| 301. | Mastering access in Unity Asset Manager | 2,708 | |
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| 302. | Make a mixed reality multiplayer app - Part 2 | 2,869 | |
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| 303. | Creating your first 2D game in Unity! | 9,151 | |
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| 304. | Through The Nightmares Launch Trailer | 2,857 | | Through the Nightmares
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| 305. | Make a mixed reality multiplayer app - Part 1 | 3,024 | |
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| 306. | Unity Plays: EXCELLENT Indie Game Academy x Unity Game Jam games | 2,396 | |
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| 307. | Asset Manager web interface | 3,942 | |
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| 308. | Production and Level Design in Unity's Survival Kids | 7,703 | | Survival Kids
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| 309. | Bringing a multiplatform game to web with ULTRAHORSE | 1,243 | |
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| 310. | Unity Product Configurator tutorial | 3,881 | |
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| 311. | FASTER and EASIER creation using Unity AI - Unity 6.2 Beta How-To | 11,213 | |
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| 312. | Creating FPS Mechanics in 10 minutes/1 hour/1 day | Clocked & Loaded | 4,879 | |
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| 313. | How-to: Localization - part 2, smart strings | 2,676 | |
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| 314. | Lighting for lower-resource platforms in the Backyard Sports series | 2,731 | |
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| 315. | How-to: Localization, string, assets and UI Builder โ Part 1 | 4,751 | |
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| 316. | Viral Game Success with Chris Zukowski #gamemarketing | 4,064 | |
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| 317. | Defining a unique visual identity for Starlight Re:Volver | 2,334 | |
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| 318. | RAIN EFFECTS Shader Graph Deep Dive ft. @BenCloward | 5,097 | |
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| 319. | Enhancing design with level authoring in Monument Valley 3 | 1,630 | | Monument Valley
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| 320. | Optimizing lighting in Projekt Z: Beyond Order | 4,090 | | Projekt Z: Beyond Order
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| 321. | Breaking Down GREAT Roguelite Game Design ft. Bidju from Motion Twin (Windblown & Dead Cells) | 3,939 | | Windblown
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| 322. | Powering player creativity in Echoes of Elysium | 2,379 | |
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| 323. | Unity Plays YOUR Tanks Showcase Submissions | 3,529 | |
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| 324. | Crafting DREDGEโs cozy atmospheric horror | 5,266 | | DREDGE
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| 325. | The Last Golfer Launch Trailer | 2,918 | |
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| 326. | Versus Mode - A Gameshow YOU Control ft. Jeff Linville of Ritual Studios | 1,654 | |
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| 327. | Citizen Sleeper 2 on Game Dev Scope Creep #gamedev | 4,689 | | Citizen Sleeper 2: Starward Vector
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| 328. | Shader Graph: Flip Book, Environment Blend & Cloth Blend w/ @BenCloward | 4,203 | |
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| 329. | An introduction to Unity AI | 19,586 | |
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| 330. | PAX East 2025 - Made with Unity indies | 4,748 | |
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| 331. | User-generated content in ๐ฟ๐๐ฅ๐ก๐ค๐ข๐๐๐ฎ ๐๐จ ๐๐ค๐ฉ ๐๐ฃ ๐๐ฅ๐ฉ๐๐ค๐ฃ | 3,853 | | Diplomacy is Not an Option
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| 332. | Tainted Grail Launch Trailer Creator Spotlight | 4,547 | |
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| 333. | How to Market an Indie Game with Chris Zukowski | 6,786 | |
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| 334. | Multiplayer Systems in 10 Minutes/1 Hour/1 Day | Clocked and Loaded | 8,789 | |
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| 335. | Tips for a successful PC launch from PikPok | 4,321 | |
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| 336. | Citizen Sleeper 2 Creator Spotlight | 6,210 | | Citizen Sleeper 2: Starward Vector
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| 337. | Designing and Creating Video Game Zombie AI ft. PikPok | 6,216 | | Into the Dead: Our Darkest Days
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| 338. | Unity Industry | 9,886 | |
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| 339. | The tech behind Phasmophobia w/ Ben Lavender of Kinetic Games | 4,386 | | Phasmophobia
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| 340. | Dunk Dunk - Launch Trailer | 5,402 | | Dunk Dunk
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| 341. | Shader Graph Technical Overview with @BenCloward | 8,944 | |
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| 342. | Conversations on the Cutting Edge: Cubic | 1,734 | |
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| 343. | Turning game dev failure into success w/ @sonderingemily (lily's world XD) | 7,634 | |
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| 344. | Monument Valley 3: Blurring art and design | 4,994 | |
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| 345. | E-book available now: UI Toolkit for advanced Unity developers (Unity 6 edition) | 7,583 | |
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| 346. | Exploring the Revamped Tanks Tutorial (& Showcase details) | 6,257 | |
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| 347. | Unity for Humanity Winners Livestream | 1,534 | |
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| 348. | Roundtable: Taking human-machine interface (HMI) to the next level with real-time 3D | 1,798 | |
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| 349. | VERSUS MODE - A Game Show YOU Control | @CodeMonkeyUnity vs. CommUnity Manager Trey | 4,132 | |
