1. | 200 hours in Elden Ring, a review | 198 | Review | Elden Ring
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2. | What makes Hades great? | Gaming: The Podcast | 182 | Show | Hades
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3. | Remaking Legacy of Kain: Soul Reaver | 61 | | Legacy of Kain: Soul Reaver
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4. | 400 Hours in Hades | Gaming: The Podcast | 59 | Show | Hades
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5. | Tim Schafer on Psychonauts 2, creativity and 20 years of Double Fine | Gaming: The Podcast | 56 | Show | Psychonauts 2
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6. | What makes Resident Evil great? [25th Anniversary Celebration] | Gaming: The Podcast | 56 | Show | Resident Evil
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7. | Passpartout: The Starving Artist - How to make great art | 48 | Guide | Passpartout: The Starving Artist
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8. | Yakuza: Like A Dragon - Chapter 1 Walkthrough Gameplay PC (Part 1) - Japanese w/ English Subtitles | 41 | Walkthrough | Yakuza: Like a Dragon
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9. | 20 Double Fine Years - The Big Book of Double Fine - is here! | 40 | | Psychonauts 2
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10. | Why is Hideo Kojima so important? | Gaming: The Podcast | 24 | Show | Death Stranding
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11. | What makes Catherine great? | Gaming: The Podcast | 21 | Show | Catherine
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12. | The Big Tim Schafer Interview | Gaming: The Podcast | 19 | Show | Psychonauts 2
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13. | Why is Shadow Moses Metal Gear Solid's best location? | Gaming: The Podcast | 19 | Show | Metal Gear Solid
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14. | Why is Capcom so good at franchises? | Gaming: The Podcast | 16 | Show |
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15. | Why is Oddworld: Soulstorm's world so special? | Gaming: The Podcast | 16 | Show | Oddworld: Soulstorm
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16. | Why is Resident Evil's 'mansion' environment so great? | Gaming: The Podcast | 16 | Show | Resident Evil Village
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17. | What is environmental storytelling? | Gaming: The Podcast | 16 | Show | Dark Souls
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18. | Why and how do videogame safe rooms work? | Gaming: The Podcast | 16 | Show | Resident Evil 2
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19. | The Genius of Metal Gear Solid's Opening | Gaming: The Podcast | 15 | Show | Metal Gear Solid
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20. | Is Hitman III about repetition or freedom? | Gaming: The Podcast | 15 | Show | Hitman 3
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21. | IBD #11 Giant Sparrow interview & the making of What Remains of Edith Finch | 14 | Show | What Remains of Edith Finch
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22. | Single location or open-world video games? #Batman Arkham Asylum or Arkham Knight? | 13 | | Batman: Arkham Asylum
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23. | Oddworld: Abe's Oddysee - Game & Book Collection | 13 | | Oddworld: Abe's Oddysee
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24. | Yakuza: Like A Dragon - Chapter 1 Walkthrough Gameplay PC (Part 2) - Japanese w/ English Subtitles | 13 | Walkthrough | Yakuza: Like a Dragon
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25. | Psychonauts 2: Behind the Brains | Gaming: The Podcast | 13 | Show | Psychonauts 2
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26. | Yakuza: Like A Dragon - Chapter 2 Walkthrough Gameplay PC (Part 3) - Japanese w/ English Subtitles | 12 | Walkthrough | Yakuza: Like a Dragon
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27. | What are the most interesting video game settings & locations? | Gaming: The Podcast | 12 | Show | Final Fantasy VII Remake
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28. | 200 hours in Returnal, a review | 25 | Review | Returnal
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29. | Deathloop: What makes it better than Dishonored? | Gaming: The Podcast | 11 | Show | Deathloop
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30. | What makes a great RPG? | Gaming: The Podcast | 11 | Show | Final Fantasy VII Remake
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31. | Grim Fandango Remastered Year 1 | Commentary & Walkthrough | 20 Double Fine Years | 11 | Walkthrough | Grim Fandango Remastered
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32. | Do you have to like sports to like sports games? | Gaming: The Podcast | 10 | Show | FIFA 21
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33. | Are you a roguelike or a roguelite kinda person? | Gaming: The Podcast | 15 | Show | Spelunky 2
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34. | Diablo 2 Resurrected - Is it relevant for new players? | Gaming: The Podcast | 10 | Show | Diablo II
