IS IT WORTH IT?! | A Review of Enlisted in About 3 Minutes!
A detailed review of Enlisted in about 3 minutes! We make game reviews without the fluff.
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Enlisted is a free to play, team-based multiplayer first person shooter set in the second world war. It's being developed by Gaijin, the same guys behind War Thunder and it uses the same game engine though they're both completely standalone games.
It's classed an mmo but in reality it's a match based fps with up to 50 players per server, with that limit apparently set to increase to 100 and possibly even higher in the future. Similar to conquest mode in other games, the key to winning a match in Enlisted is to capture or defend objectives around the map, but the highlight of the game is the ability to lead your own squad of AI soldiers in battle along with up to 9 other team mates, each with their own squad of equally incompetent bots.
You gain experience and logistics points for each battle you take part in which you can use to customize your squads with better weapons and loadouts, like engineers that can build spawn points for the team aswell as flamethrower infantry and snipers, although each squad is restricted to certain classes of soldiers to prevent you from creating an unbeatable team of jet pack carrying flamethrowers with 8x sniper scopes and a golden smg as a secondary... Though that does sound pretty fun... Battlefield 6 anyone?
Anyway something I really like is the ability to instantly switch between the different members of your squad that are still alive, so if you get downed on one soldier you can just hit Y and instantly jump into the body of another soldier and try to avenge yourself. Once your whole squad is dead you can just respawn with a different squad and rejoin the battle from the nearest spawn point and none your soldiers are lost permanently no matter how many times they die.
The maps are grouped into 4 different campaigns with each campaign representing a unique theatre of the war. Only the Moscow and Normandy campaigns are playable right now though and there's currently only a small handful of maps in rotation, and although they're beautifully detailed they quickly started to feel repetitive after a few matches because of their relatively small size and numerous bottlenecks.
The gameplay is fast paced and relatively small-scale and it definately leans more towards arcade than realism but that's not automatically a bad thing. It's got bright white hit markers, bunny hopping and accurate hip firing with bolt action rifles, but there's also small elements of realism thrown in like being able to kill an enemy in 1 shot and historically accurate squad names, though on their website they advertise the game as "giving a feeling of participating in a real military battle" so if that's what they were going for then i'd say they definately missed the mark due to the lack of any real immersion.
You can unlock tanks and aircraft as you increase your career level and the vehicle handling feels exactly like it does in War Thunder, for better or for worse. They're abit stiff and clunky and since you're limited to a first person view you can't really see much and it's easy to get your tank stuck in a ditch or a trench. Aircraft are able to re-arm by flying through resupply points in the air.
The whole game basically looks and feels identical to arcade mode in War Thunder and although it's by no means ugly to look at, War Thunder came out over 5 years ago so i'd be lying if I didn't say it looks dated right out of the gate. The explosion visuals are underwhelming and the sound effects lack any real cinematic edge and for some reason all the soldiers seem to scream constantly like the beheaded kamikaze dudes from Serious Sam.
My biggest concern though is that you spend most of your time fighting enemy squads made up primarily of bots, and those bots are incredibly easy to kill which quickly leads to a boring and repetitive experience. The ability to take charge of a squad is a good concept and I appreciate that they're attempting to bring some fresh ideas into the genre, but the bots fail to add any immersion to the experience, mostly just standing around getting shot in the head one by one or staring straight into walls, and since there's no way to tell them to hold their fire, the second they see an enemy they open up and blow your cover which makes it difficult to use them tactically.
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Enlisted by Gaijin
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