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| 350. | What's NEW in Unity 6.1? | 19,575 | |
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| 351. | Production verification: Testing our tech in real games | 1,810 | |
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| 352. | Unity Input System in Unity 6 (4/7): Input System and UI toolkit | 3,796 | |
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| 353. | BMW: Fueling innovation with the AR ride | Unite 2024 | 2,395 | |
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| 354. | Demystifying IoT for operational digital twins | Unite 2024 | 1,013 | |
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| 355. | Autonomous factory agents: The future of intelligent industry | Unite 2024 | 882 | |
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| 356. | Panel: The road to real-time 3D transformation | 648 | |
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| 357. | Navigating the future: Using gaming techniques for automotive maps | Unite 2024 | 1,332 | |
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| 358. | Cincinnati Childrenโs Hospital: Innovating Surgery Planning with VR | 1,010 | |
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| 359. | Tomtom: a Unity customer story | 590 | |
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| 360. | Mercedes-Benz AG: Building next generation car experiences | 394 | |
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| 361. | Unity presentation: From vision to reality | 207 | |
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| 362. | Innovation Panel: How industries are adopting new technology | 56 | |
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| 363. | Powering next-generation HMI experiences with Unity | 831 | |
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| 364. | JTC Round Table Video | 887 | |
|
| 365. | Aseprite Importer Pixel Art Workflow | 962 | | Aseprite
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| 366. | Build VR Multiplayer Games in Unity 6 | 8,496 | | Blacktop Hoops
|
| 367. | Better Together: Consume Me | 2,806 | |
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| 368. | Video: Unity Input System in Unity 6 (6/7): Player Input Component | 2,020 | |
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| 369. | Unity Input System in Unity 6 (5/7): Rebinding Input System controls | 2,978 | |
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| 370. | Aseprite Importer available now | 5,982 | | Aseprite
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| 371. | Unity Input System in Unity 6 (4/7): Input System and UI toolkit | 4,349 | |
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| 372. | URP Cookbook: Compute shaders - Part 2: Flocking | 4,291 | |
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| 373. | Unity Input System in Unity 6 (3/7): Input System Mobile controls | 3,873 | |
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| 374. | Unity Input System in Unity 6 (2/7): Input System Scripting | 6,043 | |
|
| 375. | Unity Input System in Unity 6 (1/7): Input Action Editor | 11,241 | |
|
| 376. | Designing and Developing Unity's Mixed Reality Template ft. Unity's XR Team | 3,601 | |
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| 377. | URP Cookbook: Compute shaders - Part 1: Particle fun | 9,203 | |
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| 378. | Tanks Revamp Course Available Now | 6,867 | |
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| 379. | Tanks: Make a battle game for web and mobile | 20,430 | |
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| 380. | Independent Game Festival 2025 Congrats | 2,947 | |
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| 381. | Unity Studio Productions on the Process of Porting DREDGE to Mobile | 0 | |
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| 382. | How to Avoid MAJOR Pitfalls of Skill Tree Design ft. Kayla Shults, UI Expert | 5,444 | |
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| 383. | How the WereCleaner team created a carnage cleaning system | 4,928 | |
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| 384. | How to Gamify your Career Growth with Unity's Larry Hryb and Jessica Lindl | 2,201 | |
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| 385. | A Video Game Game Show where YOU have control | GDC 2025 | 3,270 | |
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| 386. | The Unity 2025 GDC Roadmap | 381,415 | |
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| 387. | Made with Unity Games sizzle 2025 | 15,491 | |
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| 388. | Biggest Trends in Gaming and how to Harness them ft. Code Monkey & Industry Reps | GDC 2025 | 3,588 | |
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| 389. | Prizes, submission details and samples for Unity's Adventure Showcase! | 3,230 | |
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| 390. | Chris Zukowski and your first Marketing decisions | 3,396 | |
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| 391. | NFL Pro Era: A winning play with Unity Enterprise | 2,186 | |
|
| 392. | How to Fund Your Game ft. Dino Patti, EX-CEO and Co-Founder of Playdead | 4,641 | |
|
| 393. | Shader Graph: UGUI Shaders Sample | 22,618 | |
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| 394. | GREAT Indie Demos and Design with the Devs | Steam Next Fest Feb 2025 | 3,124 | |
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| 395. | Citizen Sleeper 2's narrative tools and "no-code" approach - Creator Spotlight | 3,529 | | Citizen Sleeper 2: Starward Vector
|
| 396. | Attention-grabbing games Made With Unity | 7,426 | | V Rising
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| 397. | Creating a stunning web game with PIGIAMA KASAMA | 7,676 | |
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| 398. | See incredible projects enabled by Sentis with AI in the Unity Runtime | 5,249 | |
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| 399. | 2D Player Controller built in 10 minutes/1 hour/1 day - Crunch Time | 5,408 | |
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| 400. | Understanding URP settings and essentials | 13,776 | |
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