Let's Play Donkey Kong Country 3 - Part 16: The Second Circle of Infernatoa: Evilbonusia
We continue through the tricky Lost World, also known as Krematoa, a world that doesn't really have a specific theme, unless you count "way too freaking many annoying Grab 15 Bananas bonuses".
8-3 is Tyrant Twin Tussle, and it doesn't take its name lightly. The name comes from Kuff 'n' Klout, two huge muscle-bound Kremling twins who seem awfully agile for being so bulky. They appear in the first three stages of Krematoa, and they're all over the place in this one. They have two attacks: charging toward you and leapfrogging over one another. They can be defeated, but only if you have an item like a TNT barrel...or Squitter, who proves to be very useful in this stage. His webs can take down the nasty twins easily, and when one twin is gone, the other always uses the charge attack (well, there's no one left for him to jump over, after all)...not that he'll be a problem for much longer, since if his twin just got hit with a web, guess who's next? In the leapfrog attack, their jumps have varying heights and distances; sometimes you have to jump between them when one is jumping high, and other times, you have to stand on the ground and let them jump over you. The evil bonus of this stage contains a pair of the twins that jump REALLY FAST, and you don't have Squitter to save you here either! I beat it on the first try here, but it was a miracle I did...at least if you lose, it's easy to redo. It's easy to miss the first time through the game, though; the bonus barrel is invisible, and your only clue to its location is a single banana...AFTER the goal. This stage has probably the most creatively-placed DK coin in the game, though.
8-4 is Swoopy Salvo, which can be a rather frantic stage. Swoopy, the woodpecker-like bird that we haven't seen since his solo appearance in Kremwood Forest, comes through this stage in swarms. There are the Swoopys that you can trick into getting stuck in the trees, but there are also ones that spawn endlessly and fly through small holes in the trees, usually right in your way. Half of this stage is spent in the form of Squawks, who isn't as great against the Swoopy swarms as you might think. I thought the second half, where you're not transformed, was easier. The only really nasty parts of this stage, I think, are the sections where you have to go through a hole that has Swoopys coming out of it in the opposite direction you're going...and one of the bonuses. Any guesses what it is? It's very difficult just to get INTO, let alone beat, since you have Swoopys coming the opposite direction AND bees flying around the bonus barrel (another invisible one, by the way) quite fast. It's nearly IMPOSSIBLE to get into the bonus barrel without getting hit, and I don't think I've ever managed it. You can redo the bonus if you lose, but it's so hard to get into if you have only one character left that it might as well be a one-time thing. The bonus itself is a Grab 15 Bananas with continuously-spawning Swoopys! Yay! It turned out to be easier than it looked, though; something that I doubt I realized the first time I played this game is that the Swoopys always alternate which side they spawn from. All you really have to do is keep that pattern in mind, and the bonus shouldn't be *too* much of a problem. Speaking of bonuses, though...this stage contains the last bonuses in the game. Yep, that's right...there are no bonuses—or bonus coins, for that matter—after this one. Phew.
Almost there...only two more stages left...!
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