Let's Play Mega Man X6 - Part 7: Have an Ice Day

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Published on ● Video Link: https://www.youtube.com/watch?v=7SB5ijH7wms



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Duration: 11:20
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Ah, THIS stage...don't let the ambient music fool you; this might just be the nastiest of the eight. (I don't care if this was the shortest video thus far; this is my personal most hated of the eight investigator stages.)

Blizzard Wolfang is the guardian of the North Pole Area, and somehow, I don't think he's going to get many guests. His stage starts out at the bottom of a large hill with lots of avalanches pouring down it. Unless you want to get bowled over by a huge snowball, you have to position yourself in places where the avalances won't reach. After the hill, you have to cross a series of narrow, icy platforms over a bottomless pit (and mind you, you can't wall-jump here, since the walls are too slippery)...and half the gaps have vertical avalanches that come and go at intervals. Of course, since this is an ice stage, it's slippery, and it's very easy here to slip right off the platforms. The projectile-shooting wolves don't make things any easier either.

After that is the approximate halfway point of the stage, and here is where the Nightmare effect starts up. Blaze Heatnix's Nightmare effect causes fireballs to fall from the sky. I think they can be destroyed with the Magma Blade, but it's easier just to avoid them. (Not that avoiding them is all that easy either...) Now we have an avalanche going the other direction, and just past that is another Dr. Light armor capsule. Below the armor capsule, there's a special wall that can be broken only by the Nightmare fireballs. It opens the way to a little extra area containing some Reploids, the secondary area portal, the heart tank, and the EX Tank, which makes you start with 4 lives instead of 2. (Not that it matters much, since you get infinite continues and start from the same checkpoint when you get a Game Over.) Then there are some more icy hills with snowballs (bouncing this time), followed by three large pits that you have to escape by means of falling ice blocks. In the third one, the ice blocks fall in rows, each with a single gap in them. You do NOT want to get caught under a falling row of ice blocks (it takes off about a quarter of your health!!), but even less do you want to get caught in the gap when it lands, because it will fill in and kill you. After going through all that, we finally get to face off with the boss.

Blizzard Wolfang, or just Blizzard Wolf, probably has one of the more interesting boss battles. As far as I know, he has 7 attacks:
1) He runs back and forth.
2) He stops, crouches, and jumps toward you.
3) He stops, crouches, and jumps to the wall, then jumps down.
4) He stops on the ground and spits the Ice Burst, a chunk of ice that can damage you. The Ice Bursts always come out four at a time.
5) He jumps up to the ceiling and spits the Ice Burst.
6) He dashes across the ceiling, forming icicles that can and will fall on you.
7) He dashes across the ground forming icicles.
I might be missing one or two, but that's the gist of the battle. I couldn't use the Blade Armor's saber on him much, since keeping my distance from him usually seemed to be the best option.

Upon defeating him, you get the Ice Burst, which is probably the third-worst weapon after the Guard Shell and Ground Dash. It could have been decent, but...the two main problems with it are that it has absolutely pathetic ammo and an equally pathetic refire rate. Basically, you shoot a chunk of ice in a downward arc, and if it lands on the ground without hitting an enemy, you can stand on it for a couple seconds before it disappears. When charged, X starts flashing, and if he dashes (on the ground) while this effect is active, icicles will form along the path of his dash that will go up and down. Interestingly, the charged Ice Burst requires the exact same amount of weapon energy that the uncharged version does; I can't think of any other weapon that has this property. (Ones that can't be charged at all don't count.) The ice block shoots out fairly quickly and seems to do decent damage if it hits an enemy, but can only have ONE of them on the screen at a time, which sucks. Also, the maximum number of shots you get with it is, I think, 12, and that's if you're fully powered up. If you're using it with no armor or upgrades of any kind, you get only 6 shots. Lame.

Anyway, that's 6 out of 8...only 2 more investigators to take down.




Other Videos By TheMartianGeek


2011-04-26Let's Play Mega Man X6 - Part 15: The Sigma Showdown
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2011-04-21Let's Play Mega Man X6 - Part 13: Deeper Into the Nightmares
2011-04-11Let's Play Mega Man X6 - Part 12: Entering the Gate Way
2011-04-02Let's Play Mega Man X6 - Part 11: Matters of Secondary Importance
2011-04-02SMW Custom Sprite: Middle Ring
2011-03-24Let's Play Mega Man X6 - Part 10: Cleanup Duty
2011-03-07Let's Play Mega Man X6 - Part 9: Recycle Your Trash
2011-03-07Let's Play Mega Man X6 - Part 8: Rain of Terror
2011-03-01Let's Play Mega Man X6 - Part 6: Ix-Nay on the Eat-Hay
2011-03-01Let's Play Mega Man X6 - Part 7: Have an Ice Day
2011-02-27Let's Play Mega Man X6 - Part 5: Weapons of Infinite Power
2011-02-26Let's Play Mega Man X6 - Part 4: Mirror Reflections on a Shellfish Past
2011-02-26Let's Play Mega Man X6 - Part 3: The Ministry of Randomness
2011-02-26Let's Play Mega Man X6 - Part 2: Afternoon in the Amazon
2011-02-26Let's Play Mega Man X6 - Part 1: Introduction to a Whole New Nightmare
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2011-02-14Let's Play Donkey Kong Country 3 - Part 17: K. Roolenstein, The Sequel - Bashing the Baron
2011-02-14Let's Play Donkey Kong Country 3 - Part 16: The Second Circle of Infernatoa: Evilbonusia
2011-02-14Let's Play Donkey Kong Country 3 - Part 15: Lost: The World
2011-02-14Let's Play Donkey Kong Country 3 - Part 14: K. Rool and Unusual Punishment



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