Kirby Super Star: Revenge of Meta Knight (Co-op) -- Chapter 2, Orange Ocean
When last we left Kirby (and GIM!), the mighty flying battleship Halberd put on a burst of speed to blow our heroes away. Why chunks of Heavy Lobster, who was completely shaken to pieces, weren't similarly strewn overboard is apparently unexplained.
Surely there's no way Kirby could possibly give chase... it's not like he has access to some kind of warp-speed flying contraption of some sort (that naturally won't reveal itself until AFTER some Kirby-powered ground, air, and/or sea travel). Dream Land is clearly doomed!
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Revenge of Meta Knight, Chapter 2
Orange Ocean
Why yes, this is the very same Orange Ocean that appears in Kirby's Adventure... although obviously not the same section of it as any of the existing areas Kirby explored. Incidentally, Meta Knight was introduced to the series in the first place as the area boss, so I wonder if that's supposed to be an indirect nod of some sort. Actually, Meta Knight mentions wanting to begin conquest of Dream Land with Grape Garden, which was the fourth stage in Kirby's Adventure... so this has to be intentional recall.
The sounds and scenery are quite nice and tranquil, although the enemy concentration is almost as fearsome as the deck of a battleship as a swarm of Birdons and Blippers make the air and sea fairly treacherous while the immobile Glunks will take potshots as our heroes pass by... perhaps it's not so tranquil after all!
Players are naturally rendered invulnerable from damage in these kinds of games, because even something as simple as an enemy collision will require some grace time for disentangling oneself from the cause of your pains lest even more vitality be unfairly lost. The same runs true for enemies, because certain attacks will cause enemies to receive a similar mercy period. This has the obvious implication of granting foes greater longevity even in the face of an onslaught of rapid attacks.
This, of course, has the basic impact on cooperative play that you can't just have both players whale on a target until it dies a horrible and undignified death without ever being able to return the favor... well, this can still happen anyway... particularly in a game like this...designed more for one and additionally playable by two, but it's all about the possibility of getting some moves off before that happens.
More specifically, this means attacks will often be "ignored" by enemies because they had already received another too soon beforehand. This may all seem far too pedantic and natural (regardless of whether it is because the player has pondered these considerations or has simply become used to them as staples of good game design at large), but it is something that is guaranteed to crop up as something to be properly reckoned with. Like say wasting your inhaled Wing cap on an invincible Iron Mam.
A slightly more dangerous auto-scrolling screen comes next... and it becomes particularly murderous as it carries on a bit longer. A bulkier enemy like Rocky, a fast closing in boundary, and a normally trivial Kirby-high wall constitutes a fairly serious death trap in this game series.
But wait! After I stress the relative increase in the concentration in Kirby-seeking hostile elements in this sub-game, we're faced with Whispy Woods as our first "real" boss fight? (When was he relocated from Vegetable Valley and re-rooted near Orange Ocean, if we are indeed referring back to Adventure-era geography?)
Well, at least Whispy provides more demonstration of enemy mercy invincibility... amusingly, one of the weakest attacks in the game is simple Parasol contact, but since it's a constant damage source, there's pretty much no chance for Up-Yo strikes to slip in, even if Kirby happens to be perfectly satisfied with the arrangement.
Eventually, we defeat our resident giving tree... only to reveal one of Whispy's many (and wildly variable, depending on what game you happen to be playing) defense mechanisms. The initial battle ends with no particularly stronger resistance than before (maybe more HP, but I somewhat doubt it), but out of nowhere, the real battle begins.
The boss of Chapter 2 is, in fact, the Twin Woods! ...and Whispy before them. Wait a second... one tree... two trees... THREE trees?! Oh my! Actually, I suppose the question of location and number should be rather easily resolved because Whispy IS a tree and those apples that roll offscreen uninhaled must come to rest somewhere... the only question now is how one of his arboreal progeny came into maturity atop two others underground. (And they must grow rapidly, like weeds... that'd certainly explain Whispy's ubiquity.)
That is some eagle-eyed Ax Knight, I tell you what.
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I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
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