Crysis with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Best HRTF effects at 3:19, 15:32, 19:32, 26:20, and 41:24.
It's 2020. Crysis Remastered has just been released for a whole new generation to discover the joys of their GPUs catching on fire. The graphical fidelity has been increased to the point where no GPU on the market can run Crysis at 4K 30FPS, at least according to the developer's claims. Yet with all the graphical improvements, perhaps the most critical element of the game has been ignored: the audio. Believe it or not, the original Crysis supported hardware accelerated through its FMOD middleware. Compatibility is spotty on modern Windows builds, but with a special 64-bit build of DSOAL (linked below) it's easily possible to play this Crysis with fully immersive 3D audio (probably) better than anything you'll hear on the PS5's Tempest Engine. With the creation of CrySpatial for Hunt: Showdown, it's a mystery why CrySpatial wasn't used for Crysis: Remastered at all.
While the positional audio isn't nearly as good as in Far Cry 1 or Far Cry 2, it's still good enough to provide a decent experience. When you're in the middle of combat with assault rifles firing at you from all angles like in the 3rd timestamp, it really highlights the brilliance of Crysis' circular combat. There is an odd flaw in the audio engine, however. There is no elevation HRTF above the player, only below the player. It's really noticeable when enemies fire flares (9:37).
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DOWNLOAD 64-BIT DSOAL HERE AND PUT IT IN THE SAME DIRECTORY AS THE 64-BIT .EXE! IF YOU ASK HOW TO INSTALL IN THE COMMENTS I'M JUST GOING TO DELETE YOUR COMMENT!
https://cdn.discordapp.com/attachments/547440061478862850/690739292334587914/dsound.dll
YOU WILL NEED THE 64-BIT soft_oal.dll RENAMED TO dsoal-aldrv.dll FROM HERE! PLACE IT IN THE SAME DIRECTORY AS DSOAL dsound.dll!
https://openal-soft.org/#download
COPY AND PASTE THE SETTINGS BELOW INTO A BLANK TEXTFILE AND SAVE IT AS alsoft.ini IN THE SAME DIRECTORY AS DSOAL dsound.dll!
channels=stereo
frequency=48000
sources=512
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
output-limiter=false
hrtf=true
resampler=cubic
hrtf-mode=full
hrtf-size=0
drivers="-dsound,"
FINALLY, PASTE THE SETTINGS BELOW INTO A BLANK TEXTFILE AND SAVE IT AS System.cfg IN THE ROOT CRYSIS DIRECTORY (NOT .EXE'S DIRECTORY)
con_restricted=0
s_SoundMoodsDSP=1
s_reverbtype=1
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HRTF grade:
B
Settings:
Windows Control Panel: Stereo
Allow applications to use Exclusive Mode: Disabled
(in System.cfg)
con_restricted=0
cl_fov=83.58
s_SoundMoodsDSP=1
s_reverbtype=1
cl_crouchToggle=1
i_mouse_accel=0
r_motionblur=0
cl_motionblur=0
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
Credits:
https://upload.wikimedia.org/wikipedia/commons/thumb/6/63/Crysis_Logo.svg/800px-Crysis_Logo.svg.png
(Logo is copyrighted by Crytek. Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #gameaudio #mod #crysis #crytek #cryengine
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