Pokemon Sun - 0 Exp Part 18: Totem Kommo-o

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The last trial and, fittingly, it's a dragon-type totem battle, which is appropriate for the endgame. Kommo-o is the generation's new pseudo-legend and much like Goodra before him it's a dragon that's more defensive than offensive, though of course its BST is high enough for it to attack in many possible ways effectively. Players mourn the absence of Close Combat on its learnset, which would've led to some increased competitive viability, but as a standalone totem battle Kommo-o makes for an interesting one.

Though Kommo-o is 4x weak to fairy and we just happened to get its Z-stone just before the fight, it can defend itself against many things we throw at it as well as kill some of the fairies before they can cause any harm. Protect allows it to tank Twink Tackles when "predicted" correctly. For all these reasons, the battle lasts for quite a while and we actually get to see both of the boss's minions.

Before Granbull, my designated nuke, can come in, I need to have Klefki put up a priority Light Screen so that the boss's Flash Cannon doesn't OHKO Granbull, and still he comes a bit too close afterwards because of the same boost to all stats that Mimikyu and Vikavolt totem bosses had as well.

When Granbull is in next turn, so is the boss's minion. For whatever reason, both of the boss's helpers are really underlevelled, and the one summoned at full HP also can't do much against Granbull. This is when I try going for the Z-move - if it's not protected against it, it will only OHKO with a crit because, believe it or not, this is how bulky this thing is. If Protect is used, we'll just get some chip damage but have a healthy Granbull to use Play Rough normally on the following turn, also likely not killing. The minion will mostly waste its turns buffing up.

When Granbull goes down, I have Mimikyu finish what it started. Dazzling Gleam strikes both foes doubly-effectively, and we can afford to take any one hit, no matter how strong. Because of Protect being used once more, Scizor will enter the battlefield before the boss goes down, and Technician-boosted Metal Claw (it's about as strong as Iron Head this way) kills my Mimikyu (not that it does much against Scizor).

Scizor also happens to have a 4x weakness in fire, so I have a competent Flamethrower user finish this one off. Believe it or not, it's my own Kommo-o, which I guess makes this the 2nd totem battle I beat with the Pokemon that we're actually facing (the 1st one was Salandit used against Salazzle).

Only a few storyline battles remain now...







Tags:
pokemon sun
sun and moon
0 exp
challenge
moogleboss
low level
gen 7



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