Mega Man 2 (NES) Playthrough - Part 10: Wily Fortress 2 (Picopico-kun)
A very short, minor obstacle course that relishes the idea of just laying spikes everywhere. This is one of those levels that can potentially cost a fortune in weapon energy, and does very little in the way of placing recovery items. Taking the first ladder after the ride atop Item-2 is a bad idea.
As for the boss, Picopico-kun isn't much of one. Aside from the first few blocks giving no clue as to where they're coming from (and potentially landing a cheap hit), it's just a case of blowing the bastards away as they join up. Bubble Lead works too (destroying them in one hit), but lacks Metal Blade's range and aiming capability.
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