Will Rock w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Subscribers:
2,140
Published on ● Video Link: https://www.youtube.com/watch?v=DsavG-lCfJo



Game:
Will Rock (2003)
Duration: 5:13
289 views
8


USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Best HRTF effects at 0:46, 1:20, 1:52, 2:59, and 4:21.

This is Will Rock with OpenAL Soft 1.19.1's HRTF through DSOAL [IRC_1037 tables]. I'm playing this with the widescreen fix linked below. If you've never heard of this arena shooter before, then I don't blame you. I myself only know it exists because of an old GmanLives review. Let's just say it fell into obscurity for good reason. I spared you the torture of watching an entire 35-minute level, really. Will Rock is like Serious Sam but 99% of the enemies are Beheaded Rocketeers and the levels are somehow even larger and emptier. Also, there's an inflation fetish gun for...some reason.

The 3D positional audio in Will Rock is not bad, especially considering Serious Sam Classic was in mono. However, it suffers from a horrible flaw that this one level segment really emphasizes: the vertical channels are reversed. Up is down and down is up. It's the same exact problem Call of Juarez had, but Will Rock makes it a thousand times worse due to the abundance of vertical enemy spawns and flying enemies. It's very apparent if you watch the timestamps with your eyes closed.

It's also worth noting that Will Rock was very problematic in the early days of DSOAL, and still is to an extent. Before v1.3, Will Rock would run out of buffers after a few minutes, meaning that no sounds would play. With OpenAL Soft 1.20.1, the game suffers from constant hitching during gameplay which can lock keyboard input and unfocus the mouse from the window until you Alt+Tab. If you happen to left-click during these hitches (which is very likely), the game will crash. Downgrading to OpenAL Soft 1.19.1 is the only way to avoid this problem right now.


HRTF grade:
B+ (reversed height channels)

Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
4x MSAA and 16x Anisotropic Filtering enforced in GPU control panel
VIDEO_MaxLod=-10

IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
sources=512
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
output-limiter=false
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full
hrtf-size=0
drivers="-dsound,"

Links:
https://www.nexusmods.com/newvegas/mods/65094
(Personalized HRTF presets are included in HARD_MODE_INSTALLATION.zip)

Credits:
https://www.mobygames.com/images/covers/l/25885-will-rock-windows-front-cover.jpg
(Logo is copyrighted by Saber Interactive and Ubisoft. Use of this logo falls under fair use laws.)

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Tags:
Will Rock
2003
PC
FPS
Arena Shooter
Serious Sam Rip-Off
Sabre Interactive
UbiSoft
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
DirectSound3D
DSOAL
I Drink Lava