Doom Wads/Mods Rise Of The Revisits #14:50 Monsters

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Published on ● Video Link: https://www.youtube.com/watch?v=383IwDxdrvg



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https://www.doomworld.com/idgames/levels/doom2/megawads/50monstr Across 11 seasons, I've gone over many different wads and mods, The never ending search for material for this series is what drives me. I plan to run this series for many many years along with my other series' as Doom's modding community has a huge back catalog of material to go over.

This wad is one of the few examples of a first try, first video I did in its original season, released on January 2nd, 2017, by AD_79 (Brayden Hart) with help from Breezeep and Skillsaw, it's a concept megawad of 34 maps where all but 1 map have exactly 50 monsters, It also uses a bolder color saturation and a custom soundtrack with select cuts from PRIMEVAL, Jimmy, and Mark Klem of Memento Mori/Memento Mori II and STRAIN.

The mapping, AD_79 confesses in his text file does have inconsistency at times as it was his first real mapping gig, and it can be seen but I think Hart was too hard on himself as 50 Monsters looks well placed for such an early project, Ammo placement could be better as the mid-levels to late don't have enough shotgun shells or plasma for the high tier monsters, so it becomes a drag with a shotgun.

[[Among the concept wads, I did think at first that 50 Monsters was bland back then, this was due to how I was struggling with ammo management aside from using the chainsaw to cheese monsters when it was getting low and that's something I still do. As before I was a hardcore vanilla player and at times I do underestimate about the ammo pickups and RNG sometimes fucking me over.

But if there is one fault that I could say aside from nitpicks? The secret map31 is unpleasant with their transparent textures and poor ammo placement and its by far the worst secret map31 I've seen in a wad yet, Map32 on the other hand is surprisingly fresh and the bonus 33 34 map are good too.]]







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