FE7 HHM 0% growth LTC : Chapter 23x

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Here is the infamous chapter, with the long range tomes users coupled with Kishuna and walls/doors everywhere. Apart from the reinforcements, every enemy unit is promoted and hard to double inside Kishuna’s seal (since they are not weighted down by their tomes).

Among my units, Marcus, Hawkeye, Isadora, Raven and Rath are the only ones who can deal significant damage (promoted Heath could have too, but he is not level 10 yet). Out of these, only Marcus and Hawkeye have enough Res (8 and 10) to hope dodging the status staves with Pure Waters. Ninian and Priscilla are also deployed for supportive purpose (Kishuna will always move to be the closest possible of one of my magical unit, and Priscilla is the only one here).

The team is split at the beginning. The east side will face the status staves (Hawkeye is forced on this side) while the west side will have to kill more enemies. The brave weapons are very useful on this chapter as they allow Rath to ORKO the walls and the slow Marucs/Hawkeye to ORKO enemies.

On turn 1, I didn’t attack the druid with Silver Sword!Isadora because she can’t take both him and the Purge!bishop, and both of them have high accuracy. Instead Priscilla distracted the bishop on enemy phase while Isadora countered the druid with a Javelin, leaving him low enough for Priscilla to finish him (wait, how is unpromoted Priscilla going to kill anyone ?). On the east side, Marcus must already face the first status staff.

On turn 2 and 3, now that Kishuna is following Priscilla, the west side faces no resistance and can slaughter enemies (and walls) without trouble (the second Silver Sword helps a lot for this), though the sage is so tanky that I must rely on the Killing Edge to ORKO him.

It’s finally on turn 4 that I attacked Kishuna, forcing him to leave and to open all the doors and walls left on the map. It also makes 4 reinforcements appear, include one troubadour. The rest of the chapter is just to finish the enemies still alive.

After some thoughts, there are various things I could have made differently to improve reliability. On turn 2 on the east side, by placing Marcus on top of the bishop and taking all his weapons, it would force the Purge!bishop to attack Hector (as nobody would be in his staff range) and the Berserk!bishop to use his staff on Hawkeye instead of Marcus (enemy AI doesn’t try to sleep/berserk unarmed units), descreasing his staff accuracy by 10%.

Also, on the west side, it should be possible for Isadora to ORKO the druid with the Short Spear, assuming he proc one less point of HP or Def. By doing so, the Mine could then be used to kill the sage (no need to crit him anymore).

The main issue to cut the turn count is the troubadour. To kill her sooner, there are a few possible options. Attack Kishuna one turn earlier, but then all the promoted enemy units will be unleashed. I can also kill her the turn she spawns, either with Rath or a combination of Eclipse (~45% hit rate) and any 2-range weapon. In this case, the attacker would be in range of both the Luna!shaman and the 3 unpromoted reinforcements, leading to a more than likely death.

Overall CoS : ~1% (1~5% with the improvements stated above)

Staff accuracy :
Turn 1 : Sleep (42%)
Turn 2 : Berserk (25%), Sleep (55%)
Turn 3 : Berserk (32%)







Tags:
fire emblem
low turn count
genesis



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