301. | Thinking Procedurally | Moritz Schwind | Games Workshop | 15 | |
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302. | SESI-Snacks 01 - INTRODUCTION | 15 | |
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303. | HEX | Episode 10 | 15 | Show |
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304. | Terrain Basics | Alan Gordie | Games Workshop | 15 | |
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305. | League of Legends | Sauvage.TV | Houdini Connect | 15 | |
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306. | Houdini to Niagara | Overview | 15 | |
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307. | SideFX Labs | Fast Remesh 1 | How to Use It | 15 | Tutorial |
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308. | Master Vellum: The Ultimate Cheat Sheet You NEED! | Paul Esteves | OFFF HIVE 2024 | 15 | |
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309. | Sexy Pyro | Attila Torok | Houdini 19 HIVE | 15 | |
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310. | Fun with Solaris and Renderman | Worldwide HUG | Los Angeles | 15 | |
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311. | Houdini Hive Education Edition | 15 | |
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312. | Intelligent Setups for Automating Character FX | Adam Katz | SIGGRAPH Asia 2019 | 15 | |
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313. | Retargeting Animation using KineFX | Bogdan Zykov | Houdini 18.5 HIVE | 14 | |
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314. | Houdini Engine for UE4 | Simon Verstraete | Houdini 18.5 HIVE | 14 | |
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315. | VEX Isn't Scary Project | Part 3 | Geometry Generation | 14 | |
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316. | 05 | Vellum Nodes | Pin to Target | 14 | |
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317. | PDG | Machine Learning Erosion | 14 | |
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318. | 08 | Vellum Nodes | Rest Blend | 14 | |
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319. | Kitchen Generator Tool | 14 | |
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320. | HEX | Episode 2 | 14 | Show |
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321. | Sci Fi Level Builder | Introduction | 14 | |
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322. | Procedural House | 1 | Define the Basic Shape | 14 | |
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323. | Be in Control - Crowds and KineFX | Mikael Pettersen | Houdini 18.5 HIVE | 14 | |
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324. | Project Titan Building Tool | Part 4 | Add Support for Data Tables | 14 | |
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325. | Destruction FX | 1 | Fracture the Geometry | 14 | |
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326. | Houdini | Crowds Intro | 14 | |
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327. | Announcing MLOPs 3 | 14 | |
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328. | How to Generate Rock Features using Noises | 14 | Tutorial |
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329. | Creating USD Assets with Component Builder | Chris Rydalch | Solaris Workshop | 14 | |
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330. | H19 Nodes 04 | Curve | 14 | |
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331. | VAT 4 | RBD | Unreal | 14 | |
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332. | H17 Masterclass | Terrains | Heightfield Scatter | 14 | |
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333. | Visualize SOP | Node Reference | 13 | |
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334. | Learning Houdini // Jeff Wagner // Houdini Illume Webinar | 13 | |
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335. | Magic Market | Procedural Rocks 3 | Texture Baking & Displacement | 13 | |
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336. | SideFX Labs 2021-2022 | Servicing Next-Gen Development | Mai Ao | GDC 2022 | 13 | |
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337. | Houdini 16 Masterclass - Custom Shading | 13 | |
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338. | Axiom for Games and Cinematics | Urban Bradesko | GDC HIVE 2023 | 13 | |
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339. | Karma 08 | Volumes | 13 | |
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340. | Doing Big Work with a Small Team | Matt Ebb | SIGGRAPH Asia 2019 | 13 | |
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341. | Destroy the Shoe | Tim van Helsdingen | Houdini HIVE Utrecht | 13 | |
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342. | Mardini 2023 HIghlights | Week 5 | Worlds | 13 | |
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343. | Houdini Ocean Tools Quickstart | Worldwide HUG | Montréal | 13 | |
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344. | Project Titan Building Tool | Part 3 | Open Building Tool in Unreal | 13 | |
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345. | Houdini Engine for UE4 | Session Sync | 13 | |
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346. | Transformation, Abstraction, Repetition, and How to Think Like a Chef | Worldwide HUG | San Fra... | 13 | |
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347. | SplashMesh! - Houdini for Games | 13 | |
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348. | Vellum Constraint Features | John Lynch | H18 Masterclass | 13 | |
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349. | Mardini 2024 | Day 7 | Karma Material Builder | 13 | |
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350. | Project Pegasus | Landscape Creation 3 | Landscape Digital Asset | 13 | |
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351. | AXIS Studios | 15 Years of Houdini | Houdini Connect | 13 | |
