Let's Play: The Plutonia Experiment - Map04 - Caged
A playthrough of "Caged" (Map04) of Final Doom: The Plutonia Experiment for PC, played through GLBoom-plus. 100% kills, 100% secrets (Max-Kill).
So much pain and anguish. For the fourth map, this one's a doozy. It's non-stop action from all sides, and the style is mildly reminiscent of Map26 of Doom 2 but without the actual mine area. Except more pain. You know, the kind you get from taking a shotgun to the face.
The best way to approach this is to kill everything that can attack you at the start. Take your time and keep your eyes peeled for the Chaingunners that are very well placed, and teleporting Cacodemons that try to get the jump on you. The open cage theme of this doesn't help with evading any attacks so be on your guard.
This one could easily be placed further in the megawad and still be tough, but there are still way worse maps than this one. By worse, I mean, tough. Not worse, as in, design, like TNT. It's a little easy to get lost here despite it's small size due to what some of the switches in the map do.
By far, the start is the hardest part of this one. Once you get past it, as long as you play safe, it gets easier from there.
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