Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 16th - Reap What You Sow

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 3

Reaper - Easy-medium (1 v 1; Soviets (Vera Belova); Fogged map) [Reap What You Sow]
Oh hey, another Uprising Exclusive unit to unlock! And this time we're saying hello to the new commander - Vera Belova, another new waifu of Red Alert 3's universe, who has replaced Zhana Agonskaya and basically has the same role.
Alright, you might have noticed already that our bases are pretty much nearby. So... remembering the experience of The Spy mission, we pick soviets and visit the enemy base.
Once we arrive, we place a reactor, and then rapidly spam Sentry Guns. Those will be our main attack "unit". Place them everywhere: in front of production building, near refineries, near your enemy... once you've built enough - focus on the Construction Yard and take it down. Even if it tries to escape, you should be able to kill it before it escapes the shooting radius of the latest turret. And then... just... take care of everything. The only stuff that may cause the problem - random units trying to destroy sentry guns, and Tesla Coils. Enemy's sentry guns can be blocked with walls, and AI isn't programmed to use those to break walls.
Key units - Sentry Gun. It doesn't cost a lot, eats the same amount of energy as other basic base defense, good against infantry and light vehicles... We didn't go with Nuclear Reactors because the AI in this mission doesn't produce alot of units that would be a threat to buildings.
As for the Reaper... it's a multi-tasking soviet unit: Good against infantry, against air, slightly not good against armor... what's the problem? It's fragile, can't properly jump, and due to how it attacks - high chances of friendly fire. So this guy will be rarely used.

Used music:
Red Alert 3 - Red Storm Over Brighton Beach
Red Alert 3 Uprising - Threatened in Romania
Red Alert 3 Uprising - Soviet Credits theme




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