Megaman X Mavericks Final #9 - Neon Tiger

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Megaman X Mavericks Final is a rpg fangame by maddrex77 set in the Megaman X universe. Included are remastered versions of the first three games and a brand new fourth chapter depicting events that happened after the third game.

If you wish to download game, head here to pick it up (and to check out the original versions of Mavericks 1-3 if you so desire):

http://megaman-x-mavericks.webnode.com/

Current version: 1.01

Time to start cracking down on the second set of mavericks. Unlike the first half, you have a little more leeway in terms of who you want to begin with given you have two party members.

For now though, Zero gets a couple Build WEs and a Build Speed to bring those stats more in line with X before heading off to Neon Tiger's stage which, oddly enough, has a difficulty rating of 6. You'll see why this is once Blast Hornet's stage comes around.

Speaking of Neon Tiger's stage, enemy damage hasn't risen too much, but having another party member to take hits helps with keeping healing item usage down.

Still, you need to be very careful when the robot ball with electricity enemies show up. Not because of the damage they do, but because their sole attack inflicts paralysis. Not so bad, right? Well, if both of your characters get inflicted with that ailment, it'll result in a game over. Thankfully, they only appear in two formations and one Ice Crash oughta kill one in a single hit.

As for important things to collect, in the fourth room there's a door leading to the last shaft to descend before the boss doors. Before heading through that door, go through the wall to the right to find the third piece of the Ultimate X Armor.

As for Neon Tiger, his attacks hit for 70-100 damage. The main difference though is that these attacks hit both of your characters so you have to watch both of their hp totals and heal as needed. Shouldn't need more than one or two heals per character before the boss falls to repeated Ice Crash spam.

Skill reward here is Ray Splasher. Hits all enemies, effective against magnet types, costs 35 WE.

Magnet Man's up next.







Tags:
Megaman X
Fangame
Mavericks



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