401. | Houdini 18.5 Quickstart | PolyBevel | 12 | |
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402. | Intro to Houdini 18 | Part 4 | VOPS, VEX and Ramps | 12 | |
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403. | Mardini 2024 | Day 20 | Ragdoll Solver SOP | 12 | |
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404. | Lucen: Indie gamedev with Houdini and UE4 | Kristian Kebbe | HOUDINI HIVE GAMEDEV | 12 | |
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405. | PDG as a Pipeline Tool for Small Teams | Pavel Smirnov | SIGGRAPH 2019 | 12 | |
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406. | Lighting Nodebook | Geometry Light | 12 | |
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407. | Crowd Workshop - PT 1: RIGGING | Louis-Philippe Clavet | SIGGRAPH 2019 | 12 | |
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408. | Creating Cinematic Environments | Adrien Lambert | Houdini HIVE Worldwide | 12 | |
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409. | Karma 05 | Solaris Scene Setup and Lighting | 11 | |
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410. | A Shot from Start to Finish | Worldwide HUG | Los Angeles | 11 | |
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411. | Using Vellum Fluids to Create a Mojito | Tim Van Helsdingen | Houdini 19 HIVE | 11 | |
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412. | Houly Highlights | Week 4 | Worlds | 11 | |
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413. | Solaris for Maya Lovers | Swiss | FMX HIVE 2022 | 11 | |
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414. | SOLARIS ESSENTIALS | 00 Mech Project Intro | 11 | |
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415. | 64-bit Processing in Houdini 18.0 | 11 | |
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416. | B is for Ben: Creating the Character in Houdini | Rok Andic | Houdini HIVE Worldwide | 11 | |
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417. | Houly Highlights | Week 1 | Elements | 11 | |
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418. | Real-Time Pyro Workflows - Chasing Photorealism | Mai Ao | Houdini 19 HIVE | 11 | |
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419. | Houdini Engine for Unity | Instancing & Variation | 11 | |
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420. | Ten Years of Tech Art for Marvel's Spider-Man | Xray Halperin | EPC 2024 | 11 | Let's Play | Marvel's Spider-Man
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421. | Houdini Engine for Unity | Session Sync | 11 | |
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422. | The Seed of Juna | Mayhem Mirror | Houdini Connect | 11 | |
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423. | VEX Isn't Scary | Part 6 | Clarification | 11 | |
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424. | Renderman for Houdini | Sarah Forcier | FMX 2019 | 11 | |
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425. | Houdini | Pyro FX - Billowy Smoke | 11 | |
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426. | The Secret Language of Houdini for Games | Robert Magee | HOUDINI HIVE GAMEDEV | 11 | |
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427. | Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & Substance | Ian Smith | GDC HIVE 2023 | 11 | |
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428. | WaveFunctionCollapse Supercharged with PDG for Level Generation | Paul Ambrosiussen | HOUDINI HI... | 11 | |
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429. | Firecrackers That Almost Didn't Happen | Worldwide HUG | Toronto | | 11 | |
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430. | VEX Driven Workflows | David Kahl | Houdini HIVE Utrecht | 11 | |
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431. | Fire Tornado in Houdini 19 | Joshua Rizzo | Houdini 19 HIVE | 11 | |
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432. | Houdini 16 Masterclass | FLIP Fluids | 11 | |
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433. | Entagma | Generative 3D: The Art, Science and Bendology of Using Algorithms in 3D Design | H... | 11 | |
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434. | BGHUG | Igor Žanić | 11 | |
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435. | Solaris Workshop - Lighting/Multi-Shot Rendering | Rob Stauffer | Houdini HIVE Worldwide | 11 | |
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436. | Imaginary Colour, Clinical Hypnosis and Quasi-Monte Carlo | Worldwide HUG | London | 11 | |
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437. | Riders Republic | Ubisoft | Houdini Connect | 11 | | Riders Republic
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438. | Sci-Fi Door Generator | Introduction | 11 | |
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439. | VAT 4 | RBD | Unity | 11 | |
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440. | VR Go Karts | An Orange Door | Houdini Connect | 11 | |
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441. | XK studio x Houdini | XK studio | OFFF HIVE | 11 | |
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442. | First Breath | 11 | |
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443. | Karma 01 | Overview | 11 | |
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444. | Terrain Handbook 03 | Dusty Biome | Making the Heightfield | 11 | |
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445. | Sniper Elite 5 Trailer | Rebellion | Houdini Connect | 11 | Preview | Sniper Elite 5
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446. | Generating Procedural Motion Using CHOPs | Mihnea Stoica | LAHUG | 11 | |
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447. | MPM | H20.5 Masterclass | 11 | |
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448. | Post Apocalyptic Ruins | Part 4 | Create the Path and Railway | 11 | |
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449. | Game Development Tips and Tricks | Luiz Kruel | GDC 2018 | 10 | |
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450. | Karma 09 | AOV Data LPE Tags Cryptomattes and Z-Depth | 10 | |
