Doom Wads/Mods #472:Exomoon

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Published on ● Video Link: https://www.youtube.com/watch?v=o9ScnCGv1GU



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https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/exomoon Now to a wad that has been the biggest disappointment I've played since I can't remember when, I had played Moonblood which is to be featured later in this season and for a 2016 megwad it gave me enjoyment when there was so much generic games out there but this 2018 sequel butchers and saps all the fun out leaving little but silence.

Exomoon was released on the Doomworld forums on August 1rst 2018 and later on the Doomworld I.D. archive on November 8th 2018, It's a 24 level megawad that continues the story of Moonblood with humanity finding a new planet system through the "Tele-Portation Device", however UAC research has led once again to hellspawn attack and its up to us to clear them out.

Exomoon does so much wrong its painful, Yeah the mapping looks wonderful and it's OST by creator Deadwing is beautiful but it cannot save this megawad with some of the more annoying parts and placement of ammo and health, and no, like Back to Basics I'm not directly criticizing Deadwing themself, It's exomoons various things that I don't like, and this pains me because Moonbood is among my most played megawads.

Exomoon also abuses custom monster traps to the point where I nearly cancelled this episode due to being annoyed by constant boxing in by monsters post video, some of the new monsters are alright but they have, in my opinion too much health vs the standard monsters they are based on, I guess there are fans out there of Exomoon but I'm not one of them.







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