Megaman X Mavericks Final #5 - Air Man

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Published on ● Video Link: https://www.youtube.com/watch?v=gx3sotDdEEI



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Megaman X Mavericks Final is a rpg fangame by maddrex77 set in the Megaman X universe. Included are remastered versions of the first three games and a brand new fourth chapter depicting events that happened after the third game.

If you wish to download game, head here to pick it up (and to check out the original versions of Mavericks 1-3 if you so desire):

http://megaman-x-mavericks.webnode.com/

Current version: 1.01

Alrighty. Started over after updating, had more resources after clearing all the stages from my past videos again (The wonders of how much 10 attack makes in the long run). Time to hit up Air Man's stage (after I snag another Build Power for X offscreen of course).

The premise behind Air Man's stage is four teleporters leading to different sections of the level. In each section is a generator. Once destroyed, makes one of the bridge portions at the start go to the center. All four will need to be destroyed in order to get to Air Man.

There are a couple puzzles to contend with here. In the third area, you'll find a panel stating you need to find a hidden switch to activate a portal. If you look closely, you'll see a tile that's clearly off compared to the rest. Step on it and examine it to activate the teleporter to get to the generator (complete with taunting by Air Man!).

For the fourth area, you need to press four switches in a specific order. They're located at the 12, 3, 6, and 9 o'clock positions. Start with the 9 o'clock switch and work your way around clockwise to solve this puzzle and reach the final generator.

From there, it's a relatively easy walk to Air Man's arena.

Enemy wise, there's a reason I wanted more power for X. Enemies are doing some notable damage (15-25 damage a hit) and I need him killing things in one or two hits tops. Hell, I even invested in a couple Build HPs (+50 max hp per use) so I could get more value out of every E-Tank used.

After grabbing another Build Speed at the boss gates, it's Air Man time. He can fire a fan for 20 damage, three small tornadoes for 25, or one giant sized tornado for 28. Not that much more than what the normal enemies were dealing out, just a matter of making sure you don't space out and forget to heal when needed.

Reward for this fight is Tornado Spin. Effective against water based enemies, but more importantly, hits all of them. Costs 15 WE per use.

Duff McWhalen comes up next.







Tags:
Megaman X
Fangame
Mavericks



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