201. | 03 | Vellum Nodes | Hair | 21 | |
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202. | 2010 Houdini Reel | 21 | |
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203. | Coffee Time with ХАРКОННЕН + Alexey Vanzhula | Worldwide HUG | Toronto | 21 | |
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204. | Houdini 16.5 Sneak Peek | 21 | |
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205. | Character Adventures - Rigging, Animation and Crowds | Louis Dunlevy (Cutting Edge) | SIGGRAPH 2018 | 21 | |
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206. | Does your modelling department suck? | Oliver Markowski (RISE FX) | SIGGRAPH 2018 | 21 | |
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207. | Houdini Digital Assets | 1. Introduction to HDAs | 20 | |
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208. | Sci Fi Level Builder | Part 1 | The Corridor System | 20 | |
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209. | Character Animation in Houdini | Worldwide HUG | Los Angeles | 20 | |
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210. | The One Stop Shop for the Generalist | Fraser Shiers | SIGGRAPH HIVE 2022 | 20 | |
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211. | Houdini HIVE GameDev - Day One (Wed, March 25) | 20 | |
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212. | Vellum Fluids OpenCL-accelerated Minimal Solver | 20 | |
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213. | Post Apocalyptic Ruins | Part 3 | Create Blockout Tool for Terrain | 20 | |
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214. | PivotPainter in Houdini | Version 1.0 and 2.0 | 20 | |
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215. | RenderMan for Houdini | Wayne Wooten | SIGGRAPH 2019 | 20 | |
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216. | SESI-Snacks 02 - Awesome Animatic | 20 | |
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217. | City Building with OSM Data | Part 3 | Create Road System | 20 | |
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218. | Intro to Houdini 18 | Part 2 | Procedural Modeling | 20 | |
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219. | Approaching Houdini: Effective Learning Techniques | Mark Spevick | Houdini HIVE Utrecht | 20 | |
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220. | Algorithmic Design with Houdini | Junichiro Horikawa | SIGGRAPH Asia 2018 (Tokyo) | 19 | |
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221. | Mardini 2024 | Day 2 | Topobuild Node | 19 | |
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222. | Intro to Procedural Modeling: Not Just Another Rock Generator | John Moncrief | GDC 2019 | 19 | |
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223. | Post Apocalyptic Ruins | Part 5 | Open the Path and Railway in UE4 | 19 | |
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224. | MOPS: Beyond Motion Graphics | Henry Foster | Houdini HIVE Worldwide | 19 | |
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225. | Mardini 2024 | Day 1 | Spiral Node | 19 | |
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226. | The Secret Language of Solaris | Robert Magee | Solaris Workshop | 19 | |
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227. | Populus Run | FIFTYTWO | Houdini Connect | 19 | | Populus Run
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228. | VEX Isn't Scary | Part 3 | Functions | 19 | |
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229. | Houdini HIVE Worldwide | Wednesday, May 20 | Full Day | 19 | |
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230. | Houdini MLOPs - Data, Training and Generative AI | Moritz Schwind & Paul Ambrosiussen | SIGGRAPH... | 19 | |
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231. | Scattering Rocks in Houdini 18.5 | Emily Fung | 19 | |
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232. | What is USD: A Primer | Rob Stauffer | SIGGRAPH 2019 | 19 | |
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233. | Will MacNeil: Found the Perfect Mixture of Houdini, Generative Design or AI | Forward Festival | 19 | |
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234. | A Pipeline in Thirteen Lines of Python | Sean Lewkiw | Lost Boys school of VFX | Montreal | 19 | |
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235. | Houdini Engine for Unreal | Instancing & Variation | 19 | |
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236. | What's Happening in SideFX Labs | Danicka Oglesby | GDC HIVE 2023 | 19 | |
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237. | Houdini Indie for Game Dev | 19 | |
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238. | Vehicle Destruction & Dynamic Rigging with RBDs | Keith Kamholz | Houdini HIVE Worldwide | 19 | |
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239. | Microsolvers and DOPs Data | Fuat Yüksel | SIGGRAPH HIVE 2023 | 19 | |
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240. | 06 | Vellum Nodes | Grains | 18 | |
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241. | Jeff’s Top 10 Features of H17 | Jeff Wagner | Houdini Illume Webinar | 18 | |
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242. | Houdini Game Jam Basics | 18 | |
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243. | 2023 Houdini Student Reel | 18 | |
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244. | "Game" Development Tools | Luiz Kruel | SIGGRAPH 2019 | 18 | |
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245. | Rise FX - Doctor Strange // Houdini Connect | 18 | |
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246. | SideFX Labs | Triplanar | 18 | |
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247. | KineFX - APEX Rigging and Skinning with ML Deformer | Wave VFX | FMX HIVE 2024 | 18 | |
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248. | Motion Design | Worldwide HUG | Beijing | 18 | |
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249. | It's All in the Name | Jeff Wagner | Houdini Illume | 18 | |
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250. | Side FX Labs | Mesh Sharpen | 18 | |
