mike Lyndon, Paul Ambrosiussen | ILLUME Webinar - Halloween Edition17
272.WFC Dungeon | Part 2 | Basic Layout using WFC17
273.2024 Houdini Film + TV Reel17
274.Houdini 11 Sneak Peek17
275.USD Pipelines | Jeff Wagner | Houdini Illume17
276.Spider-Man: Into the Spider-Verse | Ian Farnsworth & Pav Grochola | Houdini Connect17
277.Houdini HIVE Japan17
278.When the Drop Becomes a Splash | Karolina Sereikaite | Paris HIVE 202317
279.Art Directing Explosions | Urban Bradesko | SIGGRAPH HIVE 202317
280.Karma 10 | Deep Camera Maps, Cropping, Overscan and Extras17
281.RBD Tools Update | H17 Masterclass16Vlog
282.MANvsMACHINE | TimBolland | Houdini HIVE Worldwide16
283.H19 Nodes 03 | Vellum Brush16
284.Framestore Creatures & Houdini | Framestore | Character FX & Crowds Production Talks16
285.Procedural Approaches for Magical FX | Sophie Noel & Mathieu Rondet | ArtFX16
286.Intro to Houdini 18 | Part 3 | Attributes and Copy16
287.GDC 2017 // Houdini 16 Game Shelf // Luiz Kruel16
288.Houdini 16.5 Rigging Series - 01 - HDA & Spine16
289.Houdini Foundations: Pipeline in a Box | Robert Magee | SIGGRAPH 201916
290.Houdini and Redshift | Kays Alatrakchi | LAHUG16
291.Houdini to Niagara | Pt4 | Interact with Baked Particles16
292.2017 Houdini Games Reel16
293.Part 1 - Procedural Hard Surface Design | Akira Saito | Houdini Hive Japan16
294.PDG Automation Pipeline: Make More Assets | Rob Stauffer | GDC 201916
295.Houdini Sci Fi Panel Generator | Introduction16
296.Sci-Fi Door Generator | Part 1 | Model the Door16
297.ReConnect 2022 | XAPKOHHEH16
298.VELLUM: Workflow Concepts16
299.Create your Own Asset | UE416
300.Infected and Cordyceps - CFX for The Last Of Us | Storm Studios | FMX HIVE 202416