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35. | How do you play Elden Ring? | Gaming: The Podcast | 9 | Show | Elden Ring
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36. | Yakuza: Like A Dragon - Chapter 2 Walkthrough Gameplay PC (Part 3) - Japanese w/ English Subtitles | 9 | Walkthrough | Yakuza: Like a Dragon
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37. | Independent By Design: Art & Stories of Indie Game Creation | 9 | |
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38. | Metal Gear Solid 2's Tanker: The quintessential MGS sequence? | Gaming: The Podcast | 8 | Show | Metal Gear Solid 2: Sons of Liberty
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39. | The Making of 20 Double Fine Years | Gaming: The Podcast | 8 | Show | Psychonauts 2
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40. | Horizon Forbidden West's worldbuilding | Gaming: The Podcast | 10 | Show | Horizon Forbidden West
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41. | Deathloop - Part 1 - Blackreef & Updaam (PS5) | 8 | | Deathloop
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42. | Are you playing as yourself when you play video games? | 12 | | The Last of Us Part II
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43. | IBD Podcast #09 - Jason Rohrer on games' place in society and his influences | 8 | Show | The Castle Doctrine
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44. | How does Elden Ring manage to be both grand and intimate? | Gaming: The Podcast | 8 | Show | Elden Ring
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45. | Repetition in Video Games is Great | Gaming: The Podcast | 10 | Show | Halo Infinite
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46. | Which Games Do You Love But Would Never Play Again? | Gaming: The Podcast | 8 | Show | Pokémon Sword and Shield
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47. | Let's talk about Doki Doki Literature Club... | Gaming: The Podcast | 10 | Discussion | Doki Doki Literature Club!
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48. | What are the best games of the generation? | Gaming: The Podcast | 8 | Show | The Elder Scrolls V: Skyrim
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49. | IBD Podcast #14 w/ Steve Gaynor - Gone Home, Tacoma and what is the culture of games? | 8 | Show | Tacoma
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50. | How is Dungeons and Dragons different to videogames? | Gaming: The Podcast | 8 | Show |
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51. | What makes Final Fantasy VII great? | Gaming: The Podcast | 8 | Show | Final Fantasy VII
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52. | What is the best game of 2020? | Gaming: The Podcast | 7 | Show | Final Fantasy VII Remake
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53. | Nex Machina World 1 - Techno Forest Walkthrough w/ All Secret Exits uncovered (HD) | 7 | Walkthrough | Nex Machina
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54. | What makes Demon's Souls' opening hour so great? | Gaming: The Podcast | 7 | Show | Demon's Souls
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55. | Why are games so good at implied narrative? | Gaming: The Podcast | 7 | Show | The Legend of Zelda: Breath of the Wild
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56. | IBD Podcast #15 Stoic Studio (The Banner Saga Killers & Thieves) on depression, expectation, failure | 7 | Show | The Banner Saga
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57. | What makes Resident Evil Village such a good action game? | Gaming: The Podcast | 6 | Show | Resident Evil Village
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58. | Finding the joy in trashy games (Stranger of Paradise Final Fantasy Origin) | Gaming: The Podcast | 6 | Show | Stranger of Paradise: Final Fantasy Origin
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59. | Elden Ring is easier: What does that mean? | Gaming: The Podcast | 7 | Show | Elden Ring
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60. | Lost Ark is popular and Sifu is rather good | Gaming: The Podcast | 6 | Show | Lost Ark
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61. | Humankind: Should games be historically accurate? | Gaming: The Podcast | 6 | Show | Humankind
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62. | IBD Podcast #13 - Housemarque, Nex Machina and the Twin-Stick Shooter | 5 | Show | Nex Machina
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63. | What makes Portal great? | Gaming: The Podcast | 5 | Show | Portal
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64. | Star Wars: Knights of the Old Republic - Still good? (KOTOR) | Gaming: The Podcast | 8 | Show | Star Wars: Knights of the Old Republic
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65. | IBD Podcast #08 - Chinese Room (Everybody's Gone to the Rapture, Dear Esther) | 5 | Show | Everybody's Gone to the Rapture
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66. | New World Ends With You | Gaming: The Podcast | 5 | Show | Neo: The World Ends With You
