Blood II: The Chosen w/ EAX & 3D spatial sound (CMSS-3D HRTF audio)
Use headphones only with any virtual surround features turned off.
As I said in the Half-Life WON video, Blood II seems to use an early DirectSound3D driver with very poor positioning accuracy. It does seem to be a little easier to gauge if sounds are in front of or behind you than in HL1, but that's only because the sounds and voices are higher-quality. The binaural audio quality is just unacceptable. I'm playing this with a number of fixes for modern PCs linked below.
Recording Blood II: The Chosen was almost as much of a nightmare as it is to play it. I try to stay neutral about most games featured on this channel, but Blood II is seriously one of the worst fucking FPS games ever made. It is jank incarnate. Literally the only way to play Blood II is either on Easy difficulty or with the Extra Crispy mod. It's the kind of game where it can take 6 napalm launcher shots to kill the most basic zombie enemies.
No, I am NOT exaggerating.
HRTF grade:
D+
Settings:
Windows Control Panel: Stereo
Creative Audio Panel: Headphones
CMSS-3D on
MacroFX & ElevationFilter: Auto
ALchemy enabled
+ScreenWidth 1280
+ScreenHeight 720
+FovX 115.63
Microsoft DirectSound3D with Creative Labs EAX(TM)
Reverb: Normal
Links:
https://pcgamingwiki.com/wiki/Blood_II:_The_Chosen#Widescreen_resolution
https://steamcommunity.com/app/299050
(Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #eax #retrogaming
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