Let's Play Mega Man X6 - Part 8: Rain of Terror
We now come to the Inami Temple, where there seems to be a problem with the precipitation. This video may not have been the longest, but it was definitely the largest of any I've uploaded so far, probably because of the rain.
Anyway, Rainy Turtloid's stage, the Inami Temple, is kind of interesting. I rather like it. It takes place in an ancient temple that, as we soon find out, is being scourged by acid rain. Throughout almost all of the stage, there is rain falling, and as long as you're out in it, your health slowly decreases. This could potentially be annoying, but there are little machines you can stand on that will completely refill your health. The only way to stop the rain is to destroy the generator creating it (affected by the Nightmare, of course), and to do that, you must first destroy four orbs spread around the area before each generator. Destroying the four orbs will remove a force field from the generator, enabling it to be destroyed with pretty much any weapon. You have a total of 4 generators to destroy before you come to the boss door. The only real tricky part of the stage, though, is during the third section (which, incidentally, is by far the most difficult of the four); you have to cross a wide gap with a series of five cylindrical platforms, a couple of which pretty much require air-dashing to stay on. Besides that, just avoid the enemies and keep your eyes peeled for the orbs. (If you miss one, you'll have to go back and get it, and that can be troublesome, at least in the third section.) This stage has three basic kinds of graphics for the foreground, and decent enough music. It also brings up a new Nightmare effect, Shield Sheldon's, which creates Zero-shaped holograms that can damage you.
As for Rainy Turtloid himself, well, no matter what you call him (Rainy Turtloid, Rainy Turtle, Rain Turtle), he really isn't all that rainy. He's a HUGE turtle with two green gem-like things on the back of his shell. You have to destroy these before he is vulnerable to damage, unless you hit him from the front. As first, he just stands in one place and fires lots of missiles at you, but after a while, he retreats into his shell to form something akin to a buzzsaw. He rolls back and forth and follows you, even up the wall if necessary, and then he pops back out of his shell and goes back to the missile-shooting. The green gems on his shell regenerate eventually, but let me just say that the Blade Armor's blade works wonderfully on him. It's good at destroying the green gems and the missiles, and it does a significant bit of damage once he is vulnerable. Once he gets down to half health (I think it's half), he adds a third attack, which consists of rolling back and forth while shooting large blobs of water called the Meteor Rain upward. That would be his only "rainy" attack, and he didn't even do it during my fight with him.
When you beat him, however, you get something else rainy...the Meteor Rain. The Meteor Rain shoots a large blob of water that goes straight up, bounces off the ceiling, and then goes straight back down. Probably its best use is for defeating certain bosses; besides the investigator weak to it, it also stuns Illumina (although it doesn't do as much damage as a well-timed saber slash) and is the weakness of a certain secret boss that we haven't seen yet. If you charge it, it creates a deluge of raindrops that fall diagonally downward from the sky, which isn't as good at it sounds, since said raindrops are pretty far apart.
With Rainy Turtloid defeated, there is only one stage and boss left to conquer. This also marks the point in the game where every one of the eight main stages has a Nightmare effect active; Ground Scaravich's was the only one that didn't before now, and now it does. Rainy Turtloid's Nightmare effect, though, is really quite pathetic, as we'll see later.
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