Houdini

Houdini

Views:
21,757,138
Subscribers:
140,000
Videos:
2,284
Duration:
35:13:09:30
Canada
Canada

Houdini is a Canadian content creator on YouTube with approximately 140 thousand subscribers. He published approximately 2.28 thousand videos which altogether total more than 21.76 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCegWLyW4CYzph4dYW-gYy0g





Top 400 Videos With The Most Comments by Houdini


Video TitleCommentsCategoryGame
301.Thinking Procedurally | Moritz Schwind | Games Workshop15
302.SESI-Snacks 01 - INTRODUCTION15
303.HEX | Episode 1015Show
304.Terrain Basics | Alan Gordie | Games Workshop15
305.League of Legends | Sauvage.TV | Houdini Connect15
306.Houdini to Niagara | Overview15
307.SideFX Labs | Fast Remesh 1 | How to Use It15Tutorial
308.Master Vellum: The Ultimate Cheat Sheet You NEED! | Paul Esteves | OFFF HIVE 202415
309.Sexy Pyro | Attila Torok | Houdini 19 HIVE15
310.Fun with Solaris and Renderman | Worldwide HUG | Los Angeles15
311.Houdini Hive Education Edition15
312.Intelligent Setups for Automating Character FX | Adam Katz | SIGGRAPH Asia 201915
313.Retargeting Animation using KineFX | Bogdan Zykov | Houdini 18.5 HIVE14
314.Houdini Engine for UE4 | Simon Verstraete | Houdini 18.5 HIVE14
315.VEX Isn't Scary Project | Part 3 | Geometry Generation14
316.05 | Vellum Nodes | Pin to Target14
317.PDG | Machine Learning Erosion14
318.08 | Vellum Nodes | Rest Blend14
319.Kitchen Generator Tool14
320.HEX | Episode 214Show
321.Sci Fi Level Builder | Introduction14
322.Procedural House | 1 | Define the Basic Shape14
323.Be in Control - Crowds and KineFX | Mikael Pettersen | Houdini 18.5 HIVE14
324.Project Titan Building Tool | Part 4 | Add Support for Data Tables14
325.Destruction FX | 1 | Fracture the Geometry14
326.Houdini | Crowds Intro14
327.Announcing MLOPs 314
328.How to Generate Rock Features using Noises14Tutorial
329.Creating USD Assets with Component Builder | Chris Rydalch | Solaris Workshop14
330.H19 Nodes 04 | Curve14
331.VAT 4 | RBD | Unreal14
332.H17 Masterclass | Terrains | Heightfield Scatter14
333.Visualize SOP | Node Reference13
334.Learning Houdini // Jeff Wagner // Houdini Illume Webinar13
335.Magic Market | Procedural Rocks 3 | Texture Baking & Displacement13
336.SideFX Labs 2021-2022 | Servicing Next-Gen Development | Mai Ao | GDC 202213
337.Houdini 16 Masterclass - Custom Shading13
338.Axiom for Games and Cinematics | Urban Bradesko | GDC HIVE 202313
339.Karma 08 | Volumes13
340.Doing Big Work with a Small Team | Matt Ebb | SIGGRAPH Asia 201913
341.Destroy the Shoe | Tim van Helsdingen | Houdini HIVE Utrecht13
342.Mardini 2023 HIghlights | Week 5 | Worlds13
343.Houdini Ocean Tools Quickstart | Worldwide HUG | Montréal13
344.Project Titan Building Tool | Part 3 | Open Building Tool in Unreal13
345.Houdini Engine for UE4 | Session Sync13
346.Transformation, Abstraction, Repetition, and How to Think Like a Chef | Worldwide HUG | San Fra...13
347.SplashMesh! - Houdini for Games13
348.Vellum Constraint Features | John Lynch | H18 Masterclass13
349.Mardini 2024 | Day 7 | Karma Material Builder13
350.Project Pegasus | Landscape Creation 3 | Landscape Digital Asset13
351.AXIS Studios | 15 Years of Houdini | Houdini Connect13
352.Painting with Data | Will MacNeil | OFFF HIVE13
353.Houdini GDC Video 200813
354.Evolving Destruction Workflows | Keith Kamholz | FMX 201913
355.Houdini Pyro FX | Fire & Flames | Part 113
356.CHOPs for Music and Constraints | Worldwide HUG | São Paulo13
357.Mighty Metaballs - Part One | Worldwide HUG | Chicago13
358.Post Apocalyptic Ruins | INTRODUCTION13
359.Stylizing Effects at Blizzard Animation for Cinematics | Ashraf Ghoniem | GDC HIVE 202313
360.Houdini Game Development Toolset13
361.Top Five Features in Houdini 17.5 | Jeff Wagner | FMX 201913
362.Solaris/USD Workflows with Unreal | Peter Arcara | Houdini HIVE Education + Studio Edition13
363.Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 201913Mortal Kombat 11
364.Vellum Fluids Solver Settings, Cloth & Fluids, Brushing Fluids13
365.The Secret Language of Houdini | Robert Magee | SIGGRAPH HIVE 202213
366.Houdini Engine for Unity13
367.H10 Countdown - Blastoff!!13
368.Unity + Houdini = GameDev Power13
369.Craftmanship in VFX | Jakub Spacek | OFFF 202313
370.Vellum: Improved Soft and Rigid Bodies | John Lynch | SIGGRAPH HIVE 202213
371.Great Kinefxpectations - KineFX in Production | Matt Estela | SIGGRAPH HIVE 202313
372.Houdini Games Reel 202313
373.Procedural Desert | UE4 | PT6 Create PDG Setup13
374.Top Ten Under-the-Radar Features in H18.5 | Jeff Wagner | Houdini 18.5 HIVE12
375.WFC Dungeon | Introduction12
376.Mardini 2024 | Day 20 | Ragdoll Solver SOP12
377.Lighting Nodebook | Geometry Light12
378.2018 Houdini Games Reel12
379.Webinar - Geometry Workflows in Houdini 16 (Wagner)12
380.What's New from SideFX Labs | Danicka Oglesby | Houdini HIVE Education + Studio Edition12
381.Creating Cinematic Environments | Adrien Lambert | Houdini HIVE Worldwide12
382.Vertex Animation Textures for Crowds12
383.Comparing Various Renderers | Junichi Akimoto | Houdini Hive Japan12
384.Houdini to Niagara | Pt2 | Volumes12
385.10 | Vellum Nodes | Weld12
386.Applications of Houdini in Game Production Workflow | Worldwide HUG | Beijing12
387.Houly Highlights | Week 2 | Motion12
388.Houdini 18.5 Quickstart | PolyBevel12
389.Houdini To Niagara Workflow12
390.02 | Vellum Nodes | Balloon12
391.Dungeon Props | Model the Pillars12
392.Viewport Fog12
393.Lucen: Indie gamedev with Houdini and UE4 | Kristian Kebbe | HOUDINI HIVE GAMEDEV12
394.HEX | Episode 312Show
395.Houdini Concepts for the Maya Artist | John Moncrief | SIGGRAPH 2018 (SideFX)12
396.Crowd Workshop - PT 1: RIGGING | Louis-Philippe Clavet | SIGGRAPH 201912
397.H18 Vellum Cloth Updates | Jeff Lait | Masterclass12
398.VAT 3 | Soft Body | Unreal12
399.Organic Destruction in Vellum | Mark Fancher | SIGGRAPH HIVE 202212
400.Karma 03 | Karma ROP and Karma XPU12