Army of Two: Devil's Cartel - incidental glitches

Channel:
Subscribers:
16,400
Published on ● Video Link: https://www.youtube.com/watch?v=_ITUJDUJt90



Category:
Let's Play
Duration: 6:02
283 views
9


Just some incidental glitches and observations from my first playthrough of this game. It was a pretty decent title, and much longer than I expected.

Oh, there are some spoilers in the later half of the video, in case you care about this game's light-weight story at all. Also, loud audio warning for the last few clips here.

0:00 - doing a glitchy slide to cover that is right next to Alpha.

0:14 - I somehow managed to glitch one of the tutorial markers. So now the game is pointing me to go to two different directions.

0:31 - at least on PS3 there are occasional awkward moments where the game just pauses during a cutscene to load some stuff.

0:50 - floating body (or torso, more like).

1:02 - out of a whim I tried to skip a cutscene and quit to main menu simultaneously. As a result, the game was softlocked in the main menu, and only one button worked in it (Playstation store).

1:30 - there was a repeating bug where my partner would fall out of bounds all by himself and get killed, resulting in a game over. This was the first instance of it.

1:50 - pointlessness.

2:02 - another floating body.

2:24 - another instance of game stopping to load something in the middle of a cutscene.

2:47 - some delightful Y-fighting at the bottom of the boxes.

2:57 - just a small mechanics quirk. It's possible to use a knife in cover by knifing during the animation where you enter cover.

3:12 - tried to go out of bounds by having partner kick a door on Alpha. The door just goes through him.

3:40 - I ran ahead of my partner to the end of the area. While waiting for him, he fell out of bounds all by himself.

3:57 - small graphics thing.

4:13 - yet another floating body.

4:27 - a third instance of Bravo falling out of bounds and dying by himself. Dammit, stop hogging all OoB action from Alpha!

4:45 - the scripting for this part is a bit lacking, and so the boss whose name is S obviously sticks around - in a chase scene no less - until you hit a trigger a bit later on the path. He can be shot at, but is invulnerable at the moment.

5:15 - some distressing looking out of bounds scenery.

5:29 - loud audio warning. While fighting some of the last enemies in the game, there was a glitchy sine tone type of beep and a hint of noise as well. No idea what caused that. It happens again in a second clip afterwards.

5:47 - I fought the final boss in Overkill-mode and went right next to his vehicle. Seems a death trigger became buffered and killed the character in a glitchy way a bit later on, when I wasn't even in contact with the vehicle any more.







Tags:
army of two
glitch
bug
random
odd