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451. | Why do I keep coming back to Houdini?| Alex Veaux | Tendril Studio | 10 | |
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452. | A Solaris Production Retrospective | Hannes Reindl & Ben Lutz | Solaris Workshop | 10 | |
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453. | Solaris Workshop - Photorealistic Tree Sims Driven by Velocity Fields | Mohamed Kamal Abujazar |... | 10 | |
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454. | MIDI in Houdini | Worldwide HUG | New York | 10 | |
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455. | H19 Nodes 09 | Volume Deform | 10 | |
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456. | Houdini Pyro FX | Fire & Flames | Part 2 | 10 | |
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457. | Control | Johannes Richter (Remedy) | Houdini Connect | 10 | |
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458. | City Building with OSM Data | Part 4 | Adding Props and Details | 10 | |
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459. | Polyextrude Curve | 10 | |
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460. | Photoshop Level Design in Unity using Houdini Engine | Luiz Kruel | GDC 2019 | 10 | | Unreal
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461. | 2020 Houly Artist Interview | HIP TV | 10 | |
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462. | backspacetokyo | Remaking of the Battle of Sekigahara (Crowd Animation Using Houdini) | Houd... | 10 | |
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463. | Terrain Handbook 02 | Heightfields | Basics | 10 | |
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464. | Karma 07 | Motion Blur, Velocity Blur and Volume Blur | 10 | |
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465. | Magic Market | Terrain Concepts 1 | Height Fields | 10 | |
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466. | Houdini HIVE Worldwide | Thursday, May 21 | 10 | |
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467. | Magic Market | Waterfall | 10 | |
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468. | Procedural Hard Surface Design | Akira Saito | SIGGRAPH Asia 2018 (Tokyo) | 10 | |
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469. | VAT 5 | Fluids | Unity | 10 | |
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470. | To be Procedural, or not be, that is the Question | CG Imagine | Houdini HIVE GameDev | 10 | |
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471. | Trailer: Grooming Barry Bacon by Gabriela Salmeron | 10 | |
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472. | Houdini Day at FMX 2017 | Helge Maus from PixelTrain | 10 | |
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473. | How to Learn Houdini from Scratch in 13 Weeks | Matt Brunner | Digipen | 10 | |
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474. | Sci Fi Stair Generator | Part 1 | Model the Stair | 10 | |
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475. | Soft-body FEM Workflow Tips | Emily Fung | THUG | January 2020 | 10 | |
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476. | VAT 2 | Install VAT | Unreal | 10 | |
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477. | Houdini | Pyro FX - Simulation Cache | 10 | |
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478. | Tree Generator | Create a Pine Tree | 10 | |
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479. | PDG for Indie Gamedev | Section 2 | Video 7 | 10 | |
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480. | H19 Nodes 06 | Attribute Adjust Color | 10 | |
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481. | Coca-Cola Masterpiece | ETC | Houdini Connect | 10 | |
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482. | NBA Finals | Panoply | Houdini Connect | 10 | |
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483. | How to be a CG Superstar | Panel | SIGGRAPH 2018 | 10 | Guide |
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484. | Chain SOP | Adam Swaab | Houdini 18.5 HIVE | 10 | |
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485. | KineFX Tips and Tricks | Mihnea Stoica | SIGGRAPH HIVE 2022 | 10 | |
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486. | Side Effects Birthday Animation | 10 | |
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487. | 07 | Vellum Nodes | Strut Softbody | 10 | |
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488. | Houdini | Edge Loop Selection | 10 | |
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489. | Mardini 2023 Highlights | Week 4 Light | 10 | |
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490. | Procedural Art for Indies // Luis Garcia // GDC 2017 | 10 | |
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491. | Houdini Day at FMX 2017 | Shading in Houdini 16 with Kai Stavginski | 9 | |
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492. | UE4 Livestream - Rebirth: Worldbuilding with Houdini | 9 | | Unreal
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493. | HIVE Workshop | Mastering Houdini Digital Assets for GameDev | 9 | |
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494. | Tree Generator | Create an Umbrella Tree | 9 | |
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495. | Cupcake Project | Part 1 | Basic Cake | 9 | |
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496. | Why Animators will Love Houdini! | Magnus Møller & Jesper Andkjæ | Houdini 20.5 HIVE Paris | 9 | |
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497. | Character Animation Workflow | Warren Leathem | Houdini 20.5 HIVE Paris | 9 | |
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498. | Houdini | FLIP Fluids | 9 | |
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499. | Skeleton SOP | Takuya Okada | Mardini HIVE | 9 | |
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500. | Tools to Build a World in One Day | Thomas Tobin | GDC 2023 HIVE | 9 | |
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