No More Heroes Version Differences - Heroes' Paradise Exclusive Side Jobs

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NMH Version Differences Guide: https://www.speedrun.com/nmh/guide/61qu8
NMH Version Differences Playlist: https://www.youtube.com/playlist?list=PLWiGDBCbRlC0elrbf4vHSrju_Ov0AiGP_

The International version of Heroes' Paradise added five new Side Jobs. While some of them are kind of amusing, I mostly find them to be insipid; they feel rough and out-of-place, much like the rest of the HP-exclusive content. While there is already footage of the jobs online, I wanted to bundle them together for easy documentation.

Signaling (0:00)
Signaling is easy and straightforward. While it's a little strict, it's not too hard to get a Gold medal.

Sign Spinning (2:56)
This job is shallow and annoying. Needless to say, shaking the controller is not very fun or reliable, and it took a few tries to get a Gold medal. Here's a clip showing what happens if you overload the sign: https://www.youtube.com/watch?v=M4Fvrt-bJe0

Kitty Race (5:44)
While it's pretty cute, Kitty Race is also rather mindless. You don't need much strategy beyond alternating between the buttons almost randomly.

Bust A Coconut (7:54)
The most annoying job of the bunch, it took me nearly a dozen tries to get the Gold medal. If you miss a single coconut, not only do you have to wait for Travis to recover, the speed of the coconuts resets, meaning that it's almost impossible to get a Gold medal if you miss just one. At least the Job Center manager has some good lines...

People Bowling (10:21)
Without a doubt, this is the most laughable and out-of-place job in the game. The physics are mindboggling bad; this was my only attempt (not having touched it in months), and you can tell how confused I was with the first bunch of people. While I thought about recording a smoother attempt, I decided to keep this one as a testament to how hilariously wonky it is.

A few other points to note:
* As mentioned before, this is the International release of Heroes' Paradise, so the original PS3/360 JP version does not have these Side Jobs. Red Zone, being INTL HP ported back to Japan, does have this content.
* Unlike Wii, you can jump straight to the missions, but only after you've completed them once beforehand. This feature was not present in the original JP HP version, either.
* Unlike Wii, if you fail a mission, you can retry it immediately (which you can see in the extra clip for Sign Spinning). There are a few other differences across the board when it comes to restarting missions, which I plan on showing in a later video.
* Getting a Silver medal in a Side Job will unlock a new Assassination Gig, and getting a Gold medal will unlock a new Free Fight Mission.
* There are new Assassination Gigs along with the new Side Jobs: https://www.youtube.com/watch?v=nEOyzpjaLgg
* While HP didn't necessarily add new Free Fight Missions, they had to move them from the north city, so there are some changes: https://www.youtube.com/watch?v=EpuctjS9ldw
* In case you're wondering about the weird screen tearing and frame drops all over the place, that's not my capture card malfunctioning; that's all from the game.

Here's an album of the descriptions of every Side Job (including the ones carried over from Wii): https://imgur.com/a/VymWfh6

While I can understand why the porting team included new material, the additional Side Jobs are unpolished and don't really fit in with the original jobs. At the very least, there are a few amusing things about them. Heroes' Paradise is far from an ideal version of NMH1, but its differences and additions are "interesting," if nothing else.

*****
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