Mega Man 2 (NES) Playthrough - Part 07: Flash Man
I can't remember the last time I bothered doing this level without Crash Bomber; with it, half of the fighting and obstacles are skipped entirely, which results in a far easier level than generally intended.
The slippery floors aren't too much of a hindrance (unlike certain moments in MM and MM4), and you only really get inconvenienced by them if you take a hit. And then drift back about 10ft.
Flash Man... ah, well, I don't know what to say. He didn't really know what to do either, so there's nothing much to talk about regarding the fight. What does he relinquish? Weaponised Awkwardness. Time-Stopper is one of those weapons that's awesome in theory, but turns out to be a bit unfavourable when used. One shot, and it just fuckin' drains completely, so you really have to make it count.
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