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352. | Painting with Data | Will MacNeil | OFFF HIVE | 13 | |
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353. | Houdini GDC Video 2008 | 13 | |
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354. | Evolving Destruction Workflows | Keith Kamholz | FMX 2019 | 13 | |
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355. | Houdini Pyro FX | Fire & Flames | Part 1 | 13 | |
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356. | CHOPs for Music and Constraints | Worldwide HUG | São Paulo | 13 | |
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357. | Mighty Metaballs - Part One | Worldwide HUG | Chicago | 13 | |
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358. | Post Apocalyptic Ruins | INTRODUCTION | 13 | |
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359. | Stylizing Effects at Blizzard Animation for Cinematics | Ashraf Ghoniem | GDC HIVE 2023 | 13 | |
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360. | Houdini Game Development Toolset | 13 | |
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361. | Top Five Features in Houdini 17.5 | Jeff Wagner | FMX 2019 | 13 | |
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362. | Solaris/USD Workflows with Unreal | Peter Arcara | Houdini HIVE Education + Studio Edition | 13 | |
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363. | Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 2019 | 13 | | Mortal Kombat 11
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364. | Vellum Fluids Solver Settings, Cloth & Fluids, Brushing Fluids | 13 | |
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365. | The Secret Language of Houdini | Robert Magee | SIGGRAPH HIVE 2022 | 13 | |
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366. | Houdini Engine for Unity | 13 | |
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367. | H10 Countdown - Blastoff!! | 13 | |
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368. | Unity + Houdini = GameDev Power | 13 | |
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369. | Craftmanship in VFX | Jakub Spacek | OFFF 2023 | 13 | |
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370. | Vellum: Improved Soft and Rigid Bodies | John Lynch | SIGGRAPH HIVE 2022 | 13 | |
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371. | Great Kinefxpectations - KineFX in Production | Matt Estela | SIGGRAPH HIVE 2023 | 13 | |
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372. | Houdini Games Reel 2023 | 13 | |
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373. | Procedural Desert | UE4 | PT6 Create PDG Setup | 13 | |
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374. | Top Ten Under-the-Radar Features in H18.5 | Jeff Wagner | Houdini 18.5 HIVE | 12 | |
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375. | WFC Dungeon | Introduction | 12 | |
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376. | Mardini 2024 | Day 20 | Ragdoll Solver SOP | 12 | |
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377. | Lighting Nodebook | Geometry Light | 12 | |
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378. | 2018 Houdini Games Reel | 12 | |
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379. | Webinar - Geometry Workflows in Houdini 16 (Wagner) | 12 | |
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380. | What's New from SideFX Labs | Danicka Oglesby | Houdini HIVE Education + Studio Edition | 12 | |
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381. | Creating Cinematic Environments | Adrien Lambert | Houdini HIVE Worldwide | 12 | |
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382. | Vertex Animation Textures for Crowds | 12 | |
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383. | Comparing Various Renderers | Junichi Akimoto | Houdini Hive Japan | 12 | |
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384. | Houdini to Niagara | Pt2 | Volumes | 12 | |
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385. | 10 | Vellum Nodes | Weld | 12 | |
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386. | Applications of Houdini in Game Production Workflow | Worldwide HUG | Beijing | 12 | |
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387. | Houly Highlights | Week 2 | Motion | 12 | |
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388. | Houdini 18.5 Quickstart | PolyBevel | 12 | |
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389. | Houdini To Niagara Workflow | 12 | |
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390. | 02 | Vellum Nodes | Balloon | 12 | |
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391. | Dungeon Props | Model the Pillars | 12 | |
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392. | Viewport Fog | 12 | |
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393. | Lucen: Indie gamedev with Houdini and UE4 | Kristian Kebbe | HOUDINI HIVE GAMEDEV | 12 | |
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394. | HEX | Episode 3 | 12 | Show |
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395. | Houdini Concepts for the Maya Artist | John Moncrief | SIGGRAPH 2018 (SideFX) | 12 | |
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396. | Crowd Workshop - PT 1: RIGGING | Louis-Philippe Clavet | SIGGRAPH 2019 | 12 | |
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397. | H18 Vellum Cloth Updates | Jeff Lait | Masterclass | 12 | |
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398. | VAT 3 | Soft Body | Unreal | 12 | |
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399. | Organic Destruction in Vellum | Mark Fancher | SIGGRAPH HIVE 2022 | 12 | |
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400. | Karma 03 | Karma ROP and Karma XPU | 12 | |
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