
Exit Fate #4 - Aftermath
Exit Fate is a role playing game made in RPGMaker by SCF. With 75 characters to recruit, a mixture of typical turn based combat and war battles, and an engaging story, the result is a very Suikoden-esque game.
The latest version of the game can always be found here:
https://site.scfworks.com/?page_id=10
Version being played: 1.02
Daniel rushed off to help his squadron last time, but the screen went to black. He's woken up, but it's not by Jovian or Angel. Rather, it's by someone known as Fitch. According to him, he found Daniel at the edge of a forest and brought him to his hometown of Alfheim to recover.
Daniel, rightly so, wonders what the hell happened at Kelsinger Pass. Fitch seems to have a better idea beyond his initial claim, but the elder of town wanted to see him when he woke up so Fitch is joining the party to take Daniel to him as chapter 2 begins.
Fitch isn't as good of a fighter as Daniel. Lower strength & magic than him...and, in fact, lower in just about every other stat except one, speed. He's quite a bit faster than Daniel despite being a level lower than him.
Exploring the inn, there's an interesting fellow by the name of Stromgaard by a window. Nothing of real interest here except that he has a portrait. It'd be best for us to remember that for the future, just in case.
Around town, not too much from the locals, but the blacksmith can upgrade weapons to level 2 as well as a magic shop where you can purchase more copies of Mend & Spark if you wish as well as two new buyable spells in Lightray (light element, single target) & Splash (water element, hits a row of enemies).
When you're prepared, enter the big building in the northern part of town. Inside is the mayor of Alfheim, Lothis. Daniel recalls the events that unfolded up until he awoke in the town's inn. One thing's for certain though and that's to head back to Kelsinger Pass to see if we can find any hints as to what happened. Fitch tags along for the ride as well.
Exiting town, take the path leading to the north and you'll run into Kelsinger Pass (and maybe get to swat aside some random Spider enemies in the process).
When you enter Kelsinger Pass, some soldiers spot Daniel and begin to come over. Fitch's BS sensors go off, stating the soldiers don't look friendly...and they clearly aren't when they suddenly claim Daniel's a traitor. Daniel fails to reason with them and is forced to run away after beating the two soldiers up (who somehow hit less hard than the Spiders, heh).
After leaving the area, return to Alfheim and go see Lothis. Daniel mentions what happened at the pass and has a clear goal in mind...something happened at the pass that he can't recall, yet had to be serious enough for him to be called a traitor so strongly. He needs answers and fast.
Luckily, Fitch suggests traveling to a new town, Harlinton, to start searching for clues. We've got no other leads right now so we might as well check that town out.
More next time!
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