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251. | VEX in Motion Graphics | Entagma | Procedural in Motion | 18 | |
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252. | Motion Design: The Hidden Gems in Houdini 19.5 | Moritz Schwind | SIGGRAPH HIVE 2022 | 18 | |
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253. | VEX Isn't Scary | Part 5 | Loops | 18 | |
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254. | The Art of Burning | Fabian Nowak | Paris HIVE 2023 | 18 | |
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255. | Paul Esteves | Houdini Connect | 18 | |
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256. | Solaris Workshop | 18 | |
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257. | Reindeer Ready | Framestore | Houdini Connect | 18 | |
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258. | Speedier Trees in Houdini: Botanically inspired production - does it work? | George Hulm | Paris... | 17 | |
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259. | Houdini Games Reel 2023 | 17 | |
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260. | Character Animation in H20.5 | Cristin Barghiel and Warren Leathem | Annecy HIVE 2024 | 17 | |
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261. | It's Not All About Vellum in Cloth Simulation | Worldwide HUG | Madrid | 17 | |
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262. | BGHUG | Bogdan Amidžić and Igor Žanić | 17 | |
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263. | Ubisoft | Far Cry 5 | Houdini Connect | 17 | | Far Cry 5
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264. | Flower Garden | Carl Krause | Paris HIVE 2023 | 17 | |
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265. | Spider-Man’s Webs: His most Valuable Superpower | Pouyan Navid | SIGGRAPH 2019 | 17 | |
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266. | Automated Photogrammetry To Game Res Pipeline | Luiz Kruel | GDC 2018 | 17 | |
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267. | Houly Highlights | Week 5 | Materials | 17 | |
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268. | Slices | Matt Ebb | SIGGRAPH HIVE 2023 | 17 | |
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269. | Houdini to Niagara | Pt1 | Particles | 17 | |
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270. | Every Node, Every Where, all in LOPS | Rob Pieké | Houdini 20.5 HIVE Paris | 17 | |
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271. | Houdini Game Tools | Luiz Kruel, Mike Lyndon, Paul Ambrosiussen | ILLUME Webinar - Halloween Edition | 17 | |
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272. | WFC Dungeon | Part 2 | Basic Layout using WFC | 17 | |
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273. | 2024 Houdini Film + TV Reel | 17 | |
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274. | Houdini 11 Sneak Peek | 17 | |
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275. | USD Pipelines | Jeff Wagner | Houdini Illume | 17 | |
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276. | Spider-Man: Into the Spider-Verse | Ian Farnsworth & Pav Grochola | Houdini Connect | 17 | |
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277. | Houdini HIVE Japan | 17 | |
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278. | When the Drop Becomes a Splash | Karolina Sereikaite | Paris HIVE 2023 | 17 | |
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279. | Art Directing Explosions | Urban Bradesko | SIGGRAPH HIVE 2023 | 17 | |
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280. | Karma 10 | Deep Camera Maps, Cropping, Overscan and Extras | 17 | |
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281. | RBD Tools Update | H17 Masterclass | 16 | Vlog |
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282. | MANvsMACHINE | TimBolland | Houdini HIVE Worldwide | 16 | |
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283. | H19 Nodes 03 | Vellum Brush | 16 | |
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284. | Framestore Creatures & Houdini | Framestore | Character FX & Crowds Production Talks | 16 | |
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285. | Procedural Approaches for Magical FX | Sophie Noel & Mathieu Rondet | ArtFX | 16 | |
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286. | Intro to Houdini 18 | Part 3 | Attributes and Copy | 16 | |
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287. | GDC 2017 // Houdini 16 Game Shelf // Luiz Kruel | 16 | |
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288. | Houdini 16.5 Rigging Series - 01 - HDA & Spine | 16 | |
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289. | Houdini Foundations: Pipeline in a Box | Robert Magee | SIGGRAPH 2019 | 16 | |
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290. | Houdini and Redshift | Kays Alatrakchi | LAHUG | 16 | |
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291. | Houdini to Niagara | Pt4 | Interact with Baked Particles | 16 | |
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292. | 2017 Houdini Games Reel | 16 | |
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293. | Part 1 - Procedural Hard Surface Design | Akira Saito | Houdini Hive Japan | 16 | |
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294. | PDG Automation Pipeline: Make More Assets | Rob Stauffer | GDC 2019 | 16 | |
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295. | Houdini Sci Fi Panel Generator | Introduction | 16 | |
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296. | Sci-Fi Door Generator | Part 1 | Model the Door | 16 | |
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297. | ReConnect 2022 | XAPKOHHEH | 16 | |
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298. | VELLUM: Workflow Concepts | 16 | |
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299. | Create your Own Asset | UE4 | 16 | |
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300. | Infected and Cordyceps - CFX for The Last Of Us | Storm Studios | FMX HIVE 2024 | 16 | |
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