Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 22th - Caught In The Crossfire
Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.
Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando
Number of attempts before the final: 2
Twinblade - Medium (1 v 1 v 1; Soviets (Vera Belova) and Allies (Giles Price); Open map) [Caught In The Crossfire]
Oh hey, it's our favorite air-duo! This time we got in between of them so we'll be terrorized from both sides.
When the mission starts we'll see a scripted AI fight: 8 Apollo fighters fighting 8 MiG Fighters. The winning side will fly towards the enemy's base, so you don't need to participate in it at all. Usually it's Apollos who win it, and some Flak Troopers may gain bonus mastery from them.
Another interesting script that this map has - depending on who you take out first, the other side sends 3 tier 3 air units towards you. If Gile falls first - 3 Kirovs will fly towards your base; If Vera falls first - 3 Century bombers will paradrop infantry on your base. I usually go for allies first because of damn Vindicators.
Yap, those bombers are not afraid of being sent otno a semi-deadly mission and most of the time they'll definitely drop their bombs.
We also start with 20k Gold instead of usual 10k, so this time we can build a functional base: 2 power plants, 2 refineries and 2 Mecha Bays. One will rapidly produce Tengus against infantry and air units, the other - VX Choppers as anti-armor unit. We'll take care of Allies first while using our typical rule of going for harvesters first, so the AI would decrease the amount of buildings to deal with.
After Allies, we grab other forces on the ground and go for Soviets. Flying Kirovs will be a good bonus veterancy for our Tengus. All of that, it shouldn't be too problematic.
Key units - Tengus and VX Choppers. Same as usual, i'm not mention why they're useful if, you know, they're part of VX/Dojo spam & rush.
Twinblade is a crucial unit in several missions. Not only it's our main attack air unit, but also because it's a transport unit and not only for infantry, but also for vehicles! Dropping a powerful tank like Apocalypse in the middle of your enemy's base to grind down crucial buildings is a great asset to the co... i mean, to the strategy!
Used Music:
War Thunder - On the March
War Thunder - Beyond the Precipice
War Thunder - Brothers, Rise Above the Rest
War Thunder - With Haste and Certitude
Red Alert 3 Uprising - Empire Credits theme
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