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67. | Full Throttle Remastered (Opening Hour) | Commentary & Walkthrough | 20 Double Fine Years | 5 | Walkthrough | Full Throttle Remastered
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68. | What makes games scary? | Gaming: The Podcast | 5 | Show | Phasmophobia
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69. | Rime - Gameplay Walkthrough Part 1 - (No Commentary) | 5 | Walkthrough | Rime
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70. | What's the value of a remake, remaster or re-imagining? | Gaming: The Podcast | 5 | Show | Final Fantasy VII Remake
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71. | IBD Podcast #07 - The Overcooked Recipe, by Ghost Town Games | 4 | Show | Overcooked
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72. | Amnesia Rebirth - (Intro & Caves) Gameplay Walkthrough Part 1 | 4 | Walkthrough | Amnesia: Rebirth
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73. | Amnesia Rebirth - (Tomb of Tin Hanan & Portal Chamber) Gameplay Walkthrough Part 6 | 4 | Walkthrough | Amnesia: Rebirth
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74. | Day of the Tentacle Remastered (Opening Hour) | Commentary & Walkthrough | 20 Double Fine Years | 4 | Walkthrough | Day of the Tentacle Remastered
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75. | Back 4 Blood: Helped or hindered by Left 4 Dead's legacy? | Gaming: The Podcast | 4 | Show | Back 4 Blood
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76. | IBD Podcast #02 - Introversion Software on Prison Architect & understanding game dev earnings | 4 | Show | Prison Architect
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77. | Amnesia Rebirth - (Maze / Hunting Grounds) Gameplay Walkthrough Part 7 | 4 | Walkthrough | Amnesia: Rebirth
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78. | IBD Podcast #06 - Dean Hall talks Dayz, Early Access and Community | 4 | Show | DayZ
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79. | Where are all the Christmas games? | Gaming: The Podcast | 4 | Show |
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80. | When is death in a game about more than dying? | Gaming: The Podcast | 4 | Show | Demon's Souls
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81. | In-depth on Gone Home - How does the intro work? | 4 | | Gone Home
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82. | Neon White's sweet spot, a review | 3 | | Neon White
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83. | IBD Podcast #01 - Devolver Digital on its origins, goals & ideology | 3 | Show | Strafe
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84. | IBD Podcast #12 - Is Virginia a game, isn't it a game? | 3 | Show | Virginia
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85. | IBD Podcast #03 - w/ Not A Hero & OlliOlli creators Roll7 | 3 | Show | Not A Hero
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86. | Amnesia Rebirth - (Caves & Dark World) Gameplay Walkthrough Part 2 | 3 | Walkthrough | Amnesia: Rebirth
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87. | Shadow Warrior 2 Opening Level & Character Intros (No Commentary) | 3 | | Shadow Warrior 2
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88. | IBD Podcast #05 - The Design of Robocraft w/ Freejam Games | 3 | Show | Robocraft
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89. | IBD Podcast Special - Best Indie Games of E3 2017 | 3 | Show | Matterfall
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90. | Is Returnal fair as a Triple-A experience? | Gaming: The Podcast | 3 | Show | Returnal
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91. | The Design of Peace in Death's Door | Gaming: The Podcast | 3 | Show | Death's Door
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92. | Bows, guns and summons - What's the best weapon in video games? | Gaming: The Podcast | 3 | Show | Final Fantasy VII Remake
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93. | The Book On Making and Understanding the Best Indie Games | 2 | Show |
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94. | IBD Podcast #10 - Understanding Rime & its beautifully quiet design | 2 | Show | Rime
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95. | Video Game Resolutions 2022 | Gaming: The Podcast | 2 | Show | Returnal
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96. | Rime Gameplay Walkthrough Part 2 - (No Commentary) | 2 | Walkthrough | Rime
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97. | How has Deathloop improved on Dishonored? | 2 | Review | Deathloop
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98. | How important are backstories? (Cyberpunk 2077) | Gaming: The Podcast | 2 | Show | Cyberpunk 2077
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99. | What We've Been Playing - August 2021 | Gaming: The Podcast | 2 | Show | Call of Duty: Vanguard
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100. | How will the PS5 & Xbox Series X/S change gaming? | Gaming: The Podcast | 2 | Show |
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