HacX 1.2 w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio) Freeware Retro FPS

Subscribers:
2,140
Published on ● Video Link: https://www.youtube.com/watch?v=rEWMEXjppi4



The Spatials
Game:
Duration: 6:10
496 views
5


Use headphones only with any virtual surround features turned off. Best HRTF effect at 3:17. Sorry about the filtering; it was for video playback, I swear.

https://www.doomworld.com/idgames/themes/hacx/hacx12
This is HacX with OpenAL Soft's HRTF in GZDoom. Released in 1997 by Banjo Software, HacX was the last and most ambitious out of all the commercial Doom add-ons. It was a complete overhaul of Doom II that not only replaced all of the graphics and sounds, but used DeHackEd to modify the enemies and weapons as well. It also boasted the involvement of some incredibly notable figures like Iikka "Fingers" Keränen, Anthony "Adelusion" Czerwonka, Adam Williamson, and Kenneth Scott (art director of Halo 4). With all that hype going for it, surely HacX must've been a masterpiece, right?

Well no, HacX sucks. It contains what are easily the worst maps in each of the level designers' resumes. The cyberspace levels are so horrifically ugly and confusing that it's a wonder how anyone could've thought they were acceptable. The revamped weapons and monsters are completely unbalanced, leading to some really boring gameplay. To this date, I have never beaten HacX because MAP12 puts me to sleep. Had it not been released for free by Rich "Nostromo" Johnson then turned into an IWAD, I don't think anybody would've remembered this flop.

Case in point: Xaser, leader of the "HacX 2.0" development team that has yet to release any content in nearly 7 years.


HRTF grade:
B+ (no vertical HRTF)

Settings:
Windows Control Panel: Stereo
movebob "0"
FOV "100"
HRTF: On
Resampler: Linear
EFX: On
in_mouse "3"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
drivers="-dsound"

Links:
https://www.zdoom.org/downloads
http://openal-soft.org/
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)

Credits:

(Logo copyrighted by Banjo Software. Use of this logo falls under fair use laws for non-profit usage.)



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Tags:
Doom II
HacX
id Software
Banjo Software
Rich Johnston
Xaser
1997
Freeware
Doom HRTF
GZDoom HRTF
GZDoom
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava



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I Drink Lava - 3D Game Audio presently has 15,022 views for The Spatials across 29 videos, with the game making up 6 hours of published video on his channel. This is 5.50% of the total watchable video for The Spatials on I Drink Lava - 3D Game Audio's YouTube channel.