Let's Play Donkey Kong Country 3 GBA - Part 2: Raised in a Barn

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Published on ● Video Link: https://www.youtube.com/watch?v=QSwa57WD1aU



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Let's Play
Duration: 8:01
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Well, I would have had this video up 3 days ago, but my video editor decided that then would be the perfect time to plaster a huge "trial version" logo at the top of it, despite the fact that I still had 12 days of editing left. I managed to save up enough money today to buy it (which I was going to do eventually anyway, darn it!), so now we're back in business.

In any case, we now move on to the second half of Lake Orangatanga with Skidda's Row, 1-4, the first snow level of the game. (Actually, the snow levels are kind of underrepresented in DKC3...while there are three of them, the same as most level types, all three go by so fast that you don't have much time to experience them.) The first thing you might notice is that they kind of ruined the music for these levels...there are only about two or three tracks in the redone soundtrack that I really don't care for, but this is one of them. It sounds too whimsical for the environment. The level itself plays exactly the same as the SNES version, minus one enemy in a bonus room; just be careful about ice physics and watch what's coming up ahead instead of rushing it like I did. Then we get to Murky Mill, or 1-5, which is a gimmicky but really short level. As before, the Kongs spend this game transformed into Ellie, and Ellie is afraid of mice, so if she happens to see any of the rat enemies when they are in the light, she will freak out and turn away from them, which means you must use barrels or, for some of them, wait until they are out of the light. (Three notes about this: One, the level isn't nearly as dark as its SNES counterpart, I guess because of the whole "GBA saturation syndrome" thing, where colors have to be brighter and more intense to show up well on the original model GBA; two, it seems like the rats are positioned such that you don't need to use quite as many barrels in the GBA version and can just stomp more of them; and three, why exactly does transforming into an elephant suddenly make us afraid of mice? Maybe it's like in Animorphs where you get the animal's instincts as well as its body?...)

After that comes our first encounter with Swanky, who has a completely different minigame this time (and a rather obnoxious one at that) that we shall not deal with right now, and then the boss. Belcha isn't any harder than he (it?) was the first time...or, at least, I don't think he is. Despite my repeated failures to throw the barrel in the right place, I've never noticed a stricter hitbox or anything in the GBA version. Making the innocent mutant barrel monster belch itself into a pit by throwing bugs into its mouth results in getting a bonus coin, Cranky congratulating us on our success, and gaining access to the next area. Of course, we will start on this second world next time.

Oh yeah, and I posted a link to my LP of the SNES version of the game in the previous video if it matters.







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TheMartianGeek
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Let's Play
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Donkey Kong Country 3
DKC3
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Lake Orangatanga
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1-4
1-5
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Skidda's Row
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part 2
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